Maybe people are bored of content creators.
Maybe the dev team has focused to much in last pach relevance, that once the playerbase is not force to grind the last new thing on the game, the ârun outâ of things to do, not bc is none content in the game but bc is not relevant and it doesnt feel like that.
If instead of vertical progression, the game had at least in the last exp all content relevance (horizontal prog), ppl would be filling all those empy places that make a mmo look alive like maps scaling or currency system in gw2.
U just hav to compare, low lvl zones, dungs and raids. PERMANENT filled with ppl doing things.
I still dont get why when they release content they have to through it direct to the bin after 6 months, idk even how is that profitable.
But hey!, for sure Gw2 is a dead game in comparison to DF; BIG DOSE OF COPIUM
Funny enough, that most of my in game friends who kept saying DF is so good all at once left after month playing. Well its no wonder, there is no interesting content in Dragon Isles going on.
The whole Isles vibe is kinda different from WoWs dark gloomy war atmosphere. This is more like âhow to tame your dragonâ than fantasy.
Locations are massive but look terrible, seems like they were generated by some AI from the first try.
Some quests are extremely pathetic, like ones where we should polish random lizards armor and weep the dust off the corner.
Thanks to Solo Shuffle for keeping me playing DF so far. Otherwise its just a vessel overfilled with Disney nonsense.
Thing is in order to achieve this you have to scale down acessability and progression. It will always be impossible to make anything relevant outside of instanced content of current patch when its so easy to get into it and clear it with literaly no effort. Blizzard would have to finaly admit that maybe they over do it woth acessability and covinience but they will rather see their game burn then try make their content relevant and fun.
Thing is people who enyoj DF and similar type of expansions are current majority of minority of past playerbase. So if yo want back your players you would have to drasticaly change game desing physolophie to back what it was back in past. And by past we talking about classic like past.
Preach the Rager
Clickbaitlullar the Fakerage
Shilliesin and Shillitel
My boi Asmongold used to criticize and get mad at blizzard in the past because he used to care, nowadays he doesnât care about WoW, just says generic âdf is good, this looks good, that looks goodâ then quits the game till next patch and plays 1-2 days after a new patch gets released.
Sodapoppin also used to be wowstreamer, he does variety now, he says it would be impossible to maintain high viewership by playing only WoW. Asmon and this guy have a total of 30k+ viewership minimum during streams. Currently wow section on twitch has 23.3k viewers.
WoW has been on a downhill trend, expect to see more transmogs for 20 dollars/euros on sale through ingame shop in near future. They might even pick some good Trading Post rewards, replace them with trash and sell good ones via shop. It is profitable even if it sells 10.000, since it is conversion of free obtainables to money.
We will seeâŚ
DF is a meh expac, itâs shadowlands lite. The plot is non existent, the content is bland AF and completely lacking.
If shadowlands was a poo sandwich, dragonflght is two unbuttered pieces of bread, utterly devoid of anything sustaining just not as bad as eating poo, more and more people are starting to realise this which is why their retention numbers suck.
(Before someone says then why are you subbed, already unsubbed, re subbed to try new patch to see if they added anything substantial. 5m of âmain questâ that didnât further the plot in any meaning full way, and then an island which is literally just a fly by kill elite fly by kill elite zone. Zero meaningful content.)
oh yeah Dragonflight was fun for about 3 weeks
its very very stale now,
we need some spice , some danger, some challenge other than m+ and raids
i voice my opinion online a lot with DF,
we need more challenging open world content
- i connect with asmongold more on his views, the game has no mystery no awe about it.
its a ride that lasts 2 minutes, classic had 41 zones player choice ,
expansions ever since have had 3 endgame zones with no player choice.
its over in a blink of an eye
Tali does give a lot of points about âwhy numbers are downâ, which are all relevant points. He doesnât doom WoW in any way in the video.
He just explains âwhy WoW numbers are downâ.
Also, WoW has been bleeding for 2 expansions now because of reasons we all know why, so they donât need to be listed here⌠and because itâs a game that is hard to leave for players since they have so much time investment in it, Shadowlands (and the Blizz drama) is what finally allowed many of the players to âbreak free from its graspâ.
Now with Dragonflight, WoW is good for the first time in years⌠However many people who quit during Shadowlands, have still not returned because they have lost all faith in Blizzard.
Which is completely understandable btw
But with all of that said, WoW is finally in a good state that allow it to increase in sub count again. So itâs uphill from here as long as they keep on the good work.
Not to mention, WoW STILL is doing extremely well compared to other MMOs. People act like WoW has half the numbers of games like FF14
Which is no where near true.
Well, I personally would prefer some type of power increase; it doesnât have to be much. Think Legionâs AP grind after you had completed your main artifact talents. And then of course this âpowerâ should only be relevant for world content; it shouldnât have any effect in instanced group content and such (so maybe there could be a set with bonuses that only work in world content and with a grind you could increase these bonuses).
But thereâs more regular stuff Iâd be fine with; having a long grind which would allow you to keep upgrading a few select items - the time investment here is the most important part because it should be such a considerable amount that you will never be able to upgrade all of your slots throughout the length of a whole season: Maybe 3 items would be a good number. This way the time investment is so much that it isnât worth doing for anyone who participates in âbig 3â content.
The problem with working towards cosmetic rewards is that itâs completely subjective whether this is âworthwhileâ or not. If I donât like the look of a certain reward, Iâm not going to care about it and I certainly wonât spend a lot of time working towards getting it.
I love dragons as much as the next person, and the transmog in Dragonflight is amazing.
That said, I would argue BfA was better if you ignore some of its major flaws. The fact that the Dragon Isles is just dragons, dragons, dragons everywhere (aside from maybe the Centaur and some âlesserâ species) kind of makes it feel similar to Shadowlands, to be honest. It, too, becomes a bit too otherwordly and about the âdivine chosen peopleâ or whatever.
I enjoyed BfA because it dealt with normal people. Humans, orcs, trolls, stuff like that.
I agree that DFâs themes are very limited. Now, we seem to be working towards âold godâ stuff and/or âemerald dreamâ stuff, so thereâs promise of something different.
And yeah; I enjoyed BfAâs world content a lot because the zones were so awesome and varied. They had so much character and they felt like actual places.
DFâs zones are nice, but they donât quite feel like âactual placesâ. Theyâre not nearly as offputting as Shadowlandsâ zones were, but theyâre not amazing either. Theyâre âokayâ with a few parts of them that are amazing.
BfA imo truly had the best zones of the entire gameâs history in its launch patch (as for its patches: I thought Mechagon was okay, but I disliked Nazjatar and I absolutely hated what they did with the Vale and Uldum âupdatesâ - they completely ruined those zones).
Yeah, I agree.
The zones which always captivate me the most are the ones I can relate to, which feel like theyâve drawn a ton of inspiration from the real world but still somehow feeling magical.
Highmountain is great. It reminds me of a sunny day in the early spring, before the snow has melted. We meet a lot of familiar foes, and the music is great. Theyâve paid attention to details like how the weather impacts different parts of the zone, how the richly detailed coastline surrounds it all, and how the stars come out at night. Itâs just great.
Stormsong Valley is almost as good, albeit perhaps a tad more themeparky. You can just find a nice spot by a little creek or pond somewhere, underneath a tree or in the dense grass, and enjoy looking at the rain and listening to the music. Perfect for fishing!
Iâve struggled to find places of that quality in the Dragon Isles. There are some contenders, of course. The Waking Shores have some spectacular views and music, as does the Azure Span. Ohnâahran plains has some lovely assets and shows a ton of potential, but thereâs just very few places where it all comes together, whether it be because of the Centaur themes or because the zone itself feels a bit incohesive thematically.
Iâm gonna start ending all my posts/opinions with âGay Gamerâ cause apparently that makes some form of difference and makes your opinions more valid or something?
its always gonna be better next patch, right guys? ⌠right guys?
next expac will be better âŚfo sure⌠copium
Iâll have to agree here, after shadowlands the story is in ruins. They swing the pendulum to the opposite side with a Disneyesque vibe, nobody important dies, no sense of danger, typical vilain that is here for simple revenge⌠thereâs no depth but people are happy as theyâre used to worse. Personally Iâm used to better storytelling.
WoW also still uses that same rotten formula of Maze+/Raids/PvP (last one is dying). They started with babysteps to offer new outdoor content, few ones, but overall it still feels the same and will stay the same because they will never change their game design philosophy that is years late. You canât expect new players when other games are just way more fun to play even in short sessions.
As for me Iâm just playing to collect stuff mostly from previous expansions, as Iâm waiting for FFâs next patch. Overall this expansion is slightly better but when they shat shadowlands just before, itâs not a very good reference to start with. Hopefully they keep improving.
WOD was better, Dragonflight is not bad tho, WOD just lacked content instead of giving it more content they killed it off and gave up and started working on next expansion instead.
They have scaled back things and will mix it up with every season loving it. Getting much better with season 2 also.
i guess you are not 100% familiar with the open world of gw2 and the background of doing/farming/completing it even on max lvl .
Ofc there are maps or " zones" where u can faceroll over the keyboard and clean the content, other zones i assure u that it takes focus on the combat and enviroment to achieve the victory and complete events or get whatever* you want.
For me, is not the world content what it keeps me playing wow and that a shame, bc is something i rlly like, but if gw2 had the instanced developed that wow has, i would be not here.
From my pov, what makes a mmo great is not that u run all over the place beeing the CHAMPION !!! âinsert Magniâs voiceâ but beeing a rat, a no-one peasant that has to open the way trought the play, and thats something blizz has lost.
dunno about best, but itâs a huge improvement
numbers are probably pretty low since the last 2 expacs really did a dent in blizzard reputation