Give us Classic. Classic is given.
Give us a harder Classic…
You guys need to make up your mind.
I bet most of you never played during vanilla, but like to talk like you did beacuse you been playing on Pservers ( the true Vanilla experience by some )
This is what MANY of us who played from launch to now, knew whould happend. The idea of Classic servers being harder content, when we oldies ( call us whatever you like ) knew that the game back then was not harder. We lacked experience, overtuned bosses, tons of bugs and really crappy designs across the board.
The change to itemization, patches with fixes and changes made it to what we have today. Pugs for MC, BWL, AQ20 and ZG were a common thing around patch 1.12 and before.
It was easy then, like its easy now. The pain and struggle we went through to get to patch 1.12 is something very few who experienced it would want back.
This is a major guesswork from my part, but over the years with talking to old friends, we all remember the good parts of the game, but damn sure we remember the really bad parts up to patch 1.12
Say whatever you like, on my part this is exactly how I remember Vanilla as I also remembers a totally different one.
Just plow through my Achievments and you’ll quickly see that I’m not just talking out of my behind.
The moment it hit me how easy dungeons are is when i played SM: Cathedral with a group. The church and the last two bosses used to be a real headache back in Vanilla. This time around we just went through it without breaking a sweat.
Something has clearly changed in terms of difficulty from how i remember Vanilla, and it’s not good at the moment. Maybe instances will scale better once the phases launches – but right now, at least dungeons are too easy.
Had a failed run of Uldaman today, was ridiculous. Never failed a dungeon in vanilla on private servers excluding Strat UD.
Edit: Instances wont be get any harder. This is apparently the accurate 1.12 version. I don’t know of any SM nerfs and I dont think blizzard would purposefully make it easier, creating a discrepency in difficulty of solo content vs group.
If anything, they would want to make the solo content appear easier than we remember and the group content harder as that is closer to current game.
After seeing how ridiculously easy it was for people to take down Onyxia and MC already I kinda agree (and hope) that Blizzard would retune those upcoming raids.
Me and my guild mates want them to be challenging. We want that the gear matters. We want that you have to put effort on getting those rewards.
This isn’t WoW Hardmode, it’s WoW Classic. The other instances will be released eventually. Give people a chance to enjoy this. It’s the best game Blizzard has released in 16 years.
People keep banging on about “whats next after classic?” well if they retuned the content then people wouldnt be able to blitz through it making it last longer.
Everything up to and including AQ40 was doably by PUGs on “harder tuned pservers”. You might not kill C’thun every time, but you would get to kill every other boss. PUGs that do Naxx is very rare tho, but most guilds are able clear at least some percentage of naxx…
Let Vanilla be Vanilla. If it’s easier than pservers because the latter were overtuned, then so be it. I don’t wanna play Mythic MC just because somebody wants MC to require pre-BiS + flasks for everyone.
I’ve been saying it for as long as Classic forums have existed, if Blizzard does not tune the bosses to account for patch 1.12 then we will be playing a overly easy and disappointing version of the game until Naxx is released, which will be the first raid that is actually tuned.
Naxx is already the toughest raid in Vanilla, it’s going to feel an even bigger jump if it turns out to be the only raid in the entire of Classic that is properly tuned. Blizzard absolutely need to tune the bosses in order for them to have the same difficulty they had then, not roflstomp difficulty.
They decided to leave dumb things out like the Keyring (which was available in 1.12) so they are obviously ok with tweaking the experience to fall in line with earlier patches in some way, they need to do this with the bosses.
It’s not about being Mythic or even remotely close, it’s more like being original release difficulty, at the moment it’s way easier than Vanilla because of patch 1.12 benefits.
Even Naxx is nowhere as tightly tuned as later expansions. Patchwerk, for example, requires an average 400-550 DPS from every char, which is almost half of what a capable pure DPS class can output at that point in the game with full consumables. By comparison, Brutallus in TBC required 1800-1900 DPS per char, which is much closer to what a pure DPS in T6 gear can do and above what certain hybrid DPSers like spriest can.
Vanilla was never meant to be tightly tuned, that’s the truth. If that’s an issue for you, it just means J. Allen Brack was right (at least in regards to you)
Considering playing on pservers was against the ToS the last time I checked, it would be wrong to adjust the game just because certain elements didn’t abide with Blizzard’s - wrong - decision not to have Retro Servers and instead overfed themselves with forbidden fruits.
Also, as long as people fight tooth and nail to have AddOns in Classic enabled they should shut it about things being too easy - you can’t use every trick in the book and then be surprised that the content isn’t tuned for that (Blizz has time and time again said they only started to take AddOns in account with tuning since late TBC, so of course Classic content won’t be).
This isn’t about other expansions though, we’re comparing it to Vanilla and not other expansions. Vanilla had easy raids, and Classic is easier than Vanilla (objectively so, everything is documented). Naxx was the hardest raid in Vanilla and it’s also tuned around 1.12, so it isn’t artificially easier than intended like the other raids will be if they release this way.
So the contrast relative to other raids in Classic will be huge, it doesn’t matter if it’s easier than TBC and beyond, we all know that anyway. I’d like to hope they don’t release a TBC Classic on 2.4.3 and run with 2.4.3 boss numbers and mechanics so people can roflstomp their way through that too.
It’s a problem that will ruin any future Classic projects in terms of PVE balance. Bosses need to be tuned around the patch they are on, if the original experience is going to be somewhat re-created.