Those servers probably couldn’t handle this game though, because this is WoW classic, not the 1.12 client, which is completely different.
It’s not a money issue, it’s an issue of how the millions upon millions of lines of code are structured to optimize and accomodate for other things than large scale pvp, because classic is based on the legion client.
This was not the reason I was given in a ticket, in the ticket they stated it was ISP exchanges just before reaching blizzard that get flooded with traffic in large scale PvP battles and we get packet loss. The same issue happens in retail in the battle for nazjatar.
Not sure how to resolve but they need to make a plan.
If you say so, it must be true. Also, maybe, just hinting the problem can be caused by using virtual machines, because it’s cheaper, which is also, you know, a money issue.
Can’t really do that though, they want to have things like battle.net integration, layering, color blind mode, etc., not to mention all the bugs and exploitable code they’ve fixed since using that client, and all the optimization.
Because catering to the 0.0000001% of the pop that is color blind is more important than having a working product. Also color blind is litteraly just a client side shader, so a trivial issue to implement. High pop was fixed in another way on nost servers. Battlenet integration is a joke. Oh and classic wow has had more bugs and dupes that nost core currently has
The one point i will admit classic does better is dynamic memory writing, which makes injection bots almost impossible to work, but cheaters just use color bots now so its w/e
It is always a money issue one way or the other. Either they need to spend money on hardware or they need to spend money hiring competent personnel… or both. What you are trying to do is pretend that this is somehow completely impossible to solve. If that is the case then Blizzard should admit it and advice players to look elsewhere for an MMO to play.
They could probably do what people are asking for, but they’d likely have to delay the release until 2021 or 2022, and I’m guessing most people prefer what we have to that.
Every wonder why some old games don’t work on Windows10?
If your base which is battle.net, layers, server specs amongst other aspects aren’t compatible with your client (in this case Nost’s vanilla) then you reverse engineer the client that does, aka Legion. The issue is you pick up that clients issues, the upside is you don’t spend a few years creating a whole new client.