i see lokholar 1/15 games, and that’s not an exaggeration, so you’re lying. we don’t need lokholar to win. the alliance going afk/fishing because they give up is enough on its own.
like i said, you could stuff the horde cave in the back of the horde base and we would still win because alliance players are defeatists.
Getting ibgy is not the problem its holding it is because of the cave distance and double amount respawn since classic is all about the numbers in a fight.
The first fight is Allience favoured if fought at our graveyard same as if the first fight is horde favoured on field of strife near your graveyard
to zmug comment I never said you needed it but if we don’t afk and turtle you can always fall back on Lok to end the game while we can’t prevent it for us to even summon ivus if we decided to turtle would be hold shgy and then we would have to run into the horde to summon him and we can’t hold ibgy forever because the cave in a turtle horde come out on top and I’m not even pressing on players abusing the hill jumping to back cap
We didnt dominate i remember losing many times.I was playing back then to earn the quest for the blue items of av and i had losses 4 times.It was like from 10 u could barely win the 6 of them.In wsg i remember alliance being dominance.Am reffering to the old av before the prenerf we play now .
Another moaning post directed at the developers of the game instead at Alliance players who give up from the start .
Av has a choking point on horde side to you know ?
Absurd request if u ask me .
welll 1 could argue that long horde queues are a huge advanatage for them in av, because they are more incentivized to make the game drag out. premading was the natural counter to this advantage.
Whilst i understand people’s (Alliance) frustrations, I do not think changing the AV map is needed. Im not totally in the 100% #nochanges category because i personally think on rare occasions a game - if broken, does need to be fixed. I am however personally very, very, close to that statement. There are several main reasons why Alliance lose AV atm.
I won’t go into the specifics because i feel everyone posting should know why Alliance fail atm.
What i would say though (in hindsight) but again, blizzard didn’t have this too. The problem is premades, full stop! If blizzard waited longer before implementing the AV fix, i.e till AB was released they could have gleaned the issue.
What they did do was rush into an AV fix, because the lack of Alliance joining at the start, plus the big time Horde qq re Alliance premades on this forum.
If blizz held off, they would have understood the problem is premades, then that is an easy one time fix.
The tryhards and rankers would still be queueing, just not taking the ‘easy’ option re premades. They would still get to their high ranks either way eventually, the mix of people that would premade pooled into the casual population would (i think) kind of levelled itself out.
Bang! One fix, bg’s fixed, in this current environment imho.
Edit: the honor system would still be intact. Timing is the issue here, i.e one fix to the other.
Love seeing horde players defend the broken map & pretend it’s all down to player skill.
As some people have mentioned before the Alliance attitude in AV is a direct result of the bad map design & losing due to this over a long period of time. Most pvpers won’t play AV on Alliance because almost all ways of winning require some turtle strat & it’s just not beneficial trying to grind honor using AV even with wins.
So you’re telling me that when it takes Alliance roughly 34 seconds longer to reach SHGY then Horde IB and almost a full minute longer to reach galv than Balinda that isn’t bad map design???
I personally wouldn’t consider 30 seconds to be miniscule in a game mode that is so heavily focused on having a dominant mid position.
Theres multiple reasons why this is an issue. It allows the horde to have almost all players including 60% mounts at Balinda before even all Alliance players reach SHGY. It also allows horde to scout both left and right mid field to intercept any rush strat. SF is pretty much horde controlled from the get go might as well not make this a neutral GY.
It’s like playing a game of chess and your opponent is allowed to have 4 moves before you even start.
In ather words keeping SH is the most important objective for the Alliance defense wise. I agree so giving SH for free at start is a major mistake.
You are right about the IB/SH asymmetry, that only plays if Alliance caps IB and horde defends heavily. You need a strong team to advance when that happens.
If Horde defends heavily and teams are roughly equal capping or try capping IB is again a mistake. Right think to do is go for SF and try summon Ivus but that’s a long game.
Not like 4 moves dude, more like 1 ish, if that. Totally agree that strategy can be broken down to those parts. So we are in agreement, that the Horde has a very small advantage at the offset? However in my (and hopefully your opinion) just a very, very, small one.
There are a lot more factors that come into play in the AV game re Alliance/Horde.
I am playing alliance. We dont lose because of the map. We lose because of 20 apes botting/afking or whining “lets lose” before the game even starts. prove me wrong.
Yep you are 100% right only thing is if you have SF and SH graveyards it’s almost impossible to keep them both for the ivus game as horde can attack both of them from 2 flanks not to mention the games will take 1-2 hours minimum
Yes about the hour. Its impossible to force a quick bg if both sides don’t concence, it happened in premade era becouse premades where strong enouth to wipe Horde multiple times before loosing momenrum. Long games is a reason Horde wins so much but thats a playerbase issue.
About keeping them both it depends who is able to control the middle, in a situation like that fighting in mtdle is a good strategy. Obviusly the Horde fights too and if teams are equal it could create a stalmate.
The most probable outcome is that after a while teams will exchange IB/SH and the game will moove on. It kind of hapens sometimes when Alliance successful y defends SH and mooves south after Horde res at SF.
Yes its 2020 now , people has evolved. People care about honor per hour more than winning because they understood the ranking system. Same thing with av people evolved and underatand the advantages of it unlike before . The reasons on map design is on point and its undeniable.