What?
If you would put the same argument for raiding would you say that I should go do normal Castle Nathria in order to continue with my mythic CN progression? If I have cleared all the keys several times on lower levels, of course I don’t want to do them again and of course I want to try to push higher and higher levels.
I can’t quite recall for BfA, but even under the current system there is a depreciation if you completely miss a week (which I believe was similar for BfA). For example, on this druid I did a +8 one week and no key the next (got a +7 key from the vault but didn t do it). The next week, I did a random mythic and got a +6 key (so season best - 1 minus the weeks I’d missed).
What this change may mean, is that on an alt, I’d be better off missing a week entirely (so I’d get that +6 next time) rather than help a guildie with a +2, because then I’d just get a +2 from the vault as it would be based on the previous week’s best and not season best anymore.
No, it’s still based on your highest key this season, it just decays each week.(at least that’s how I read it)
No in BFA it also decayed slowly.
This was actually a very nice QoL change that made sure I didn’t have to do a 17 key each week in order to get a 16 key, because especially on Tyrannical weeks this is just a no-go. Now I have to do a 17 key every week again and it’s a dumb change.
Let us just have this blizzard. it doesn’t harm anyone. We should be rewarded for our best progress for once.
Indeed although in my case it was nice to just get +15s every reset.
Yes, this makes alt’ing even worse.
Even now it’s horrible experience to have an alt, this will basically remove any hopes of getting a geared alt while not investing a lot of time into it.
Let alone finding motivation to do one weekly run every week for main is a challange (there is no fun in running same 8 dungeons for couple years to come).
what is point of gearing alt if u are playing with him only once per week … than u are just wasting time even playing it … what is even reason why u are playing on that alt?
To test out couple more specs in a slow manner which you might main on the next major patch.
I play ~ 10h a week:
- 6 of these hours go to mythic raiding (on Innerva progress atm, so still a long way to go)
- another 1 hour to complete one mythic 14-15 (form a group, run to dungeon, complete it)
- 1hour for maw weeklies and torghast
- I completely skip world quests, pvp content.
So this leaves me with couple hours a week to do some alt’ing, with this “amazing” change i will have like 1hour/week for an alt. Great.
My main have 220ilvl Bear OS with ~1200rio and plenty of runs completed, so finding a group for 14 is very easy, but still I don’t like this, I prefer running my key, so I can invite more lower rio people to my runs and not get punished for it - a lot of times we don’t time my weekly 14 run because I take lower geared/rio people who still learn, but this gives them a chance to get into 14+ keys. Now I will not take them anymore, will look for 215+ 1000+ rio dps, so I can time my key.
Thanks a ton for making this _$#×/^#@@÷%^= even worse than it already is.
Guess I’m cancelling my sub.
I’m already struggling getting ONE mythic group a week, and now they want to make it even harder for me to get proper keys done. Thanks.
Don’t worry, they will soon sell it back to you in a future expac as a “feature”
This. So much this. And those of us who struggle getting groups. I am soooo tired of having my keys constantly reset because I don’t have people to play with. Adding this completely garbage system back again just drained the tiny bit of energy I had left, out of me. I was going to take a couple weeks break to try having thefrustration of lack of mythic+ runs at a distance… then I see this. I might as well leave and hope lack of runs won’t be punishing in the future. I really don’t see why I even bother trying.
Turns out they noticed this aswell and that’s actually what we’ll get with 9.0.5.
I honestly think that’s a good compromise.
Who’s willing to bet they intended to make this “revert” the true change, and just instead added the worst solution to a self-made problem to magically solve it with their change? Why compromise at all?
Compromise between what?
“How to make players a bit more unhappy?”
Between
“Juuuuust enough to make them not quit and stretch played metric?”
“How to make players “happy” with your QoL-downgrading addition 101”
Why do you care what others do so much when you should focus on you and getting KSM.
Stop telling others what they should get and care about yourself .
Rewarding timing of keys (rather than just completing them) by not delevelling the key from the vault sounds like a decent plan as it gives more incentive to improve and time your keys. I appreciate that Blizzard went to the effort of actually explaining their reasoning for the changes - communication means a whole lot!
What will this mean for the “weekly, doesn’t matter if timed” pug groups? Will they become more demanding for their requirements? Although, as someone who runs with guildies, I dunno if these types of pug groups even exist in Shadowlands where you are already incentivised to time keys by the loot drops.
good good , you are up to something.
think some more and maybe you will understand why 50% of playerbase left
crazy idea - maybe because there is literaly nothing to do on alts atm then 1 dungeon a week.
so instead making actual content to do on said alt blizzard wants to force people to do 2 dungeons a week instead 1 to help them with their metrics.
this is abysmal way to play this game - thats why so many left and so many more will leave.
they will be dead. nobody will risk their key now. last possible accidental aspect of rpg got just killed . blizzard dont want wow to be rpg . it has to be hardcore instance symulator.
it will bring nothing but more toxicity into already extremly toxic enviroment
those “weekly not in time” groups were only decnetly behaving group in group finder.
now blizzard effectively killed last aspect of rpg that was in m+