well well then dont cry. and no it shouldnt drop after 5 runs
I think imo the people, that burn out quick are the ones that rush content when its out.
We saw it with release, instead of enjoying the lvling process, the lore, the zones, quest, people were going mad that there was 2 (TWO!) weeks with no Mythic+…
1-2 weeks into the season, people were already making the “I can’t get invite to +10 keys!! >:( Change system!!” or literally calling the game dead…
I like these seasons more than the expansions where the seasons may have been shorter, but the dungeon pool was the same…
I get to play different classes, I actually get to not play at all for a week due to other things, and not feel like I have to rush more next week if I want to reach my goals…
I often see people complain that WoW has lost its touch, how nostalgic it was before because you explored, you wandered off to find things, you enjoyed stuff… The same people will go “Skip this pack!! OMG! We didn’t have to kill it!” in a normal dungeon to save 10 seconds… They will skip through all quest dialogues and cinematics, even download addons that auto hand-in quests to further min-max the time spend…
We want the game to feel like in “the good old days” but at the same time, we try to min max time spend in game… Maybe if you think the seasons are too short, try something else out? Try PVP if you haven’t, try a new class, a new role, try playing the game with a community or a guild… Try exploring the zones? Go for lore master and actually take your time with it…
It feels so nice, being able to have a life, and being able to log on, without having to feel like the game caters only to the ones that are able to sit daily for hours in that 1 specific area
6 months is fine, if you are bored after 3 months you are doing something horribly wrong.
These are the worse , people who want to get KSM and curve within 2 days of coming out and then whining they are “so done” with the season.
I can only assume it´s a similar feeling for them to going into a brothel and paying for an hour only to pop after a minute and spend the next 59 in the lobby waiting for your bros to stop having fun without you
Except that in WoW, there IS actually still more to do… they just don´t want to do it. So instead they nag mama bear for a freebie and the only reason she doesn´t throw him out is because his bros are regulars
Because it’s not fun?
I mean, the main content experience of a WoW Season is the new raid, the new zone(s), the new questlines, and the new Dungeon rotation.
The rest is secondary to that. Sure, you can do it, but you’re probably not paying €13 a month for Fishing or Pet Battles.
And if you look at that main content experience, then it is not forever content. It comes with a goal line, which is either Keystone Master, Ahead of the Curve, a completed reputation, or whatever other progression carrot you’re chasing.
And it doesn’t take 6 months to get that carrot.
So then what, should you be fishing for the rest of the time?!
A well adjusted human being would say: Do Whatever you want, not necessarily WoW.
A typical WoW player would say: Complain on the forums about being done with the content whilst knowing full well that most players have not yet completed it, demand or at least strongly imply that everyone else should adhere to my cadence instead of theirs, simultaneously ignoring the fact that they also pay for the game and outnumber me by at least 1000/1, and repeatedly, despite having been given the aforementioned advice multiple times, ask what I´m supposed to do with my time
I for my part have taken up thaumaturgy now that my main goals have been reached… can never have too much gold, and I kind of want the new brutosaur… and if that gets boring before 11.0.7, then I wither find something else to do, or I unsub and come back on patch day… So far, I´ve always found something else to do that you ld at least hold my interest for a few weeks or at least days.
A product manager would say: If players are getting bored of our game after a few months and start to quit it, maybe we should look into how we can improve our content experience so it delivers enough satisfying gameplay between each patch cadence to be worth paying for as part of our Live Service model?
Do you have any source for saying that most players aren’t done with their in-game goals after a few months of playing a Season? Because from my perspective it’s a simple acknowledgement that player activity goes down over time, i.e. the longer a Season goes the fewer people keep playing. That’s normal. But if most players are still actively pursuing their in-game goals several months into the Season, then the player activity should remain pretty stable throughout the Season, shouldn’t it? So does it? As far as I can see, then the dungeons and raid runs per week go down as the Season goes on. So what’s your source for your claim?
No, A PM for a SEASONAL product might think that, but would say absolutely nothing until the next season starts and there´s a decidedly high falloff in return rate.
Especially in consideration of the underlying trend that player retention (i e players not unsubbing and returning next patch) has been steadinly going up since about mid dragonflight. But that assumes he´s properly qualified to do his job properly and not jumpoto conclusions based on insuffcient or obviously skewed data like a single player´s experience in one season.
With al due respect, Have you actually read most or any of the other posts in this tread?
Just as a reasonable measuring stick, The Hall of fame is not full, i.e. less than 4000 people worldwide have killed Ansurek on mythic. In fact, it´s not even half full. Less than 2000 people… however, in analogous comparison relative to playerbase size, EVERYBODY and their mother cleared Naxx 40, which is as we all know objectively false, it was IIRC less than 1% that even ever saw it from the inside…
The vast majority of people in this thread are not calling for shorter seasons, but saying “i´m not even done with this one yet” in some way, shape or form.
Calling this season “over” is a personal decision, and short of giving you another raid to clear or another 8 dungeons to run, nothing will ever be enough to change that. But that is not really feasible for numers reasons that have been explained here already, and still ignores the experience and payment of the majority.
I don´t mean to be that guy that shames other people, but is this your main? because, you have nhc clear, 0m+ participation, and no heroic boss kills… By THAT metric, the season was over for me on september 16th… But I wasn´t here 1.5 months ago calling for the next patch to be released just because I´m bored…
I’ll just respond to the sub-points.
The speed by which the Hall of Fame is filled is dictated by the rate and frequency of nerfs applied to Mythic raid difficulty.
Blizzard paces that so the “journey” lasts as long as possible, because they want players to keep playing throughout the Season. But they always do some end-of-Season nerfs to get everyone along.
Same in PvP with MMR inflation. Slow in the beginning, fast by the end of the Season.
There’s no reason why Blizzard can’t speed that process up so the journey isn’t stretched out for an artificial 6 months.
As far as other people’s responses in this thread? There’s 40 posters who’ve replied, and they’re not all of the same opinion (the two of us don’t seem to be), so I’m not sure anything definite can be concluded on that basis.
Like I said, then everyone chases their own progression carrot. For me it’s the PvP set. For others it’s Keystone Master or Gladiator or Ahead of the Curve or whatever. We each have our own reason for sticking around in a Season.
Blizzard have always made the case that WoW is best-served by having a wide and diverse audience, and they therefore wants to cater to all the different player audiences, regardless of what their desired flavor of content is.
To which my point is still that their Seasonal model doesn’t serve a lot of the player audiences very well, for very long.
It is very much a model revolving around the replayability of Dungeons, Raids, and PvP. And I would argue that those activities don’t have 6 months of replay value in them for most players.
And like I said previously, just because there’s content in the game you haven’t done doesn’t mean it’s content you want to do. Again, different player audiences like different types of content, and don’t we don’t all go and do Fishing when we’ve run out of stuff to do.
So yeah, shorter Seasons, more content, same same. And I think that’s also Blizzard’s ultimate goal - to get the ball rolling faster. That’s why they release patches more frequently, and soon also expansions. But there’s of course a limit to what Blizzard are currently capable of. They can’t do a 3 months Season if they don’t have the content to support it. And they don’t. So they stretch the game experience to last 6 months, because it has to. And I think that shows. The game does have some long period of “lull”.
I play many classes and characters and like to enjoy the game on my own pace, I also cant stand this rush of some who move live to their pc for first week of season and after asking when is the next season. We havent even got rid of conquest cap yet and people asking for next season makes no sense at all.
Just to be clear, you are “strongly implying” that without the nerfs, nobody would be able to clear mythic… The fact that the RWF even exists is proof of the opposite, the fact that many people can´t down the bosses pre-nerf merely serves as proof that a lot of Mythic raiders are nowhere as good as their self aggrandizing statements would sometimes like to portray…
And again, i didn´t mean the statement about content as a provocation, thank you for not taking it that way
But it points toio the real problem: Blizzar is making one game, that is in actuality more like 20 games somehow rolled up all together into one semi-coherent package… If yomeone told me to create a Need for Speed-Battlefield-Gta-Spiro-Wall Street-Dungeons and Dragons crossover game I´d tell them to get bent and call the autorities to have thjis man committed to an asylum for the criminally insane
Bur that´s kind of exactly what they have to create, AND somehow satsyfy anabsolutely psychotic 4d venn diagram of crossover and gameplay loops… For ex. The gus farming mats wants to sell, so someone else can craft the potions and enchants he then buys to raid…
It´s like going to a theme park… You ride the rollercoasters, get wet and wild, screw those kinder-teacups… and when you´re bored, you go home…
But somehow it seems to me that WOW players seem to have this penchant for never having to go home, even though all of the rides have become boring and they even tried the teacups out …
all I do is farm BIS trinket. That’s content alone takes 6months 24/7 play.
That wasn’t what I was implying. I wasn’t implying anything. I thought I said what I wanted pretty straight.
The initial Mythic raid experience is tuned for the RWF.
After that is over comes the first set of nerfs, which is for the purpose of letting a wider audience of high-end progression guilds enjoy some progression.
And over time, as those guilds’ progression slows down or come to a halt, Blizzard makes some additional nerfs, so that those guilds keep progressing.
And that’s basically the process from the start of the Season and until the end.
There’s no Mythic difficulty per se, there’s just a progression experience that Blizzard adjusts over time so that most players can maintain the sense of progression.
And it’s the same for other content difficulties.
And whether Blizzard stretches that experience to last 6 months or 3 months is completely arbitrary. It lasts 6 months because the Season is 6 months. That’s all there is to it.
I agree.
I also agree with that.
I think that’s because the game still comes in the shape of an MMORPG, and players still have their guilds and friends, and the game still has a constant stream of reasons to log in without having reasons to play or be invested in the game.
So that creates a catch-22 situation where players would like to play WoW more, but struggling to find the hook that keeps them engaged on a regular basis, so that they can also be there for all the bonus stuff (like holidays and anniversaries and log-in rewards and events) without feeling like that’s all they’re there for.
Even Blizzard seems to have come to the realization that they don’t have enough juicy content to offer players that can really satisfy the need for awesome, long-lasting gameplay, so instead Blizzard throws in a million transmogs and pet and mounts to grind through mundane tasks, in a desperate effort to keep people around.
your playing the game 24/7 lad , ofc you’ll get bored , also make alts , thats why blizzard gave us account bound stuff , since in df everyone complained about the amount of time it takes to gear fresh alts and nobody wanted to do that , if you have enough time to finish every content in like 2 months then you should go play other games , take a day break maybe , this is called drug addiction which is realy taxing after your get curved and full gear on your main , find a guild if you feel bored too it helps , i met many amazing people in a random freshly made guild which is super entertaining outside of m+ spam.
If you so burned out after 3 months, have you tried not playing the game?
Dopamine hits good, need more dopamine :3
They do, it’s why since Dragonflight we have the x.x.5 and x.x.7 patches. The 20th Anniversary patch, for example, is nothing to scoff at. I am spending more time trying to solve those new riddles and doing the daily 6 world bosses and running Chromie Codex and Blackrock Depths and Timewalking than M+ and Delves compared to previous weeks.
Now if the argument is that the frequency of dungeons and raids has to be increased and assuming that developing more content (raids / dungeons) per year is not feasible due to logistical costs, then I can think of only 1 way to achieve that, and unfortunately it involves staggering content release even more than currently:
- Instead of 1 raid with 8 bosses, release 1 raid with 5-6 bosses and then 3 months during the season release a second mini-raid with 2-3 bosses.
– Make the rewards of the mini-raid be half-tier above the rewards of the main raid and the crests one tier above. Obviously you can’t have full equipment loadouts drop from that mini-raid (the drop tables and rates would be horrible), so maybe it could drop items that are non-tier-set and which belong to the “lesser” budget, (wrists, gloves, rings), so as not to significantly interfere with progress on the main raid, but at the same time also act as the “borrowed power” that will help guilds clear the main raid. - Similarly for M+, start the season with 6 dungeons, and add 2 more during it. Yes, I know that this has significant complications with regards to achievements and score. It’s too late for me to type out a full “solution”.
– Or maybe shake the affix system mid-season? For example have the season start with static affixes (the “horrible” ones) and mid-season implement the rest of the affixes and enable rotation. This could act as a soft-nerf to content.
Honestly if you burned out after 3 months i doubt new season will solve that, i would just get burned out even more.
3 month seasons would mean between 6-8 seasons in 1 expac and that has never happened as season used to mean “Tiers” 3 or 4 is enough if they content is there along side it.