You think you want to check the numbers, but you don't

Checked BFA on Thunderhorn/Wildhammer ten minutes ago.
18 people in Boralus.
8 in Stormwind.

On Classic - Mograine:
50+ in Stormwind, search limit.
50+ in Ironforge, search limit.

You think you do…
The guy claiming he counted 23k people online on retail might have been right.
Can those people on retail still put a raid group together?

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Nice post, good contribution. Applauds

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8.2.5 didn’t really add any long term content and only 8.3 will. It looks like evolved Argus systems, but still, something new that will be live in some time, maybe for Blizzcon.

I dont get it.

Ofcourse wow classic is populated. But why do you seem happy that WoW current is not? I dont care how many people play games I don’t play.

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why are u comparing a top classic server to some medium/low pop server on retail? how’s that fair lol

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…right! That’s how it been since BfA relesed, lol. I though people would realize until now, that BfA will not get any better and the only salvation for Retail is the next X-pac. If that fails like BfA did, well … seems that finally, WoW ( Classic ) killed WoW.

I mean, you are free to try that on a medium Classic server ( which btw, medium means a lot more then 3k online ) , to any mid retail. Heck, go for a “high” one. I’m waiting …

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Oh goodie, more petty tribalism.
If current WoW dies then Classic dies too (that or you accept that changes will have be made to extend the game’s life).
Ideally both games should be well made and populated, one game flourishing and one dying is not good.
I hope current WoW gets better I really do, maybe Classic will be the wakeup call they need to make more beneficial changes to WoW.

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So Ashbringer-EU was medium at 4.33am gmt+2 had, players at 2-59 levels 588 players, level 60 players there was 176. So add those up 764 at horde side.

Now retail side Vashj-EU was medium at 4.40am gmt+2, had total of 69 players online at horde side. 11 at 2-119 level range, rest were max lev.

One of the most popular retail server Tarren mill- EU. 4.46am, had 66 2-119.
120 there was 246 players. 312 total.

Some other points you need to recognize. There are 120 English servers in retail wow and 159 other language (german, french, spanish, russian, italian). So over 279 servers you can play on.

In classic there are 23 English servers and 19 others, total of 42 different servers.

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Comparing one of the highest pop servers in a game where there are very few to a low pop in a game where there are literally hundreds. Smart.

Based on this, seems a Classic server has between x5 to a maxim of … x10 or more players in comparation with Retail on the worst time ever of a day?

Seems that 42 Classic servers is holding more players then 279 Retail players.

Added to the fact that Classic on prime time, has servers way more packed the Retail on prime time. And let’s not talk that Classic has layers too.

Oh well , so Classic has more players then Retail.

Good to know! :slight_smile:

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I hope they can improve retail for the people that want it. I think people deserve their version of fun. Just because it differs from mine it’s nothing to bash.

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That’s something normal. Classic is thriving right now and it will continue to do so for long time.

@Hendricks: You probably mean me… Well, just to drive in a few points.

Total, not concurrent.

BfA does not have layering and the CCU caps are set far lower than the Classic ones. BfA realms max out at 6 000, Classic realms have been running at estimated 9 000 and probably were at 12 000 during the heaviest pressure.

BfA has an insane size difference between the smallest and largest realms. CP and CPC are currently not working, but the last time I was able to effectively make some comparisons (24th of last month) the numbers ranged from roughly 300 (Sporeggar, CCU at about 140 max) to almost 20 000 players (Draenor, CCU at over 5 000 max). Those values cover EU’s 247 realms (Russia NOT included and the number of servers is effectively around 122, due the numerous connections that exist). On Classic side, for which I admittedly have much less knowledge, my calculations put the average of the 37 non-Russian realms at a hair under 10 000 players with CCU average at 6 838.

BfA has totally different structure in terms of levels. Depending on when one looked, the BfA realms typically had about 66 to almost 80% of 120s in CP run results. Classic still has relatively speaking extremely few 60s.

@All: 100% this!

@Jagarde: As you can see from the numbers above, Classic has a higher CCU average at prime time… but BfA has much larger number of realms. 247 vs 37 means EU has about 6,68 to 1 ratio in those terms. Which means that BfA realms only need around 1 025 players average in terms of CCU and 1 474+ players per realm to tie with Classic. Seen that way, Draenor alone is worth about 5 realms in terms of CCU or over 13,5 realms in terms of active players for the purposes of averages. Silvermoon adds about 4 in terms of CCU or 10+ in terms of players. And so on…

In other words, BfA can (and by my calculations does) have a far larger player base, but Classic can “boast” with a far higher average CCU during prime time. Both of those observations can easily be true at the same point of time. :slight_smile: They are in no way mutually exclusive.

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I believe I can answer this.

Current WoW is full of elements that are antithetical to the genre of MMO. At least how many of the people enjoying classic see it. I won’t get into a list here, although I could if you really wanted me to.

But the short of it is. I highly doubt anyone here really plays classic for the content. Most of us have done the content or at least most of it. Some have been doing it for years on p.servers with varying degrees of authenticity. I believe many people are trying to get away from the copious amounts of QoL changes. QoL changes you can not take away from current WoW (Psychologically we dislike things taken away) so WoW Classic is like a different game, albeit familiar.
It goes back to the roots of what infected so many millions around the world with a crippling addiction to MMO’s

The reason many people therefore like to see bad numbers on the current version is that maybe, just maybe, Blizzard, or a company like her recognizes the important things, the important things that Classic did right, and current slowly bled out. And incorporates it into the next MMO build on modern infra-structure, allowing the complexities of current WoW whilst simultaneously keeping the elements that make Classic so magical and memorable.

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You can actually pin point where the haters heart breaks reading this

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Erm sorry. Non native and not mathematically gifted player here.

What is the meaning of:

  • concurrent
  • CCU
  • CP
  • CPC

concurrent and CCU are same. That means how many players are online at the same time. CP means census plus which was addon used to track population. CPC is census plus classic.

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@Hyperbole:

Simultaneously, at the same time
Concurrent users (see above)
CensusPlus (addon)
CensusPlusClassic (addon)

The addons, when they were operational were able to count characters online.

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Thanks. Now I tried reading this again. Correct me if I’m wrong.

You say in normal words: BfA has a slightly larger player base than Classic, both in numbers of active players and players online at one time / simultaneously (prime time I suppose).
But they’re spread out so to say, over way more realms.
And this is why it feels like there’s more players in Classic.

I am so tired of these threads.
I havent cared about retail wow since ages ago and you think I would care now with classic? Seriously does anybody who plays classic care even slightly about retail? Most of us quit ages ago.

Why do you talk about retail in the classic subsection huh?

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