I know it’s hopeless, but let’s try to make a civilised discussion about it. Please read FULLY, before commenting.
ARGUMENT:
I argue that the current state of AV is not enjoyable for the majority, and therefore some changes are needed to be done in a manner that is not in contradiction with the spirit of game #nochanges implementation by blizzard.
PROOF:
So this is yet another thread about the state of AV, but not a whine post. The current composition of AV teams is the following, depending on the weekday and the actual hour of the day (from horde perspective, so possible bias here):
-Alliance: premade (~80% of the time)
-Horde: PuG (95%+ of the time)
This will result in the following win chances:
-Horde PuG vs Alliance premade: 90% loss
-Horde PuG vs Alliance PuG: 99% win
Now, let’s pretend for a minute that there are players with similar attitude on both sides:
-Ranker players
-Low rank players (Casual / for fun / for reputation players or something else)
Is this enjoyable on a scale of 1-5?
- (A) Rankers: YES, 5. They will win probably 90%, in 8 minutes in premades.
- (H) Rankers: Yes and no, 3. They lose most of the time, but get honor still.
- (A) Low rank players: HELL NO (-10). No one wants to play without the chance to win, and these players lose 99% of the time. They cannot participate in premades because they cannot rank up (casuals lacking time, others now winning enough to rank up etc), they cannot win b/c there are no puller rank players playing with them. They always start with <<40 players vs ~40 horde. No honor or rep for them, so nothing to play for. This will result in players leaving AV or wow altogether.
- (H) Low rank players: Not really (1). From fun perspective, you mostly know the outcome of the game by the time you leave the game (win vs PuG, lose vs premade). It would be better to have an overall 50% win ratio (or at least closer to that), but they are still better off than (A) counterparts. It’s not really enjoyable, but at least there is some reward.
Now, if the argument is that, because of horde racials players who are interested in PvP rolled horde, we get that the ratio (A) rankers should be lower than the ratio of (H) rankers. This means that among rankers, the majority of players will enjoy it less and a minority enjoys more. This also means that among low rank players, the same is true.
ARGUMENT 2:
Preventing alliance to exploit premade AV (clever use of game mechanics that is CLEARLY not intended, since there is no option for joining as party) will prevent the leak of good puller alliance players from (A) Pugs, and therefore make the game less predictable, thus more enjoyable. The win ratio should average ~50% on the long run and deviate from it in the short run based on variations in the game-meta. This should be done with the least amount of changes, and the least amount of game mechanic changes thereof. Instead, mostly changes in non-game meta (by non-game meta I mean like changes in the blizz launcher, changes in the game interface design, changes in how the game works e.g. GY spawn honorless buff etc)
QUESTION:
Why keep it as is, and keep only a minority of the player content? If we can make non-game meta adjustments without changing the core mechanics and hurting the spirit of “vanilla”, are there any arguments not to do so? (ofc I am referring to AV numbers visible, no deserter buff upon leaving the Q, game starts even if <30 players on one of the sides).
Keep it up Actiblizzard if you want to kill your player base and lose $$$. #nochanges b/s.
Full disclosure: I am playing on a horde minority PvP sever, but I don’t feel like I should have revenge for P2, so nor should you. Therefore, please no P2 horde griefing BS arguments.