Dunno why people are against RDF in WotLK

Like Bolanira already explained, Ghostcrawler viewed the WLK dungeons as a failure which is why they upped the difficulty in Cataclysm – and I agree that Cataclysm was really good (at least the instanced content), but only at the very beginning. Once they started nerfing content I personally lost interest in the game.

Vanity sales are bad, sure. As for the boosts? Seems to be exactly what the playerbase wants. Boosting and GDKPs are player-created concepts that are all about effectivizing time-consuming processes of the game that are meant to be enjoyable and meaningful gameplay. Makes me wonder if people who bark for more convenience really think that the game itself is fun, or if it is just the rewards they’re out after. Because no one, not even the most mediocre player, should encounter any challenge in the easy trash design of dungeons in Wrath (and retail).

Poor argument. If you don’t have the time to play then play another game. The hours I set aside for World of Warcraft I want to be fun and meaningful. If that means I can only run one or two dungeons in an evening I’ll take it. Quality is superior to quantity in this regard.

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oh no whatever will I do, this guy used a tool on foul manner on purpose whatever will I do?! Of course report for abusing a function out of it’s actual intended purpose and admitting it on the same post xD what a dummy.

I can only speak for myself. I hate what boosting does to the game but I have got a lot of boosting when I have had the gold. The objective of the game is to level up and boosting is not just convenient and faster; it’s EXTREMELY convenient and easily 5 times faster. It’s so fast and convenient that is makes no sense not to buy boost unless you are doing RP or something. The gold you pay is much less than the gold you will earn extra by spending the same amount of time questing at higher level.

So boosting is not really a choice per se. It’s just broken and needs to be fixed. It makes no sense that you can level faster by not playing the game.

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poor af argument, I am not going to ask your permission to play whatever the f i want, especially my favorite version of the game of all times. No one will. I didn’t say I don’t have time to play either learn to read or don’t try to manipulate the words as you want them to sound like. I said out of my raid schedule I don’t have time. 2 completely irrelevant meanings. Now this pathetic attempt of manipulation is out of the way let’s begin the explanation part. Majority of people return to relive it again like I do, and FAR majority of us appreciate efficiency. RDF is efficiency, most important asset of a person, time efficient. Time. ‘Spamming in an over populated chat where a single text message disappears in less than a second’ != socializing, if you cannot comprehend the difference I can’t help you. No one can. As stated before, I’ll rather do my cooking and fishing dailies. The game was with RDF, for a reason, because it became much more efficient and better than grind fest vanilla and resist fest TBC and hence why wrath version of the game is STILL being overly played on multiple private servers, every single day, every moment as we speak, people queue for RDF in 3.3.5a servers. They get their 2 emblems of frost, they kill whatever meaningless objective is needed. Nobody cares about a Violet Hold prisoner, everybody cares about what will LK and Halion drop tonight. They are curious if they have enough DKP and can finally get DBW or STS HC that night so that they can push arenas with their friends. It is what it is, like it or not. Only casuals like you wanna spend gazillions of years trying to scrap 4 other casuals to loreplay and finish a Gundrak HC. Do that on RP, PvE, RPPvE or whatever other servers, fulfill all your creepy pixel sexual desires and fetishes you guys happen to have in Goldshire Inn/Crossroads , while forming your 5 man dungeons and let PvP servers be truly free of your meaningless grasp. I personally get cancer trying to form a raid so much, I truly appreciate my friend forming a guild from ex wotlk veterans. After years, majority of OG players like me grew zero patience towards that idiot who jumps on defile and we rather keep it on only dungeons where we can at least carry with our end game dps or kicking and replacing within seconds and get our free emblems.

To those that want to relive WLK: RDF wasn’t in at launch and it won’t be necessary at the start either.

Seems I hit a nerve, though. Your precious RDF will always be safe on the private servers people keep referencing.

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The main problem with late Wrath RDF is that it puts an AI in charge of forming groups.

That’s the single most important decision a player has, inviting another player or accepting an invite to a group.

By removing that piece of player agency from the process it makes players irresponsible for group success or failure, it has no memory and it invites from the worst possible behaviors to just outright indifference, where you end up playing with replaceable bot-like characters.

“It’s the machine’s fault I got put in this **** group” mentality so I got carte blanche to be a douche.

That problem cannot be fixed without moving to a system that puts group forming back in player hands again and this is the LFG. Machine assisted grouping so you don’t have to spam chat not machine controlled grouping where your only recourse to “fix” a group is dropping or kicking.
It is a reactive and regressive tool that should never have been put into an mmorpg, leave it to console lobby games.

I’m sorry that having a tiny amount of social interaction or being held accountable for past transgressions, is such an inconvenience to you.

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we are not talking about OG launch here, we are talking about it being completely gone in the upcoming replica.

It is not gone, it is replaced by a tool that better fits the classic mmorpg.

“Why do I have to form groups to do group quests, or to get kill credit or collect items, just make everything open tag”.
Would it make questing more “convenient” for the lone wolf solo player? Yes.
Is it better for a game who’s main staying power is cooperation? No.

It’s not a hard concept, LFG makes it so you have to invest into grouping however small that investment might be.
RDF makes it so you are irrelevant and so are the other players in your throwaway group.

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So are you gonna do fishing and cooking for me, while I waste my breath trying to gather 4 apes? I love that machine finding me 4 apes to finish that 2 emblem objective.

I’m sure with your charming personality you’ll have no issue being the ape picked.

Just signup in LFG tool and let another player do the work for you.
Such hard work it is too, look through a listing to find a few players for your group.

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ICC was with RDF so the vast majority of the game was not with RDF.

No one cares if we get RDF with ICC at the end of the expansion.

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correct and everyone plays to get DBW and STS HC to destroy on 3.3.5a, all that matters. Not naxxramas, the whole thing finishes in an hour lmao sorry if you are planning to hardcore raid naxx.

They are buffing Naxx though.

there’s a much much more buffed version on warmane’s frostmourne, still down in an hour.

Ok, I don’t really see the relevance for RDF though.

I will play fresh myself. I doubt people will clear naxx in anything close to 1h in quest greens and blues.

Will that reward me 2x emblem of triumph each Einstein? No. Next time when you try to be smart, at least know what you are talking about.

Oh sorry I didn’t realize this was a discussion about how to get you the max rewards for doing absolutely nothing. I’ll see myself out.

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And you should alredy know by now that creating group manualy have nothing to do with people wanting social aspect via spaming chat. Its about overcoming adversity and time investment into creating group what leads to more social enviroment and player interactions between each other. Its just people like you dont understand or refuse to understand how socual dynamics works. You just all see covinience and efficiency. Thats such terrible way to use for game desing specialy for mmo games.

Yo and btw nobady will spam anything. There is LFG tool similirat to retail one where you can browd and created groups for anything and you cant even use /4 unleast you are listed in lfg tool.

your english is coping i cant understand a single sentence. Okloptus in this thread on earlier post himself defending the same case with you said ‘spamming’ so I am referring to that. I am right now waiting for a MGT HC on that useless trash tool you are referring to for an hour, no whisper no nothing and I am on the chinatown of the EU horde in terms of population, Gehennas. So yeah keep your assumptions and come with reality.

Update: I am still waiting for a MGT HC 41 minutes later than initial post. Yeah phenomenal, thanks for removal of RDF.

To answer the question why people are against RDF more clearly:

  1. They dont really need RDF as a tool, since most primarily play premade with guild mates and friends. For them it seems unnecessary to form groups and holds no significant advantages, since as a dps it takes about the same time to find a group with or without RDF.
  2. They fear that with RDF they have less people to choose from, if they need to fill spots in their groups with random players.
  3. They honestly think, that for everything negative that happened community wise back in the day, the RDF-tool is to blame.
  4. They prefer vanilla game design that focuses on long time consuming activities with many waiting times, because it tends to create environments where players chat/socialize. Fast group forming, fast dungeons = bad for social interactions.
  5. If RDF is a pain for full random players, thats a good thing from their perspective. Players that are more likely to quit or dont have the time to form dungeons over an hour every time, are not fit to play their vanilla design. Others might feel forced to join guilds and although they might not like it, its still a good thing, because being in a guild is a great indicator for a social healthy game and who knows, they might like it in the end.
  6. RDF for them is an inherently toxic environment, because they can only imagine it as crossfaction. Crossfaction means that players are less socially liable, if they ninja, leave after bosses or are offensive in general. Players doing these runs often might copy these toxic behaviors from other toxic players and it will become more toxic overall.
    Additionally players cannot play with players from other realms again or add them to their usual ingame friends list.
  7. Some are convinced teleporting to the dungeon takes away part of their exploration. New players doing low level dungeons will not even know where the dungeon entrance is and what dangers are around the corner. With RDF around, since its the path of least resist, no players will ever walk/fly to a dungeon again.
  8. They see the game becoming a lobby game with RDF. Sitting in major cities, waiting for invites and not stepping out in the world is not what World of Warcraft should be about.
  9. Group composition can be very bad with RDF, like having 5 paladins is possible.
  10. The invite process is an important social aspect of forming a group. You have to talk with other players instead of being able to play a dungeon without typing a thing in chat.
  11. Retail has RDF, so dont RDF votes should play there.
  12. Classic should not include future retail features, but keep a vanilla spirit.
  13. RDF wasnt really part of wotlk and released at the very end of the expansion. Even if its released it should never be earlier than 3.3, or else it would be the same as adding ICC in the very beginning.
  14. Most dont think the RDF is adjustable and can only imagine it the very same way it was released in 3.3.0.

To address all these points myself:

  1. Since they can still form groups the ordinary, old fashioned way and the RDF is a new option to form dungeons, this is not really an argument against RDF, but simply the statement, that not every player needs the tool. Currently, how fast players are able to find random groups, is related to their class and gear. So some players find groups faster and some barely get an invite at all.
  2. While its true, that the player pool diminishes, its not as bad as one might think. There will be many players spamming dungeons with RDF, that would never do these many dungeons or dungeons at all without the tool. On the other side, those players with guild communities, friends or simply very good gear will still look for premade groups, to have smoother/faster runs and an overall better experience. Carrying nonames they might never meet again is not something many players like.
  3. While its likely that the RDF has influences on how the game was played back in the day, with all the big and small design changes, the game became a different one anyway. It was more for players, who wanted to play the game for an hour or two a day and less focused on committed social players, like it was in vanilla.
    In the end there is only speculation about to what degree the RDF had an impact on future design decisions and the community as a whole.
  4. Starting wotlk, the game was more and more designed for players with less time to play. Unnecessary time sinks were removed and therefore players had less time to just look around and chat/socialize, because of the lack of other input. Examples are players could queue for battlegrounds from anywhere and got teleported to the location and back. The dungeons were designed to have less trash npcs and to be shorter. With the reduced need for downtimes and everyone having aoe, wotlk dungeons are designed to be about gameplay, not about taking your time and chat.
    Of course less time to chat and more action is bad for social experiences, but thats what wotlk was all about, not specifically the RDF.
  5. Whether MMORPGs are about inclusion or exclusion is a design question. Wotlk was about inclusion, so not only social vanilla fans had fun, but players aiming for a few hours of gameplay a week, too. Its understandable to want a game specifically made for ones needs. However, wotlk was not designed for the hardcore vanilla target audience to begin with. Even with not adding the original RDF feature, vanilla era servers are still more fitting for vanilla fans than a game overall designed for more casual players.
  6. This is a legit concern. Crossfaction has upsides and downsides. The upsides are obvious: players on low pop servers and low level players overall can get queues all the time instead of having to wait for peak hours. The downsides are already mentioned: the reduced social liability. While this might be fixed with a different votekick/punishment system (less kick downtime, restriction if kicked by too many random groups), it stays a concern that has to be weighed against the upsides. Making crossrealm optional by using a checkbox might be a solution. Players looking for the fastest invites or ones not being able to find groups due to server activity can enable the option, while others, that want the best experience and liability, can keep it turned off and play with players from the same realm only.
    The inability to play with others again is the biggest downside of crossrealm in my opinion. However, choosing to play with “one time friends” or not at all isnt easy. Personally Id rather choose the option to be able to play dungeons at all, but the downside hurts.
  7. This concern is something I can understand, but not agree with. Of course every player will use the teleport, if all members have the required itemlevel. The travel to the dungeon will be gone compared to no RDF. However, there are only few players happily volunteering to walk/fly to the dungeon and teleport the others. Those players asking for teleports dont want to walk/fly there anyway. So for 3 out of 5 players nothing changes, since they get teleported anyway and of the two players teleporting the others, it is unlikely they think their experience was meaningful.
    Looking at low level players, as it is now, half the low level dungeons are almost never visited at all, mainly because the travel is a pain. 99.9% of the players wont miss the traveling experience to mauraudon, because they would have never gone there in the first place without RDF.
  8. Arguably its the opposite. Currently many players use their time to snipe promising groups in LFG/bulletin and to do that, they have to keep focus nearly all the time. Since its hard to focus on other things, there arent many activities they can do in the meantime. However, with RDF players do not have to focus on the chat at all. They can do whatever they like in the open world, like questing, farming, dueling or whatever they feel like. Things that are more mentally straining without RDF. So RDF actually encourages players to go out in the open world, while without RDF they are more likely to stay in the city.
  9. This is definitely a downside, but since RDF is optional, this is a risk anyone willing to use RDF has to take. If it was different, the queue times for specific classes/specializations would become too high. Players, who want to avoid this, can still form premade groups.
  10. While its true there is no need to type anymore, typing “inv [class]” and [need port] usually doesnt break the ice. If someone doesnt want to chat, they usually wont. I think that the mix all different language servers caused by crossrealm is a bigger factor, because players whose English isnt fluent, will stay silent more often compared to runs with players speaking their first language.
  11. While I heard the argument many times, retail is a completely different game from wotlk. RDF enables content, but thats it. A bus can take you to Russia or take you to France. Liking a bus as a form of transportation doesnt mean you like the destinations equally.
  12. “Classic” was vanilla once, because there werent other classic expansions yet. Now we are about to have 3 different “classic” games with 3 different original designs. The definition of “classic” changed. The “spirit of classic” changed, because its no longer vanilla only. As a vanilla enthusiast it might seem sad to see vanilla go, but wotlk and classic are just too different, that removing RDF will create a vanilla-like experience in wotlk. Blizzard even alters the game by adding more retail features like no more arena teams, which potentially harm the game more than RDF, because it makes boosting, boosting services and boosting culture overall more present.
    Everyone has their favorite expansion, this is what we need era servers for. I personally think classic expansions should be more like a museum than a Blizzard test laboratory.
  13. RDF was part of wotlk about 42% of its duration. Its not that no content was released after RDF was out. 2 months after RDF was introduced, ICC was fully opened and another 5 months later Ruby Sanctum was released.
    Furthermore, its not content, but a qol feature, comparable to guild banks, which were implemented earlier, too. Raids are actual content, so they can only be released at a specific point in the progression timeline. Features can potentially added/removed any time without influence on the content progression.
    RDF was not a feature that was deemed harmful, but helpful. They removed the fire from Ring of Valor and later even removed the whole arena to rework it, because the design was flawed. Not adding the fire, an aspect REMOVED for good reasons, makes sense. However RDF was ADDED and stayed in the game until today, because it did more good than harm. Removing a feature because it was added later, was never even considered for any other feature either.
  14. I dont get behind this. If there is a problem, lets say the votekick having cooldown at the beginning, then this is taken as a hard fact against RDF, like there is no solution. Instead, it would be just as reasonable to consider the possibility to address the problem by making an adjustment, but this part is usually ignored. Same with crossfaction. Why obligatory refuse the possibility for making crossrealm for RDF optional, besides the sake of the argument. Or what about the no heroic lockout, which could be easily addressed, or the additional rewards? Sadly, it is practice to turn down or even consider solutions for the sake of the argument.

Its not that every person against RDF thinks all of these arguments are true, but these are the most common arguments and each person against RDF would use at least one of them.

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