AV not balanced? Really?

It’s amazing how stupid people can be…

Read the rest of the thread if you’re wondering about details.

But simply put, it was because the distance to the first enemy node mattered a lot more because of reduced capture time, removal of elites, and the implementation of reinforcements as a win condition.
They had already made it so players wouldn’t respawn in the caves until all of the faction’s graveyards have been lost in patch 2.3.0. And it’s not an advantage to fight closer to the enemy graveyard, according to every single Alliance player complaining about AV.
The cave was moved in 2.4.0, and that change had literally NOTHING to do with respawns.