Arathi Basin Premades

Dude is boring either side you choose.

Now you’re confusing the nature of it. It’s like comparing LFR in retail to the many PUG raids in Classic.

In the PUG raids, many people talk. In LFR, many people don’t. You know why?

It’s partly because of the difficulty of the content in LFR being easy to the point of afking, but it’s also because of social mechanisms like the act of reciprocation and internally accepting each other.

^ This is an example of what the act of acceptance can do. It leads to more implicit trust just from the act of grouping up together, while if the part of grouping up would be automatic then there wouldn’t be any of that implicit trust forming because you’ve yet to accept each other then.

The fact that you’re also on the same server, even in those PUG raids, means people are more aware of the social aspect than they are in LFR. Because in retail and LFR, you can act as bad as you want and it still wouldn’t really impede your ability to do stuff in the game.

But when you behave that bad in Classic with everyone from the same realm, there are actual consequences to it. It will impede your ability to do stuff in the game like that.

So this, and also other things, serves to motivate people on a fundamental level, to work together and be generally constructive. Instead of not caring about anything and being apathetic about it, which dulls the immersion in the content itself.

Doing this repeatedly, seeing the same people over and over again which you can easily remember, leads to effects like these happening naturally:

Compared to the many names you’ve already forgotten from the xrealm matchmaking, and never bothered communicating with for the sake of better teamwork.
(It’s not like I’m saying you’ve never communicated like that in the xrealm matchmaking, but when it occurs it tends to be with only a select few from an entire team of players you’re also playing with, and you’re highly unlikely to have bothered remembering anyone of them if you’ve done a lot of BGs anyway.
Not to mention the ones that never reciprocated, or in other words they never said a thing back to you, those you’re even more unlikely to have bothered remembering the names of.)

You can just tell many people have not even tried making or joining a premade.

Majority of games are against other premades. Sometimes you get stomped by hardcore warlord premades, most of the time it’s a good fight against people who want to play.

All of the excuses of “they just /afk, they use scouts, they only let certain ranks in” are just hollow. Just try yourself, see how different reality is from fantasy.

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Even those get stomped by lower rank premades, High rankers from PvE or RP realms are not as good as PvP realm premades.
No offence guys.

Exactly this
 “Why 90% of opponent teams are premades?! I won’t look for premades because I won’t support unfair fight!!! REEEEE!!! Pssst
 I’m the minority who supports unfair change
 but don’t tell anyone
 Ok?? Lets REEEE together
” :DD

This is the core problem. No side is winning actually. Premades that aim for high ranks have no life and ofc have no fun playing this game. It is like work to them. And rank 13-14 is their pension. But then you are too old and tired to enjoy anything.
I have to agree though, that some of us (me included) are just lazy and unwilling to join a discord channel (I did not know that there were realm channels) or forming out own premade.
But if the reality is like that, what matters is, how many are on “solo side” amd what can be done to change their (our) minds. I proposed removing solo queue and only join as group (5 man) or join as raid options. To force people to be organized.
Hard core premade players, that advise solo players to stop whining because they deserve nothing, and form their own premade, are hypocrites. Because it is not what they want.

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Except for the people saying they want it like that, you instead presume them all to be lying.

Yep, that sounds like what a sane person would do.

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I gonna like your post, because its the shortest you ever made. Well done mate. It doesn’t even matter that I disagree with you.

PS: of the 4 premades we met (I played in one last night), one was much better than us and they won easily, the other three AFKed as soon as they realized that they either gonna lose or it will be a long game. For many of them it is pure numbers. Honor per hour and nothing else.
Its a small sample and I will gather more data if I play again.

Even worse, so you’re extrapolating that small sample size by your own admission, to mean the collective will of everyone who tells you to group up yourself.

Also, those premades were really bad if they just “AFKed”. They’re supposed to try to get as many HKs as possible, or else they lose a hell of a lot of honor per hour if that is their regular habit.

This has, in some weird way, turned into identity politics. You identify as part of one group, while the ones arguing against you are people you identify as another group, so therefore you think of what any of those you identify as part of that same opposite group does or says, to be representative of the group as a whole.

It’s really messed up if you think about it.

I identified (and to you personally) as someone who loves PvP (especially AB) and would love to play with people that are skilled and willing to do their best to win or even dominate. But I couldn’t do it because of the family routine. Not only of course. I do my self-criticism. It can be done, but its not easy.
There are thousands if people like me. And they didn’t and still don’t enjoy PvP. And that’s purely because of premade vs pugs games.
The other side for me, are people who doesn’t want competition (that’s what PvP is) and enjoy their unfair advantage. Not against the rules, but still unfair.

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Empty conjecture, given the prevalence of premades and the large ladder sizes on servers in Classic, I’d argue there are many giving it their all to PvP regardless.

This shows player engagement. Meaning it still isn’t at a breaking point.

So, you claim that it would be better to make the game worse for the people who does play this for the social aspect, which is inherently different from retail, because you, and the people like you, doesn’t have time to play BGs as it is now as anything other than solo?

I’d argue that’s how you got retail and that’s what retail already provides as a service.

As for the difficulty of finding premades, I’ll refer you to the other thread where I addressed this specifically:

Read the posts where I brought it up. I’m not gonna make this into a twitter post for you. Go read.

No, I just want to be able to PvP against people that like me, and don’t mind (or want) to play in a pug. Will we deserve less honor points? No problem. Will we be stomped at last GY? I consider it an issue. It looks like many people think the same way.
I am not sure about the numbers (solo vs premade) but unless solo players participate much more in forums (why?), it seems that casual players are the majority.
If it is two distinguished groups, why shouldn’t they play separately? Why organized players, don’t want to fight ONLY other organized teams? I am not asking if it can be done. I ask why you are against it?

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This has already been brought up maaaaaaaaany times, and I’ve gone over the overall effect this would have.

If you want a working solo queue separated from groups, with no negative impact overall on the social design and the reward scheme, then you’d need it to be reduced to the point of not even being noticed. Or just removed entirely. Which includes the reputation rewards. It’s not just about the honor in Classic, you know?

I’m not against it per se, I’m against the separation. It’s much more feasible and better overall for the social health of the game itself, to just disable queuing as anything less than a full premade.

The only problem with that is the risk of those “Chinese Warsong PY teams” to become a thing here as well.

But it would get rid of the problem of “pug vs. premade”, just in the opposite way. This game was NEVER meant for solo players to succeed in, you know?

Thats a practical issue. If it can’t be adressed, then you (all) are right about premade vs premade bracket. I would hate these system exploits.

What you mean "succeed”? Because we keep dancing between having fun, ranks, gear and social rewarding. Since we are discussing ranked PvP, do you mean obtaining ranks and items?

I mean the reward scheme. To obtain rewards = succeed. And many of the “solo players” don’t play for ranks, so it’s not hard for such players to accept reduced or even removed honor from a solo queue separation. The problem is the increased amount of people obtaining reputation rewards, since this would lead to even more players obtaining such things. Which affects the perceived value of those items, and even further trivializes the PvE content since even more players would be getting geared up beyond its difficulty.

Ah yes, but then again, you are that one who doesn’t understand ripple effects and believes it to not be such a “multidimensional issue”.

So this will probably “fall on deaf ears” as it’s called.

I have a video link you’d just absolutely love. It’s full of people who doesn’t understand “big picture” things.

Dude, they are just complaining about not being able to casually join a BG and actually play, and not sit in a ghost form the whole time.

And I went to see your posts your referred to in this other thread, and man. Seriously, Trump supporters ? And the way you insult people about being slow and stupid ?
Why so much toxicity, might I ask ?

Can’t you see that Prokroustis is probably not a millenial Trump supporter with 70IQ, but more just another fellow gamer who has some reasonable expectations: playing BGs without having to organize and schedule time out for it, nor being stomped as the only other option ?

You speak about certain people bringing identity politics into the discussion, yet you are the one bringing freaking Trump videos to compare them to. Comparing them to someone who thinks Obama was in the oval office during 9 11, I mean dude.

So much for you being the one seeing the other side’s perspective. I love the empathy you show in your post, I can feel the love deep in my bones :joy:

As. Already. Mentioned.

If they remove the options to queue as anything less than a full premade, it would increase the amount of people creating premades, which means it’d make it much easier to find premades to play with. It’d even make it easier to create a premade yourself.

It’s a domino effect. One directly leads to the other.

The reason I’m linking to that video is because it displays the failure to think, and how there actually exists such people who doesn’t understand things. Simple things. And how those kinds of failures can be seen quite often on this particular part of the forum.

We agree. You can completely ignore my posts. No hard feelings.

Who don’t.

At the moment, I’m not talking about game mechanics.
I’m talking about attitude. So much for pro social behavior.
This is a social interaction in case you didn’t consider it as such.

Just respectfully disagree, is it so hard ?
Pulling every people disagreeing with you in one group as ‘People who “doesn’t” know’ how to think, as you say ? Is that respectful, is that pro-social ?

Is that, might I be cheeky enough to ask, Classic community feels ?

Look, obviously there are whiners in the forum that you despise.
You might wanna say “go to retail!”. The thing is, retail does not have an easy soloQ way of joining BGs either. In fact, ranked PvP is basically only Arenas. Faction balance might be a problem that is right, rewards too low compared to arenas as well.
And yes there is normal BGs, but they are totally reward-free. And ranking as well as being able to quantify your skill level compared to others is basically what PvP is about.

Once again, MOBAS execute on that, why could it not be possible for WoW (which has a much more complex game design) to do the same for BGs, in either retail or Classic ?

I think that’s why many PvPers went to Classic: because they love BGs and want to gain rewards through BGs, but who are still playing in a casual way (just like, again, many MOBA players are).

I guess we’ll just have to cross this desire out. It surely is too hard to implement a working system satisfying both PUGs PVPers and Premades PvPers in a game that costs 13 euros per month, when subscription-free MOBAs do that since 2009.

They do it with rated matchmaking. Which is not compatible with the reward scheme in Classic. It’s just that simple.

Imagine facing the top of the rated ladder in any of the MOBAs, when you yourself as a “casual player” only play near the bottom of the rated ladder.

This is the difference between the highly random matchmaking of Classic, where everyone can be any kind of skill level, compared to moba games, where they get sorted into their own rating ranges based on how good they are.

Essentially, it keeps the “good” away from the “bad”. So “bad” only faces “bad”, while “good” only faces “good”.

Which the reward schemes in those games are designed for. While Classic’s reward scheme is not.
Classic’s reward scheme is designed for the way it is now, with a mish-mash of premades vs. pugs, and pugs vs. pugs, and everyone can be any kind of skill level facing any kind of skill level.

To mess with the matchmaking messes with the reward scheme, like for example how with xrealm you’ve got games running 24/7 with queue times that’s wildly different from what it was like in Vanilla.
Don’t get me wrong, the way queues times are decided isn’t really decided by the amount of people per se. It’s decided by even numbers on both factions queuing at the same time, and if it’s uneven then it affects the queue times making it faster for one while it becomes slower for the other.

This gigantic xrealm however makes it so it’s less volatile, and makes it so you can always get a match at any time of the day or night, while with Vanilla realm sizes and faction splits being uneven on many servers without xrealm matchmaking, it depended a lot on what faction you were and at what time of the day you were queuing as well as what BG you were queuing for (some having it so bad that queue times were “Unavailable” and you could get a random queue pop several hours after having entered the queue.

Anyhoo, so to mess with the matchmaking in any way changes the frequency of entering the BG, and that in turn messes with the pace of collecting the rewards from the BG which in turn affects how many people acquires the larger rewards like reputation items and when they acquire it. It also changes how much you need to play to place in specific brackets in the ladder and so on.

In fact, if you create an “easy queue” (the solo queue) and a “difficult queue” (the premade queue) this has immense repercussions on the reward scheme as a whole. Where people get the same rewards (reputation items), despite having had inherently very different challenges in order to get them. Which in turn affects popularity of the different queues.

Which is why you need to reduce the rewards in the “easy queue” to the point of meaningless, like they did with skirmish arenas vs. rated arenas, or unrated BGs vs. rated BGs, or you just simply remove the option to queue as anything less than a full premade.

You’d still get those inherently “unfair” matchups due to there being no rated matchmaking to separate the bad from the good, but the argument that it’s unfair because it’s pug vs. premade would at least disappear.

The key difference here being that everyone is subjected to the same conditions of matchmaking, so nobody gets an “easy queue” for the same rewards while others suffers through a “hard queue” to get the same stuff.

You can’t have it both ways with just honor being higher for the “hard queue” either, that just negatively impacts the worth of the rep items while making it harder to find ppl to create premades with.

Overall, this follows a game design philosophy that rewards you the more you’re willing to dedicate yourself. This is why people have always said that this reward scheme in Vanilla (and now Classic) never rewarded skill, it only rewarded time.
Which is the whole purpose of the matchmaking as it is today. Except due to the negative social impact of xrealm matchmaking and the way it impacts the underlying motivations to work together, to turn the matchmaking so everyone can only queue up with people from the same server as full premades would help alleviate some of the negative effects the xrealm stuff has.

Solo players will kill classic. Next thing they want is ilvl so they only have to play against bluegear/mc epic teams


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