WoW Players Have an Unhealthy Addiction to SPEED!

Thats the point of M+. That is why there is a timer.

The game rewards you by finishing it as fast as possible. Like 3 chesting it, giving you more currency if timed… more gear…

What is the surprise here?

But if you don’t like it, there are other forms of constant that are not “finish as fast as possible”. For example, raids and PvP…

In the context of M+.

In order to get invited into keys, you need rio and gear. And you dont want to be left behind.

Let me explain:

When a new patch releases, we are all on equal grounds. Everyone has ~ the same ilvl. Everyone has the same Rio (zero)…

The “early birds” get that mythic level vault first. They get their tier set first. They get hero 6/6 gear first…

And those people are at an advantage. You get insta-invited into groups.

You also increase rio very fast. And you are above and beyond what most people have 1 or 2 weeks into the patch.

So you are invited into keys really fast, you do a lot of dungeons really quickly. Especially because you are doing it with people that are gearing up for Mythic Raid, last season pushers, ect… People with skill…

So you complete the dungeons better…

Fast forward a couple of months, and those people are doing +15s. If you are left behind, you are kind of stuck.

And if you did not take advantage of the “early push” you are really, really stuck doing +10s and its a grueling process to get more Rio…

And especially because there are simply less people to play. Mythic raiders have all the gear they want, so they dont do keys. Key pushers have acquired what they want (TPs of +10, or whatever RIO)… So there are very few people left…

And those that are left usually have less quality…

Thats the explanation.

And by the way, it has nothing to do with people, the game, or the community.

Its how the universe works in general. There are plenty of RL examples of this type of behavior.

you can buy 3 level boosts with gold for the price of 1 token ingame :smiley:

Never said better Kaythe.

100% correct. And I hope more people understand it.

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This is also 100% correct about the early-season push, especially in a PUG-oriented environment. Not understanding this makes you fall behind and have a much harder time achieving your goals.

Make some! Easier said than done, I know. There have been many points where I have had none and decided I couldn’t be bothered any more, yet they always manage to sneak back :thinking:

Have to try and dig around in communities and guilds, I suppose.

Everyone must have the possibility to make the pve contents , but with your attitude , only “the best of the best of the best” can raid. Pve isn’t an race… It s about to have fun , not an anxiety for your performance.

You can’t force this on other people though. If we don’t wanna carry casuals, we won’t do it.
Besides, I am also car guy - I like things going fast and with a lot of HP and torque.

Is it really elitist to ask people in PUG to either know their part of the job or at least be able to follow the rhythm? Having a great rhythm makes for most people to have fun.

Op wants a boomer queue.

That in itself is not elitist, but going toxic on people that are new and don’t know the rhythm. I enjoy going through a dungeon at a steady speed like anyone else, but there’s moments I honestly want to strangle people inside instance run because it’s not going to their liking, and they’re doing their utmost best to make it as unpleasant for everyone involved.

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That’s true. Yet, i would like those ‘‘new players’’ to know why they frustrate people when they go slowly. Else, they just dont understand and think they’re doing everything right since most people either frustrate in silence or straight troll or shout at them.

I’m totally fine with that.
People can only get better or avoid frustrations if they are told what is going wrong, and how it can be improvised.
But that does come with certain…“conditions”:

  • You have to be polite, can’t insult or act out frustration on new players
  • You can’t assume they understand or know everything.
  • You can’t expect them to skip content just because you don’t feel like doing it.

If you stick to those points, I don’t see any problem with telling someone they made a mistake and how they can avoid making that mistake again.

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Unfortunately, it need also will from that player to improve, which is not always the case. Some do just not want to adapt themself to the majority. They want for the majority to adapt to them and this is the exact reason behind this post.

I…agree with the spirit of the idea here.
I do fear there’s more nuance to everything being discussed here.

not going to lie, I personally loathe speedrunning a dungeon.
I want it to go smooth, ideally without incidents and just clear it in a reasonable manner.
But I don’t want to “go go go fast pull all” mentality either.
So “adjusting the majority”…it depends?

Dudes , rush for contents cannot be fun. If you are bored of the contents isn’t the fault of those Who doesnt want to rush It.

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What “best of the best” ?

What is “best” for you ?

Because we havent been saying that you need to be the best to raid. All we have been saying is that if you catch the “early train” of a patch, you dont have to be “the best of the best” to play in PuG environments.

And that is not Kaythe saying it…

Its the way the world works… Here… this video says it clearly :

“There are 3 ways to make a living in this business : (1) be first (2) be smarter and (3) cheat. I don’t cheat. And although there are smart people out there, it sure as hell is a lot easier to just be first.”

www .youtube.com/watch?v=ag14Ao_xO4c

And that is why you have the “gogogo mentality”. Welcome to society my friend.

If you keep insisting on swimming against the current, well… it will take extra effort for you. So dont be surprised.

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People with OP’s mindset somehow miss that for a lot of people, slow is boring in general. Unless there’s something that justifies a slower and more methodical approach in order to succeed, making it more interesting in other ways, going faster is simply the more fun way, especially when it’s content that’s been done to death by most players by now.

When it comes to dungeons, most of them are so mind numbingly easy that going pack by pack is just boring, so people try to make it more fun by pulling more, which necessarily results in the run being faster.

Another thing is that doing the same things for the tenth, hundredth or thousandth time at the same pace gets stale. This may not be the case for OP and people with similar mindsets, but people tend to get better and more efficient at the things they do the more they do them, and seeing improvement in oneself is satisfying. And what necessarily follows from doing things better and more efficiently, is usually the speed at which the thing can be done.

As much as OP’s line of thinking somehow pretends that people “don’t play for fun anymore”, it’s the exact opposite, not to mention how absurd that notion is in the first place. If you enjoy doing things slowly, all the power to you, but don’t expect everyone else to slow themselves down to your pace, let alone try to berate them for not enjoying things your way. People do play for fun, and it’s why they try to go faster, pull more, and do things more efficiently. They find it more fun than slogging along everything.

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Continue to justify yourself with: “the world it Just works in this way”; “slow It s boring” .
I’m implore you to reconsider about your perception of “slow”, because everything out from speedrunning it’s slow for you.

For me it depends on circumstances, when I play Classic I prefer the slowburn. I can just slowly lvl my character, doing some grinding while enjoying a podcast. It sets a nice mood in the evening.

However, on the retail it is all about optimizing your efficiency and everything has been encouraging it until someone at dev team got drunk and thought “THE GAME IS TOO FAST, I AM ABOUT TO HURL!” and added GCD to most abilities in Draenor. To this day it’s a mystery to me what was the end goal when they could have just cut out the troublesome abilities and tried to balance it through number adjustment elsewhere. However, “Gotta Go fast!” is a mentality cultivated not only in WoW but everywhere else in big cities.

My advice? Just go with the flow, once you get a handle on the speed you’ll be fine.

I can even remember it in Wrath tbh, later on in the expansion when you did a dungeon for your JPs, you all outgeared it, we skipped as much as possible and just rushed through for completion. It was always a pain if you got a dungeon with a lot of RP :rofl:

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