You mean the morale issue?
Well, as mentioned already:
Bewarê:
Realm-only matchmaking would prevent these differences quite well, since the simple fact that you can recognize opponents can have various effects like wanting to try harder to beat them. It can even make you want to chase that person around the BG for the entire duration of it if the target had killed you or a friend in wpvp for example.
But in this xrealm anonymity, you don’t even care about the players. An orc is just an orc. A human is just a human. You don’t even bother remembering anyone in particular, because there’s no reason to do so.
If bots could play as unpredictably as players do, then it wouldn’t make a difference to people who they face in BGs, whether it be bots or actual players.
This is a bad thing. It’s a social design issue not being suitable for the game design.
Basically it affects your immersion in a negative way.
https://web.archive.org/web/20070206055244/http://www.wow-europe.com/en/info/basics/battlegroups.html
Is a list of the battlegroups from way back when.
There are 43 realms up now in classic, with over 3 times the maximum population capacity compared to back then.
(5 of those realms being Russian btw, since they’re now only possible to be enemies in BGs so they deserve a special mention here.)
Keep in mind that so many servers with over 3 times the population caps, you’re looking at more than…
^ You can read more about it in this thread.
Then you have things like:
Ok, so we’ve already got cyrillic letters as commonplace in all aspects of retail. We’ve also got it as enemies in BGs. These aren’t letters many of us can read, and shouldn’t be expected to be able to read either.
While we’ve got a lot of refugees in EU as a whole these days. So what exactly is the reason for not allowing their symbols in player names? Is it discrimination?
Keep in mind, you can’t say it’s not because they can’t be read by many, because the same applies to the cyrillic alphab…
^ Which is kinda related to the same psychological effect.