Greeting forums !
Since December i spend everyday more than 1H 30 over 2H30 in LFG
More than half of the time i play is because i switch to alt and go on random battlegrounds. Today i got like more than 9 alts full geared unranked gear.
Since it’s start to be insane to the point i doubt why i try to play the game, i still wanted to know what happen when i create my own group.
Because in BFA i was playing Marksmanship ( back in BFA MM was worst in Arena) and never got more than 20 minutes queue.
So, What happenned over time to go worst to worst in LFG that maked me such a long time waiting ?
1 - Faction Representation Imbalance
1.1 - Where the Imbalance started ?
For experimented World of Warcraft player, it is not news that we know about faction imbalance.
It started from the beginning due to horde racial being better and that attracted a part of the hardcore player at the start.
And so it attract player.
This advantage the horde got back have started to fill the World First Raid Guild and the top Raiding Guild in advantage to the horde player.
Horde then started to get more population to even more with a 63% population etc and have kept growing to even today. With even more PvErs hardcore player wanting to join the best Raiding guild, or even join Mythic Guilds ( as we know the hall of fame in horde side fill way more faster than alliance )
Due to that advantage, new people keep coming to the Horde due to their increasing overtime number of player.
People attract People.
Due mostly of the Looking for Group systems : More you got people, more faster it gonna be to form a group with the class and experience you want.
It’s clear if you spend 30mn to create a RBG , you gonna think about faction change if you can lower that queue to 5 minutes and go start really playing the game.
The racial of the Alliance is still stronger in PvP today , thank to Human, Dwarf, Night elf, Void elf (caster) that got very good racial in PvP situation when going to the core of PvP. These racial are still strong today.
Blizzard keep it strong to attract more player into the alliance to rebalance Faction Representation to equal.
So what make Horde stronger in Faction Representation is because People attract People
1.2 - What about today ?
As we now know, the Faction Imbalance is due to historical reason. What is the result of history to today ?
To gather these information i took a look on Drustvar, a website gathering Stats, Leaderboard and data . It also show the Faction representation for PvE and PvP. If you got other up to date source, i will gladly edit the post and add more info.
Faction Representation for PvE :
(i miss more data for PvE, i only got that as reference, tell me if you got other data i will edit that part)
https://cdn.discordapp.com/attachments/638335113930866731/828023795808862259/Capture_decran_2021-04-03_a_23.24.52.png
On a sample of 2939 player, we got :
- Alliance : 664 ( 22.59% )
- Horde : 2275 ( 77.41% )
Faction Representation for PvP:
https://cdn.discordapp.com/attachments/638335113930866731/828023825127047168/Capture_decran_2021-04-03_a_23.24.09.png
On a sample of 43 385 player :
- Alliance : 11 516 ( 26,54% )
- Horde : 31 869 ( 73,46% )
I’ve discussed with many people doing PvP on both faction, and that percentage of Faction Representation seems accurate
Fun fact : i am full alliance, and now my battle.net list is now 75% horde, while before 100% alliance.
Even Top PvP player, who know that Alliance got better racial for PvP, is now gone on Horde side due to get more player to play with and get less queue time.
Sadly nowaday for creating a group the difference start to be bigger and bigger (example with RBG making group, number depend on the CR and leader of course.) :
- Alliance : 35 minutes minimum
- Horde : 5 minutes minimum
It does not only impact Looking For Group Systems( LFG) but also guilds :
With a such difference, PvE player wanting to go on Mythic Raid got no reason to longer stay in alliance, and so they tend to switch to horde.
Due to guild, people assigned already in a raid rooster tend to stay on their faction to stay on their guild, to play with their friend and guildmate.
So what happen for a PvE player trying PvP is they gonna found at low rating faster people. And since there is no need to get guild to go on high rated PvP they can do both content.
While in Alliance a PvP player tending to do both content will struggle to find guild due to PvE player attracted by the Faction Representation of the Horde.
1.3 Reason of Player tending to go Horde
So as you may know some, we gonna list them for each category of content :
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Mythic+ : More player mean more group, so you will not lack the options of your key and the level of the key you want. Also more player will tend to faster group creation and more people in hight key to push with
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Raid : Getting more People mean a easier way to create guild rooster, and if someone is missing it will be faster replaceable due to getting a lot of iteration of people wanting to join. It mean also for the player wanting to join more group to join and getting more chance of being accepted inside a raid. There’s also the number of Mythic Guild in Horde that is way more developped than in Alliance. Due to that if the Mythic guild in Alliance is already full, when you gonna try to create a guild in alliance, it will be harder to gather enought people to get your 20 people to go on Mythic. Meanwhile you gather those 20 people, that mean meanwhile you are not doing mythic raid and you don’t play. That why it is easier to go on horde with already many guild that had gathered many people due to the time of gathering 20 player to go doing mythic Raid.
For the PvE Part, from people idea i gathered, Horde seems better still in term of racial for Raid, but for Mythic+ the alliance racial is better. But since you need a guild to do Mythic raid and not need a guild to do +28 keystone, mythic+ player will also tend to go Horde for that reason.
-
Arena : More people mean to get faster your composition with your class etc. So you gonna need to get more iterration to get not only the right class but the specialisation of the player you want. And also getting more player mean that you can get people closer to your current rating (CR) and so gain more point per win due to being closer/ under of your partner.
-
RBG : Merely the same than Arena, you gonna need the right composition with your strategies, And since you will need 10 player to gather, if you will need 1 rogue due to getting more player itteration that want to join you can find your mandatory spec to you strat class composition more easier. And as same than Arena and raiding thank to get more people you will find group of your rating more easier and you will gather more people faster, reducing the queue time by far a lot.
2.0 - Solution(s)
Over the time, there is many suggestion and arguments made by the community, here some :
Mercenary : The faction 1 can join faction 2 Looking for Group list and his race gonna be changed ( like Dazar’Alor raid in BFA ). If faction 1 is under represented, they got access to mercenary, if faction 2 is underepresented, faction 1 no longer got option to be a mercenary.
Ideology : help the under represented faction with a bit but not too much, not forcing to play with other faction.
Break Faction barrier : There will be no difference between Alliance and Horde in Looking for Group, without race change. An gnome player can be in a horde group without causing trouble and hurting the group he’s in.
Ideology : The faction divide the MMORPG, where the goal is to play together. Faction split our friend and divide LFG slowing queue time for content. Play what you wand with your friend.
Making Under Represented Faction Overpowered Temporary ( i gonna call it URFOT) : Keep the actual systems, but reverse the history until the balance between Horde and Alliance is Equal.
Ideology : The Imbalance of Faction come from the number only, the faction systems is actually good. A push to the other side and rebalancing equally when Faction Representation is equal is the key to the balance.
These 3 options can solve the Faction Representation Imbalance. They got both their good and their bad :
Mercenary :
- Positive : keep the Faction systems ( lore / faction pride …) and help half the Looking for group systems for the faction who miss people in their faction
- Negative : Keep the faction split and their Looking for group, only balancing the looking for group for both faction and not increasing the number. Still block to join mythic guild opposite faction until hall of fame complete.
Break Faction Barrier :
- Positive : Full potential for Looking for Group systems and for hardcore player wanting to join Mythic Guild in the opposite faction. The time we wait is way incredibly better in Looking for Group. Possibility to play the race we want with our friend whatever the faction.
- Negative : Faction Barrier being down, the elitism upon the racial depending of the specialisation might be increase. Ellitism increase in the verry high top leaderboard of content for strat abusing of racial. Lore only mattering in quest ( might cause issue too if a nightborn do goldshire quest ? ).
URFOT :
- Positive : Investissement overtime on balancing racial better, not touching to the faction system, and better focus on value of racial.
- Negative : Period of Time unknow where the Racial Imbalance gonna be insane, consequence of toxicity to blizzard increase to “force” player playing X race to be competitive, and massive exchange to the in game shop for racial and faction change. Still block to join mythic guild opposite faction until hall of fame complete.
For i personnaly opt more for the Break Faction Barrier,
I am more into faction pride in random battleground and epic battleground / Brawl i keep mercenary systems due it’s casual PvP.
But where it come to the Competitive Content like Arena / M+ / RBG / Raid in my opinion the competitive must stay out of the lore and immersion to make the gameplay and friendship more important to play the game and see the maximum potential.
So i stay on Break Faction Barrier, making only lore wize ( but keeping faction for casual PvP).
We already got a part of that in RBG when you face Alliance vs Alliance or Horde versus Horde, one of the team go to the side of the opposite faction.
Or in PvE With Dazar’Alor, PvErs do liked the systems of trying a bit the opposite faction with their racial ( well some complained about the transmog in raid back before ).
Today we all know something must be done.
What type of solution will you choose ?
* Mercenary ?
* Break Faction Barrier ?
* URFOT ( Under Represented Faction Overpowered Temporary ) ?
Tell your opinion Below !
Rellated Looking for group Tread :