WoW should steal more stuff from GW2

isn’t it that wow stole basically everything from other games anyways?
Can’t remember when they came up with something themselves (that is not completely trash like covenants)

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What exactly did the steal? Btw you basically can’t come with smt original within this genre. This genre will always have levelling, dungeons, raids etc., some sort of challenge tiers etc. Its like saying looter shooters basically steal ideas from the first looter shooter game because you know - you shoot, you loot. RPG games basically steal from original RPG because what you do? Oh you levelup your character, do quests. Oh dungeons in MMORPGs. Did they all steal the idea of dungeons ?

Guild wars 2 :sparkling_heart: When it came out it was such a breath of fresh air as far as new mmo’s where concerned, Everything was so unique and a new experience to go trough, I loved every second of it. It was praised by everyone for going it’s own way rather than being another WoW clone template like most of the others, And it did* everything right…

Then we reached max level… And we all just stood there like ‘‘Uuuh… So what happens now?..’’ And all we had to do where basiclly jumping puzzles and World vs World PvP…

I really liked how guild wars 2 went its own unique way from WoW… But the gear and character progression part, Is the only thing at the end I wish it had followed WoW with.

This sentence is actually just stating you stayed in 2012 on this subject. Hearth quests are still there, but had never been important at all in the world building, They’re just there to make you discover an event starting zones, which is pretty far from the World quest in their use.

Where World quest in Wow are a unique and final goal in themself, the events of Guild Wars 2 are only a step to another, many times branching between two potential other event on the base of the player achieving it or not. The whole system is called Meta-Event and usually finished by a big event or a World Boss to defeat. The system in itself is compelling enough for most of the player to just log and do world stuff without even think about instanced PVE or PVP.

The only thing that came a little close to that in World of warcraft were the legion invasion, in a tinier scale. The 8.2 had a little of that too with the little event boss that proc instead of the PVP event if there were not enough player in the zone to start it or on PVE sharding.

In GW2, the main motivation for these Meta-event are cosmetic items, map progression* and Ascended gear crafting materials (which is pretty much the same gear level than legendary stuff but with fixed stats).

*Map progression include Teleport to the zone, zone specific buffs, zone specific transportation system, zone specific spells.

I really think Blizzard should, intstead of borowed power tied to the expansion, think about the Horizontal map progression. Those can be as powerfull they want, without even affecting any form of instanced content. And if they want, for example, to use the borrowed power of a zone in the raid associated with it, why not. It would add a nice twist specific to only this raid.

Plus, i think that with the 9.1 Korthia gear, like the 8.2 Benthic Gear, they are going in the right direction with open world gearing, without overpowering the raid and PVP final gear. There was some issues on the random aquisition of the benthic gear, but for the most part, i really liked this system that makes relevent a form of Outside World stuffing, specially for rerolls.

Knowing Blizzard, the only inspiration they will take from GW2 is adding more micro transactions to the cash shop… I loved this game but damn was it plagued with mts.

Rifts are older than Fractals. So thats already wrong. And besides timed stages with increasing difficulty isnt exactly a new concept.

They kinda want to reduce the amount of gold we have on the realms you know. Not increase it. Also the increased gold making would just cause people to charge higher prices since people can afford it while the demand remains the same. So nothing would really change other than that NPC items would become easier accessable.

They didn’t steal the idea of dungeon, but the concept of affixes and timed trial in Mythic + were directly or indirectly inspired by those of Guild Wars 2 fractals, but went after ArenaNet got their design out.

Hmm never tried gw2 , I have an acquaintance who was a big fun of wow and move to gw2 he said he is 10x more happier with the end game and how it works .

This sounds like the system which, if introduced into WoW would make a portion of the playerbase come to the forums complaining about an infinite hamster wheel and because they can’t play X hours a day means that they will be forever behind etc.

Depends on your goal. I mostly prefer PVP in Guild Wars since it’s accessible and more skill and timing involved, but PVE is pretty much a closed little world hard to getting into. They seems to do some change to that in the recent patchs to appeal more people to the raids.

they need steal player houseing aswell
and Bikini trasmogs from FF

Nah, better, the housing from Wildstar which was the better part of this game ^^

Or Diablo 3, or Path of Exile, you got these features everywhere nowadays … you see these even in looter shooters.

My record to play GW2 was like 15 minutes when i created a mage character and killed some mobs.It was terrible
I felt like i’m playing chinese MMO or something ANIME related :smiley:

Fractals have been introduced in Guild wars 2 as part of the Lost Shores Patch released in November 2012
Greater Rift from Diablo 3 came in the patch 2.1 released in August 2014
MM+ came with Legion in August 2016

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chinese MMOs are the games i play moust :rofl:

So basically they stole an idea from GW2 for both Diablo 3 and WoW … outrageous ! :smiley:

Its nice, according to you WoW is basically full of stolen ideas from other games and nothing else. I must wonder why WoW has been hands down the most played MMORPG for 15 years. They only steal ideas after all …

Dont be so silly pls saying WoW stole stuff from GW, they didnt. Dont get me wrong GW is a fine game but I dont need stuff from there in Warcraft.

The concept for Nephalem Rifts existed as early as the pre-release version of Diablo III however. So yes the statement they are “older” is wrong in regards of its release only. But thinking Blizzard “stole” it from GW2 is utter bull (not saying you do)

Housing in Wildstar was great! But Wildstar was made by ex WoW creators right?