Where is the issue? Person 2 playing harder content which requires full premade group usually with voice etc…person 1 in bfa didnt get shi* from it… now they can have full set of pvp gear and upgrade to decent level…somehow person 1 still crying like wtf guys
Well thats the thing, they dont want to have a premade or do harder content or be able to work as a team but still want to be relevant to the same people doing the same activities(but at entry level where theres so much more unskilled/under geared players), its baffling, i know.
People want to be able to play casual content without being instantly obliterated by players who have way, way better gear than them - because this should be part of the reason it’s casual.
I’m going to gear up this expansion anyway, but even I’m not dim enough to miss the obvious concern casual players have.
It’s 1000x better for rated players (I’m happy for them). Not better for unranked at all.
In BfA we could grind to 460ilvl in unrated (a good 475 would chew through a 460 with ease). Fair enough, as with scaling a good 460 could still compete against 475.
In SL unranked can grind to 197. Ranked will earn 227. 30ilvls difference with no scaling (compared to 15ilvls difference in BfA with scaling).
So, as a casual with no interest in M+ or rating, we get to (eventually) grind to 30ilvls below other people.
If 197 can compete against 227, then my gripe is unfounded.
If I grind the content I enjoy & I’m expected to roll over & die when a 227 waddles over, what’s the point in playing?
If you’re a better pvp’r, you deserve to win.
If you’re not a better player, gear alone shouldn’t allow you to win by default.
Its better to be obliterated by pve heroes with busted pve trinkets? Im mad guys this system is so much better then bfa and somehow you guys are unhappy like cmon. Explanation is simple you are pve players want to own random bgs with their pve gear
Nobody is asking to revert the change. Let it stay. But extend it, because right now it makes things a lot better for rated PVPers and worse for unrated PVPers.
I posted what I think could be done easily and safely in this thread:
Actually, you made it worse by applying your braindead logic to it.
And I’m not a PVE player. I really enjoy battlegrounds.
I want a system where skill factors into the outcome of games - and gear has an impact but not one that renders skill redundant. If people are being obliterated, it should at least partly be because of skill - not just gear. Super simple.
I can’t tell whether you are deliberately misunderstanding this super simple point because you get a kick out of sounding like an unthinking moron, or whether you actually are just that.
Theres a reason why the majority of PvP’ers wanted scaling gone, Rextroy was proving it on a weekly basis. Not to mention how it de-values getting gear on an MMORPG or having control of how you want to build your class, couldn’t disagree more.
The reasons to want scaling gone were that it is invisible and unpredictable, and gimmicky in that lowering your gear ilvl could be making you better off. What I propose is visible and predictable, and you either get nothing from lowering your gear ilvl or you are worse off.
I’m the braindead one when your answering your own questions… What your asking for is Rated Battlegrounds, what your unwilling to do is Rated Battlegrounds, thats exactly how simple this boils down to.
This is a you problem, not a PvP problem.
And considering your basing your entire logic on an entry level concept makes you look even more undeducated to know whats great for PvP and what is not.
Scaling still devalues gear acquisition and if your still worse off at a lower ilvl then im not sure where the answer is to people who only spam battlegrounds?
By the scaling you proposed these lads who spam battlegrounds only will only ever face people who are low ilvl mid way through the xpac, these could be the likes of new players, alts and their queues would eventually get longer and longer as people progress through harder content (Mythic+, Raids, Rated).
I like the idea, but cant see it working in the long term.
Yes, scaling devalues gear acquisition. But we are pressed for time and need something that would both work and be easy and safe to implement. The scaling that I propose - scale all gear in random BGs to the range between 210 and 220 - is that: will work (will allow people who only do random BGs do just that and be competitive), is easy and safe to implement.
The ideal solution, in my view, would be to have all BGs be rated and have a rated solo queue. Then gear will sort itself out in that you will be matched with people of same gear levels. (Well, there should still be protections from PVE, but that’s a different story.) But we don’t have time for this right now, we need something much easier to do. I think scaling is easiest.
For example you need versatility + mastery wrist… it can only drop from 1 dungeon like toldagor example. And you farm that dungeon so hard to get it.
On the other hand on pvp gear you choose your main stat mastery for example. And you buy it and upgrade it. It has permanent versatility so you have mastery + versatility gear ready.
Sure, I know. But we are talking about differences as big as 30 ilvls. Having suboptimal stats is much smaller comparably (2-3 ilvls likely). Need to fix the big differences first.
This already exists without having to scale gear, its called Rated Battlegrounds
Again, LFG for RBG’s, in fact this is made easier as loads of guilds will be doing this weeklly to cp cap. Your asking to be competative in a battlegrounds but not willing to do them for exactly what they were designed to be, competative?
You cannot seriously tell me people are playing an entry level concept and wanting to be competative, its an oxymoron in itself.