AV fix boycott

Ok, well that’s just them losing to their lack of willpower in that case.

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And then crawling here to cry that the map is bad and needs to be fixed as they are not getting the victory easily, As you see there is always something wrong everywhere else than himself

Exactly, this is my point. They don’t want to win slow. It’s not worth it to win slow for alliance but it’s worth it for horde who have 1h25min queue.

It’s not the map that makes them lose. It’s the queue and reward system and the fact that AV is all about defense and long games.

No it is that they just do not want to win enough.

The faction with short queue can lose in 3 ways. They can WIN slow, lose slow or lose fast. And by lose I mean lose Honor per hour compared to WSG/AB.

That means that the faction with long queue will win (or lose less) if they defend hard. Simple. Nothing to do with map BALANCE, but it’s a consequence of the DESIGN (AV is designed to have long games) with the queue and reward system.

I wouldn’t really say it’s that simple though. It probably goes something like how there are some complaining about the cave distance (which is a non-issue), which destroys the morale, and then you get those who thinks the BG is taking too long and /afk out. So on and so forth.

They’re just doing their own self-fulfilling prophecy in those cases.

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You are right, If they are not willing to take the effort for victory then they should not be crying for not gaining it

I agree. But there are MANY variables in this equation. Map balance MAY have -A- part in the equation.

But the cave location and physical map design is irrelevant. Classic is a recreation of Vanilla and the cave had that location in every patch and version of Vanilla and Classic is a recreation of that.

No. It’s decided 100% with PvP. Homogenization ruined refail. Don’t need it in Classic.

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Wise words! Keep the game unique and interresting!

Big brainstormin’. Much wow. :smiley:

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You mean other than the fact that Alliance have never had a high winrate in slow games on this version of the map? Not in Classic, not in Vanilla and not in early TBC.

How is map design irrelevant? That’s a completely assinine statement. So for example if the Horde starting cave was in Dun Baldar that would still be irrelevant?

Because we are playing a recreation of a game. You can’t change maps in a recreation of a game. You can however tweak queue systems, fix bugs and exploits and such. But you can’t change a map in the name of balance.

Do you remember when Brack said you think you do but you don’t? Yeah, here we are. People proving him right every day on this forum.

They could tweak respawn systems. That on it’s own would help a lot.

Correct. Like for example all the Horde not liking the fact you could premade in AV despite the fact it was possible and quite common back in Vanilla.

If you are gonna defend an exploit where only one faction could form a full raid premade in a PUG battleground and use that clear and confirmed and hotfixed EXPLOIT as an argument I will just put you on ignore.

But you mentioned respawn system. What do you mean with that?

There was nothing in the game that was possible for only 1 faction. And if anything that was the result of BGs being cross realm on release unlike in Vanilla making it very hard (but not impossible) to do on Horde because of the massive player pool. You may put me on ignore if you don’t like to face these facts but it will change nothing.

Probably referring to the change from burning crusade where you could only resurrect (i.e. “respawn”) at the cave, once all your faction’s graveyards are gone. This is something I think would be good as well.
The problem with it, is that there was another change in burning crusade, that made everyone get sent to the furthest graveyard your faction controls, regardless of where they die. That change was a bad one.

The first part was a good change though, which imo would be welcome in Classic too.

Dammit I was forced to put him on ignore. Can’t have a serious discussion with anyone who use a clear exploit as an argument for anything.

I have 100% win rate on my new Horde alt, so obviously something needs to be done. But it has to be realist ideas and not changing a map in a recreation of a game becasue that’s unrealistic.

Tweaking spawn rates is totally realistic and it’s easy to defend even for a #nochanger like me, because it was never intended for Horde to win, literally 100% of the time, so tweaks should in fact happen.

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Ah yes the person that ignores people that present facts he doesn’t like is trying to have a serious discussion…