Fix AV glitch

Soo , basically alliance capped IBGY , FWGY and RH . But ! As soon as we get RHGY , horde has capped IBGY back and FWGY because of cave position is closeby and naturally easy for them to defend it .

If alliance whent back to recall and defend they’d lose RH at that point and would have to start everything all over and resulting in a turtle game. No thanks , people play BG for honor per hour and farm ranks , a 1 hour game doesnt benefit that.

Alliance can not cap south with 12 players approx like horde caps north with 12 players , because the cave is close to 3 important GY’s which is IBGY FWGY and RHGY , while alliance cave is close to only two GY’s .

Please stop being in denial I play both factions man :joy: AV is literally auto win as horde because of its design and advantages the horde has there.

Alliance still do well pugwise when it comes to wsg and AB . If it was on equal grounds on AV there would be a fair challenge there too.

I don’t care about the win/lose ratio, I don’t want to defend a “bug”.

I don’t know those bugs my friend because I don’t play horde, but if it is like you say it is, I support you, like me, you are paying for a service as well.

Try and make a new topic in which other people that play horde can post and back you up. Good luck!

Maybe someone from Blizzard will reply soon.

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No, it was originally clearly designed to advantage the horde.

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Not joining in on the argument/discussion but Horde can bug pull Vann too? touché

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You mean yes then?

The bug he mentioned isnt easy to pull off to solo pull drek , russians usually pull this off and out of 10 games you get 1 game vs russians when i play as horde. While as for vann there is an npc prospector where you get her low on hp , later she runs to vann then vann gets out solo automatically , because its intended ,alliance doesnt have anything intended like that . You have to make an exploit where it doesnt work sometimes.

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Bodiesan words: AV is not designed to be balanced and fair. It’s designed to be an epic battle. Then please close the forums and do not make any patches. Waste of time. Something is designed to be unbalanced and unfair, let it be.
Of course if the horde babies cry over the 50-50% winrate then we have to fix it.

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Where did you read AV and classic vanilla was gonna be balanced? It’s not and never will be.

It’s designed to be an epic battle without bugs.

Again, I don’t care about the win rate, how balanced the map is, horde vs alliance etc. fixing a bug in 2020 should be easy.

You are replying to a troll :joy: save your energy.

Very true my friend, but it can be without bugs.

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Don’t bother arguing with Bodiesan, he hasn’t even played vanilla so I’m not sure why he can judge what a “core gameplay mechanic of vanilla” is. Arguing that this jump bug is a “core gameplay mechanic” is obviously in bad faith anyway.

I have seen that backdoor used exactly 0 times during all of vanilla, and I’ve seen it used in a large number of games in classic. It should be fixed. Battleground terrain bugs actually did get fixed during vanilla as they were discovered and exploited, so fixing it is the most vanilla thing you can do.

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AAAAnd this post is dead, or not?

Still waiting for someone from Blizz to reply, thanks

Sadly you’ll probably be waiting forever. This exploit is so frustrating and I honestly can’t believe anyone can defend it. It’s so game breaking and RUINS (there, I said it) the fun of AV.

What is the point in the alliance beating the horde all the way back to frost wolf gy for a 5 man group to just spawn at horde cave, behind the alliance main force and exploit their way into the alliance base and take the gy with no resistance?

All horde say is defend but why would anyone stand idle in the alliance base getting zero hks waiting for an exploit to happen?

And I’ve literally NEVER seen the alliance exploit into the horde base ever and I’m not even lying, yet the horde exploit happens in 90% of games. Its an absolute joke.

It’s easy to defend.

Both bases have a backdoor that was available in every patch of Vanilla.

So, the backdoors are forever part of the original Vanilla experience, no matter if it’s an bug or not. So it will stay.

The terrain is also part of the original database and Blizzard have been very clear about that they don’t want to mess with that. They said it’s like opening Pandora’s box.

I have. Last AV actually. I was testing the Horde backdoor when a rogue ganked me who was using it to ninja cap the towers. The base map favours Alliance a lot though so most alliance don’t need to use the Horde backdoor.

A rogue can stealth straight into the base and cap flags. I do it all the time.

The fact it was there in vanilla is irrelevant. The players have evolved and sadly so has the AV crap we have today. The game has changed. Doesn’t matter if you say no changes or not.

In vanilla the same AV could last days and people only left because of real life. In classic they barely last 30 minutes and by that time half the losing team has afked out. You can do 25 classic style AVs in a day with a bit of luck. The fact this exploit is happening in the vast majority of these games is game breaking. The horde dont have a 90% win rate because they are better players. They win so much because the exploits and poor map design allows it. Hence these issues were both addressed in TBC which was when this trashy style of AV kicked off. There was no point patching it during vanilla when blizzard knew TBC was 5 minutes down the road.

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No, it’s by definition relevant. You see, Classic is a recreation of Vanilla.

I agree. The players have changed.

Some thing have changed when they recreated the game based on patch 1.12.1 with progressive content with a modified client. But the database is authentic.

Blizzard have said many times “authenticity is our primary concern”. Last time they did that was in this post: https://eu.forums.blizzard.com/en/wow/t/spell-batching-in-classic/39542

That’s because Classic is based on patch 1.12.1 and using that version of AV. But, all versions of AV have had the backdoors in question.

Ok, so what?

No it’s not.

You just said this: “the losing team has afked out.”

BINGO!

Alliance don’t lose because they are “bad”, the lose so much because with an instant queue to many are not motivated and go afk compared to Horde who are motivated and don’t go afk after a long queue.

No, they win so much because they are motivated after a long queue while Alliance just wanna win or lose as fast as possible with instant queue.

Ok, but Classic is Vanilla and not TBC. They made many changes in TBC.

Yes, and Classic is a recreation of that.

I can’t be bothered to quote every little thing you said and give an answer to every single point. The fact blizzard have said they want to be close as possible to the real thing doesn’t mean they should over look obvious exploits that change the outcome of the game.

My point still stands that this is glaring obviously worse in classic than it was in vanilla because the matches are so much shorter that it has a much bigger affect than it did in vanilla.

I’ve seen horde afk out when they are losing. It’s not exclusive to the alliance.

5 man queues are not from vanilla, and nor was removing battleground numbers or enemy team on scoreboard before the game starts, but I guess “some changes” are ok as long as it benefits the horde.

There’s not really much point talking to you any more because you are so biased it’s unbelievable.

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If there is no defense in Dun Baldar, why bother using a wall jump when you can just ride over the bridge and take graveyard and towers the old fashioned way?

I think you’re right about this mate very sad that we don’t get an answer from Blizz officially :frowning_face:

Yes, I had to def that from a grp of 5 high rankers, it’s just stupid.

Don’t reply to trolls dude, save your energy. :+1:

Because ally are on the road/bridge? :rofl: To avoid fighting?

Ok so your whole argument is that Blizzard have implemented some unrelated changes and terefor all changes are valid.

No it’s not.

Both bases have a backdoor that was part of the original Vanilla experience. Every single Vanilla patch had these backdoors. They will stay. They are part of the database. They are authentic. Blizzard will not change this. It’s a non issue. Adapt.

Did you even play vanilla? They were never used because it was an exploit. It’s still an exploit, only it’s now magnified 10 times due to the quick matches. I want both back doors fixed, but it’s obvious that the alliance back door is so much easier to exploit and I’ve still not seen the horde back door exploit in a single match.

And lol at unrelated changes. The 5 man group queue is an indirect BUFF to horde. Now it’s even easier for you to exploit the back door using voice comms with your mates.

The alliance premades were able to happen at the end of vanilla too when these quick matches first happened. Guild leader would count down and we all queued at the same time, exactly the same as what happened with the alliance premades in classic.

All the changes, that I’ve already mentioned, were made because it was “unfair” to blizzards love child (horde) yet when the horde exploit the back door in nearly every game and have a 90% win rate then it’s perfectly fine.