There you go. Now you can see for yourself why it’s not practical in the slightest to source everything in quotes for your convenience.
But you’re welcome, I saved you a forum search and proved you never actually searched the forum back then. Same as how you didn’t do it now either.
And in none of those have I found an example of you adressing any of the arguments for why the map is imballanced towards the Horde. If I’m wrong please link your post.
You’re not gonna get everything in quotes, for both practical reasons and because I’ve now fulfilled my obligation to provide references. I’ll just leave it to someone else to look through the threads, there are a ton of stuff that has been echoed since then after all so perhaps others will find it funny.
But you know what I still haven’t seen? You providing your proof. For saying I’ve demanded the global AV win rates as hard evidence. Still waiting for that one. Or, you know, you can stop lying about other people. I mean, that’s an option too.
Of course I won’t because they don’t exist. All of your posts are either complaining about premades or making sweeping claims about peoples mentality even though you claim to have addressed all of the arguments as to why the map is imballanced in your previous posts.
There’s no real reason to be going for a slower game, the first clash is what it’s all about. It sets the tone! It also shows you which side carries the bigger punch, or if it’s close to equal. If it’s close to equal, then the side with faster reinforcements (closer gy) is the one that has the upper hand.
It’s just, the players who could’ve made this kind of difference on the Alliance side, all quit queuing for AV a very long time ago. So it’s just a moot point.
I agree and that’s my point. People claim Alliance lose because the map is unbalanced, but that is not the reason they lose now. The reason is that winning takes to long time for the faction with short queue compared to the faction with long queue. So people that are motivated and care about rank doesn’t queue for AV on alliance. So all you have left is unmotivated players that only care about the rep. And when you only care about rep your main goal is to not have long game. Better to lose fast than to win slow.
No, sorry, that isn’t what I meant by it. I mean that since the BG is decided with PvP, and the first clash is the greatest way to get a read for which side is the stronger one, it thereby sets the tone for the rest of the BG.
So if Alliance would start aiming for slow games, you can’t ignore what happened that led to that point. Which is them losing every fight up to that point where they’re pushed back. That’d just indicate them getting farmed instead of being able to push the Horde back, if they defend.
But there are ways to render disadvantages powerless, like for example sending “strike teams” to cap stuff in the horde side of the map, to force the Horde to run back to take it back and so on. But because Horde tends to defend their side with a small team, you’d need a strike team able to defeat that small defense.
There are many ways to go about it, but having everyone just turtle isn’t really going to accomplish the same vs. the Horde as it has done vs. the Alliance.
That is true, if people really would start again to aim for victory there would not be this kind of posts but posts AVs taking too long, Resulting a small amount of players called real PvPers happy as they get to enjoy they like the most of the game a PvP.
AV is great field of a batlle, by trying one tactic over and over again and then calling people to sit on a harpy cave aint goin to fix this problem so you have to itself work a way to fix it instead asking big guy Blizzard to chance the game more your liking.
In this post have been told several tactics to counter the Hordes strike against Alliances walls like collecting a strike team, mages aoe bombing team, conquering the Middle point of the map SFGY there fore leaving horde have to fight of it… Mostly people just tend to ask Blizzard that they want and that way slowly ruining the game for others of us
I just want to point out that Alliance have won the initial clash in my last 4 AVs. They had 300+ HKs when Horde had aroud 100hk max, they where much better, but we just continue to defend the flags HARD because we know that most of them will go passive after a while and they always do. I have 100% win rate on my alt so far. That’s not due to some details in a map. Horde have no afk leechers at all that I can see and you see maybe half the Alliance team around. That’s the reason we win 100%. It’s basically 2:1.
And then crawling here to cry that the map is bad and needs to be fixed as they are not getting the victory easily, As you see there is always something wrong everywhere else than himself
The faction with short queue can lose in 3 ways. They can WIN slow, lose slow or lose fast. And by lose I mean lose Honor per hour compared to WSG/AB.
That means that the faction with long queue will win (or lose less) if they defend hard. Simple. Nothing to do with map BALANCE, but it’s a consequence of the DESIGN (AV is designed to have long games) with the queue and reward system.
I wouldn’t really say it’s that simple though. It probably goes something like how there are some complaining about the cave distance (which is a non-issue), which destroys the morale, and then you get those who thinks the BG is taking too long and /afk out. So on and so forth.
They’re just doing their own self-fulfilling prophecy in those cases.