💬 Нерфы и баффы патча 25.2.2

Если это так, то хант не сильно почувствует. Бран+ червяк = 12-16 урона и этого частенько хватает. Просто теперь не сможет играть 2 червяков сразу под Браном

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У гниллыча слишком муторный нерф, с таким нерфом двойной агент должен оказаться с красной обводкой. Может и его затронут, но проверит котичка, господи насколько хороша котичка.
Обычная · Существо · Разделенные Альтераком · Боевой клич: если у вас в руке есть карта другого класса, призывает копию этого существа.

Если это правда так, то я в очередной раз разочаруюсь метёлкой… нерфить карты простым добавлением единицы маны - это такое дно. По крайней мере громострел-ханту будет по большей части н@с-р@ть.

Да это правда так:

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Нерфы карт:

Wildpaw Gnoll

  • Old: Rush. Costs (1) less for each card you’ve added to your hand from another class.
  • New: Rush. Costs (1) less for each non-Rogue class card you’ve added to your hand.

​Dev Comment: Dual-class cards that are Rogue and another class will not reduce the cost of Gnoll.

Sinstone Graveyard

  • Old: Summon a 1/1 Stealthed Ghost. (Has +1/+1 for each other card you played this turn!)
  • New: Summon a 1/1 Ghost. (Has +1/+1 for each other card you played this turn!)

Dev Comment: We recognize that Rogue has been a little too good (for a little too long) at higher ranks. The change to the Gnoll/Maestra interaction is a major change to the class intended to substantially shakeup how it looks and plays, while the Sinstone Graveyard change gives opponents more of a chance to respond to the big Rogue pop-off turns.

Final Showdown (the first phase of the Demon Hunter Questline)

  • Old: Draw 4 cards in one turn.
  • New: Draw 6 cards in one turn.

Sinful Brand

  • Old: [1 Mana]
  • New: [2 Mana]

Dev Comment: Demon Hunter is the other best performing class at high levels of play, so these changes are intended to adjust its power. Sinful Brand was chosen as a card to target because it punishes opponents for simply playing the game, a play pattern that we don’t like being too powerful or prevalent.

Shockspitter

  • Old: [3 Mana] 2 Attack, 2 Health
  • New: [4 Mana] 3 Attack, 3 Health

Dev Comment: Hunter is the top class at most parts of the ladder. When we changed Shockspitter to 3 mana in Patch 25.0.3, we expected that it would remain powerful after that change and debated whether we should just change it to 4 at that time. We decided that we didn’t want to hit Hunter too hard all at once. Now that we’ve seen how the card performs at 3 mana, we think it can use another nudge—especially with the other top performers being adjusted down around it.

Glacial Advance

  • Old: Deal 4 damage. Your next spell this turn costs (2) less.
  • New: Deal 4 damage. Your next spell this turn costs (1) less.

Dev Comment: Frost Death Knight is performing well right now, so we wanted to slightly shave some of its power to make sure it stays in line with the rest of the meta after the other changes this patch. This adjustment takes away a little bit of the deck’s explosive burst-from-hand capabilities.

Astalor Bloodsworn (changes to all three phases)

Astalor Bloodsworn (phase 1)

  • Old: Battlecry: Add Astalor, the Protector to your hand. Manathirst (4): Deal 2 damage.
  • New: Battlecry: Add Astalor, the Protector to your hand. Manathirst (5): Deal 2 damage.

Astalor, the Protector (phase 2)

  • Old: Battlecry: Add Astalor, the Flamebringer to your hand. Manathirst (7): Gain 5 Armor.
  • New: Battlecry: Add Astalor, the Flamebringer to your hand. Manathirst (8): Gain 5 Armor.

Astalor, the Flamebringer (phase 3)

  • Old: Battlecry: Deal 8 damage randomly split between all enemies. Manathirst (10): Deal 16 instead.
  • New: Battlecry: Deal 7 damage randomly split between all enemies. Manathirst (10): Deal 14 instead.

Dev Comment: Players seem to really enjoy the power and flexibility of Astalor. At the same time, that power and flexibility has made Astalor a near auto-include in almost every deck in the meta. These changes are designed to bring Astalor’s power more in line with what we want from a Neutral, general-purpose utility card like this. We still hope and expect that Astalor remains a powerful option for many decks so that players can continue to enjoy this card.

The above craftable cards will be eligible for a full dust refund for two weeks following Patch 25.2.2.

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Баффы карт:

Battlefield Necromancer

  • Old: At the end of your turn, raise a Corpse as a 1/2 Risen Footman with Taunt.
  • New: At the end of your turn, raise a Corpse as a 1/3 Risen Footman with Taunt.

Boneguard Commander

  • Old: Taunt. Battlecry: Raise up to 6 Corpses as 1/2 Risen Footmen with Taunt.
  • New: Taunt. Battlecry: Raise up to 6 Corpses as 1/3 Risen Footmen with Taunt.

Unholy Frenzy

  • Old: [3 Mana]
  • New: [2 Mana]

Dev Comment: Blood and Unholy Death Knight are both still underperforming in Standard. Death Knight is difficult to balance because individual cards within the class tend to be very strong, but we found a couple spots where we felt we could add a little bit of power to individual cards to make them more appealing.

Wither

  • Old: [2 Mana]
  • New: [1 Mana]

Bonecaller

  • Old: 2 Attack, 4 Health
  • New: 2 Attack, 5 Health

Haunting Nightmare

  • Old: 3 Attack, 3 Health. Deathrattle: Haunt a card in your hand. When you play it, summon a 3/3 Soldier.
  • New: 4 Attack, 3 Health. Deathrattle: Haunt a card in your hand. When you play it, summon a 4/3 Soldier.

High Cultist Basaleph

  • Old: [5 Mana]
  • New: [4 Mana]

Dar’Khan Drathir

  • Old: [8 Mana]
  • New: [7 Mana]

Infantry Reanimator

  • Old: [6 Mana]
  • New: [5 Mana]

Dev Comment: Most Undead aggro decks have been underperforming compared to what we were expecting. Our changes here are to encourage exploration of those archetypes. We discussed potential changes to Undead Neutral cards, but opted to target the class cards this patch instead.

Vengeful Walloper

  • Old: [7 Mana]
  • New: [6 Mana]

Energy Shaper

  • Old: [4 Mana] 3 Attack, 5 Health
  • New: [3 Mana] 3 Attack, 4 Health

Vast Wisdom

  • Old: [3 Mana]
  • New: [2 Mana]

Timewarden

  • Old: [4 Mana] 3 Attack, 5 Health
  • New: [3 Mana] 3 Attack, 4 Health

Asvedon, the Grandshield

  • Old: 3 Attack, 3 Health. Battlecry: Cast a copy of the last spell your opponent played.
  • New: 3 Attack, 4 Health. Taunt. Battlecry: Cast a copy of the last spell your opponent played.

Disruptive Spellbreaker

  • Old: 4 Attack, 5 Health
  • New: 4 Attack, 6 Health

Last Stand

  • Old: [4 Mana] Draw a Taunt minion. Double its stats.
  • New: [1 Mana] Draw a Taunt minion. Manathirst (7): Double its stats.

Nellie’s Pirate Ship (the Colossal appendage to Nellie, the Great Thresher)

  • Old: Taunt. Deathrattle: Add Nellie’s Pirate crew to your hand. They cost (1) less.
  • New: Taunt. Deathrattle: Add Nellie’s Pirate crew to your hand. They cost (2) less.

Remornia, Living Blade

  • Old: 4 Attack, 10 Health
  • New: 5 Attack, 10 Health

Dev Comment: Warrior seems to be the class that needs the most help in the current meta, so we’re giving them the most buffs here. With Last Stand, we wanted it to feel more impactful and flexible, and we have a great new mechanic in Manathirst that gives us that kind of flexibility. This isn’t the type of change that we normally do, but this was a good opportunity for us to make this card a little fresher and more interesting. We’re also making a few changes to some older, exciting cards, to provide the class that boost it needs.

Лайков: 1

Нелли можно было бы и посильнее баффнуть ибо даже так кажется мусором.
А за бафф Реморнии спасибо но честно предпочёл бы 6 маны дабы она не соперничала с Рокарой на 7 мане

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Я разочарован. Отдельно по бафам худший мусор, который просто трэшовый. По сути вышли нерфы, убили гнола и убили квест дх, ворота и икс годно

С таким нерфом гнолла очевидно что нужна компенсация за маэстро, ибо теперь это не Легендарная карта, а просто токен 3-2, который не делает ничего.

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А я рад!
Гнолы уже задрали, как и ДХ со сбором своего “пасьянса”.

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Скам бафы, спасибо, может на будущее что, но пока это селяви. А вообще ругаюсь. Надежда на нерфы, бафы слабоумные делали

Патч 25.2.2 — в игре!

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Единственный норм баф, это дров таунта на вара.

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Ну баф анхоли дх тоже не плохой, часто вижу пасанов в вольном на четном анхоли дх, колода и так довольно неслабая, так туда ещё и бафчики завезли. Пасаны однозначно будут рады.

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Маэстро не завезли в компенсацию? Печаль-тоска

Не-а.

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Асталора, кстати, понерфили как примерно и предлагало сообщество. Особненно 3ю стадию.

Из-за маэстро уже муллиганятся на старте иначе, что иногда может дать преимущество просто за слот в колоде.

Много его играли до релиза гноллов? Вот и сейчас так же будут играть

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