Dragonflight Best Expansion Of All Time

for me its slighty better than shadowlands
only that you are able to fly faster now is a difference, everything else is the same or worse :smiley:

couldnt agree more

the lore is weak at best, they do everything not to trigger ppl with anything so its dull and boring

gameplay loop is less than in shadowlands now you have (as pve player) m plus and maybe raiding
most people were overwhelmed with the “chores” to get a socket here in the forum…now you have nothing to do for power gain in the open world and ppl are mad because no one wants to kill rares or do any other content. funny

another edit:
for myth raider this raidtier is bad, because of the nerfs they play on the later bosses, first they are really hard/roadblock and after one huge nerf its close to free, if you already progressed this boss.
Instead of doing some little nerfs one after another its just breaking the legs of the encounter

I wouldn’t say Dragonflight is the best expansion of all time.

The game has changed a lot over the near 20 years it’s been out. From take months to get to max level at the very beginning to getting max level in a day, if you push it.

Dragonflight is fun, it has some nice features, but I wasn’t sold on the story or the characters. Some of them just felt too bland, not original and just overall boring.

The raids are really fun and the dungeons are ok, but not the best in my opinion, with what I enjoy more.

I like Legion, with what it brought into the game and how the story unfolded. Also I really liked BfA with the story as well. TBC was interesting, but the zones felt way too large and empty at times, story there was kind of mixed and all over the place.

Wrath however I think was the cherry on top of the icecream in terms of expansion. Story was interesting, zones felt good, raids were fun, dungeons were fun and PvP in open world was still a thing, when there were dedicated PvP servers ( which I wish there still was, without the War Mode thing ).

MoP felt like a comedic relief expansion, it just didn’t fit. Shadowlands, still need to play as I stopped playing WoW near the end of BfA as I burnt myself out.

Cata was ok, was nice to see the old world content being changed up a bit and revisiting areas.

And lastly Warlord was enjoyable, story, content, zones, features etc.

So I think for me it would go: Wrath > Warlords > Legion > BfA > Dragonflight > TBC > Cata > MoP

I imagine from what I’ve heard, Shadowlands may be btween TBC and Cata, but I’ll find out when I get the time to play through it.

No? absolutely not lol.

1 Like

Nope, not even close.

Story wise it’s far behind SL > BfA > Legion (I’m not even rating earlier expansions because we had no story campaign there).

Usually dragons are a cool thing, WoW dragons are just boring mages that use their dragonform to fly around, do nothing and spend their time talking to each other in visage form. Despite the addon being about them, I never felt like Azeroth needs them: wise guardians of the world? Haven’t seen any of that. Khadgar seems to do a better job at that.

Gameplay wise I prefer Covenant assaults and Torghast (where I can go whenever I want and do them solo with max reward) over DF snooze events that happen once ever hour for 5 Min and you need a raidgrp (amount of ppl) to do them and easily miss them if you don’t use an alarm.

Only thing good is the gearing system but even that could easily be further improved by allowing to upgrade gear freely from veteran to mythic stage: crestd already force you into harder content, no need to waste ppls time by msking them refarm the same item/slot within one season.

4 Likes

No my favourite was Legion. I loved the story, the class story, the tier set appearances and the artefacts. I didn’t hate the AP grind because I didn’t chase it. I loved Suramar (the first time) and enjoyed Argus. Broken Shore not so much. This was the expansion I switched to Paladin as a main but I tried ALL the classes due to the specific class stuff.

Cataclysm is second for me, I actually loved the revamp and the end zones, the dungeons, even the raids because LFR yay!

Dragonflight is mid for me. Story is ok, visuals beautiful as usual, wonderful systems introduced, dragonflying is great. The tier appearances are ok, the dungeons don’t interest me though thanks for follower dungeons, the raids are meh except aberrus. It is a little too touchy feely for my senses but that’s by the by wouldn’t stop me replaying it. Renown is good… ret revamp is good. Still it doesn’t beat the first two.

I also think Legion places higher for me…
While I think SS brought in something good, I also feel like it ruined a lot.

In Legion, I could ding a fresh char and enter random BGs and gear would scale, so I didn’t just get one shot the entire BG. It allowed me to try different specs, classes, builds which was super fun, guilds felt more of a thing, people were actively recruiting in trade chat to build communities…

DF just feels like everyone playing separately, people are sitting in 30-40+ min ques, Epic BGs are filled with pre-made groups that want you to follow their strats or they just kick you, random BGs are a full geared players playground when hes stomping on low geared people trying to gear, 2v2 and 3v3 is just a booster bracket… The guilds have resorted to downloading mass inv / mass whisper addons…

So while I do think the expansion brought in a lot of good stuff, I also think it took away some of the things that made the game enjoyable for me at least… I liked logging in and speaking to people, doing random content… Now it just feels like I log in and que up while being tabbed out doing something else until que pops

1 Like

It depends your POV: as a whole i prefer Legion and the content of Pandaria. Wotlk gave me a lot of chilling moments: Nothin can beat the first time i watched “father, is it over?” video, with Bolvar choice. Now is a meme but back in time i almost cried.

BFA was a bad exp but the zones were nice (most) and better than DF.
Profession? No. DF is uselessly complicated and alt unfriendly.

I think DF isnt the best exp but is a good exp, that after SL it could be considered a breath of fresh air… but the best one? Not at all.

gameplay loop wise better then the endless cyclical grind expansions (legion and later) but storywise extremely dull and lackluster because of the known tripe of dragons talking about their feelings while looking like elves
I think its mostly just the titan related lore we got that we’ll see back again in the future, I feel like the tree and the dragons will easily be forgotten

I think DF is good in what it intended to do.

It was a transition expansion for more important/heavier plots, in the vein it did well, gave alot of people the oppertunity to take a break and not feel like they’re behind because of it.

I myself have been enjoying classic and other games in the meantime, I really enjoy taking a break from retail atm, and I’m excited for TWW.

1 Like

Even legion had drawbacks and annoying stuff. Leggos were one of them.

So overall, I think DF is up there with the “good expansions”. If its the “best” or not, depends on your your particular tastes. Mine is M+, so il put it up there in top 1, or close 2nd place.

Pros:

  • While we did have god-comp in S2, overall Blizz has done a fantastic job at doing balance patches. It has been rare to see so much variance in M+ and raid in previous expansions.

#1 drawback: The balance patch cadence of tuning and rework are ALWAYS delayed by e-sport events. MDI and RTWF. And IMO, that is a MISTAKE. Those servers should be separate from the game. As in, they begin with the current version of the game at the time, and keep it until the end. Meanwhile, ANY changes to retail don’t affect MDI, therefore, they don’t have to wait 2 months to do the necessary changes.

#2 drawback: I think that by delaying tuning of god-comp because of the MDI, the backlash of the reworks they did was so massive that they scrapped any further reworks in the pipeline. Its my tin-foil hypothesis. And I think its a mistake. They should have continued with all the planned reworks.

Cons:

  • Dungeon design promoting 1-shots. While I agree that healing was boring before, and now its exiting… I still think they went a bit overboard.

Solution: They should have caped damage at some key level. So for example: After a +25, where XXX skill will leave you at 10% HP… then the damage is caped. Bosses and trash dont scale damage anymore, instead they scale DOUBLE the HP. So now, the limiting factor in high keys is damage, not survivability.

Because damage is the ONLY thing that is as infinitely scalable as the dungeon itself. Healing and tanking are not infinitely scalable, so its a bad idea to make it a limiting factor.

  • Evoker. They should have just never done this. All 3 specs, but especially Aug. And PI remove the possibility of buffing others. Only the priest himself.

The thing that dragged BfA down was its systems, all of the new systems were lacking or simply not fun.
The zones were awesome. The dungeons were fine (I’m not a big dungeon person).
The story was fine, but it very much was 2 different stories being crammed into one space, which damaged both stories.

The thing that I really loathed was patch 8.3.
I absolutely hated horrific visions, corruptions and what they did to Uldum and Vale.

Legos were fine imo.
It was the mage tower that annoyed me. And Argus. I did not enjoy Argus. :sweat_smile:

Raids were also good! Reading your post I was like “there’s no way Tahra said something I could agree with. No shot” and then…

Oh there he is! Tahra we all know and avoid :blush:

Funny, you give Df 10/10 and point out some of its flaws right after this…
I used to hate Df as totally garbage Disney dragon taming expansion. It looked like absolute shame. Plus Aberrus final boss is the most pathetic final boss I have seen in this game.
But now I kinda got used to this expansion’s extravagance and well I don’t hate it anymore. But still 0 lore,0 interesting content. Big cozy below average looking Valdrakken. Pvp is great. Emerald Dream seems a bit nice.

1 Like

Really? They were random.

The usual way of acquiring leggos were: Make 5 chars of the same class. Level them up. Because this was in place (from wowhead):

" For each “Legendary Eligible” activity you do (e.g. kill a dungeon/raid boss, open a treasure, open an Emissary cache - see above for a complete list) your chances of getting a legendary increase by a small amount. Over time, your chances of a legendary drop will increase progressively until you get one.

Once a legendary drops, the chance of your next legendary resets to the base drop chance, and then will slowly rise again as you complete more “Legendary Eligible” activities."

You had to hope that the one that drops was your BiS one. If it did not, you deleted the char. But because you did the same thing with 5 chars at the same time, you HOPE that 1 of them gets the BiS leggo. That one you keep.

If THAT is the most efficient way to aquire leggos… its FAR from fine.

In the last patch of the expansion, they finally put a vendor. Then it was OK. But it was not for 1 year and 8 months.

Yeah, but it was cool. Having a chance of them dropping doing basically anything made it exciting imo.

No, that wasn’t ‘the usual’ way. That was the obsessive way.

LOL. No. That’s utterly over the top.
Anyone who actually did that, needs to stop gaming because they have an unhealthy obsession.

Here is YOUR issue:

Not everything has to be the most efficient.

4 Likes

I enjoyed it, I finally have the opportunity to do ranked pvp without looking for team (Its hard find people to do PvP consistently compared to PvE) in the form of solo shuffle.

I think the upgrade system is a good loop as well.

I would like to judge on raid too, but with classic being my focus for pve I can’t give a vote, I just hope it is less convoluted and performance demanding (player and hardware wise) compared to the last expansions.

Stop posting on that troll character!

I am not sure I’d say it’s the best but I certainly appreciate the removal of the chores. When I log on it’s to play the game not to grind a load of AP first.

1 Like

Sure. Valid points.

Lets see how that “random drop” aspect has aged:

Those are the posts I bothered looking for in 5 minutes. Im sure there are more.

Now imagine if it was like in Legion, that you could get a leggo that does 0% extra damage, OR, a leggo that does 20% extra damage. Imagine the outrage of people… dont you remember Legion? :smiley:

Either way, when 20% or more of your damage is 1 item, and you dont have it… then you get rejected from keys. And the longer the time passes, the more people “with” and the less people want to take you.

Never mind the absolute nightmare to balance classes if they have a lego or not.

Random leggos are a BAD idea. And not because everyone try-hards… no… but for the same reason a minority of people are a swety min-maxer, so is the other side of the spectrum. A minority of people are ultra casual. For those, drop chance does not matter.

For the rest of the average player… RNG is a problem on items that give so much power.

:+1: World of Warcraft / WoTLK / Cata / MoP / WoD / Legion / Shadow

:-1: TBC / BfA / DF