Fix M+ in 500 words

Doing mental gymnastics again?

Path of least resistance =/= quality. Otherwise absolutely every game should give players all the rewards the moment the log in…but for some reason they dont?
Now why not? if just giving stuff for free is the least resistance and “path of least resistance = 100% win” They could be instant hits!

This implies that SoloQ is the path of least resistance.

So, to be clear, do you agree that it is?

Nop. I dont.

Lol, ok bruh.

As a tank. I can join any big rio group for 95% successrate of a key versus your soloQ where I get bloody randomers where you will get “lucky” if you dont disband after 1st pull=wipe.
As a DPS, your soloQ will give me 3h wait times with 0.5% success chance of a successful run.

If path of least resistance is the path for “quicker rewards” then your soloQ hinders my progress instead of helping it.
Hardly the “path of least resistance” in my books.

That doesn’t make it any better though.

But let’s, just for the sake of entertaining your way of thinking, say that I, as a tank, have an average waiting time of 2 seconds when using the manual LFG tool, while also being able to choose which groups/players I want to play with.

Why would I use your SoloQ system? Your argument of “it’s faster” obviously is irrelevant in this scenario. So what would be another reason for me to use it?

That’s the first thing you’ve said I’d fully agree with thus far.
But I said that you twisted my example, not truth. My described scenario was a different one and you just twisted it to a different premise.

Yes, I did.

As I’ve mentioned, just once. Did you even read my post?

Not so slim actually, at that time frame, since next to no working adult would be at the supermarket at that time.

It’s an example though to illustrate how you’ve collected absolutely negligible data.

I could think of more sophisticated examples but that’d go to waste here I’m afraid.

You failed to explain this because you explained it by using unrealistic scenarios, as we’ve explained multiple times by now.

At this point, I’ve gotta ask… what the f?
You’re using unrealistic/unusual situations to set an example just in order to prove a point? Tanks+healer are almost never the first on the actual plane, unless they’re a premade group.

It directly affects the wait times for DPS because when you have 10 healers, 10 tanks and 60 DPS players in a queue, you only can form 10 groups and the other 30 DPS players have to keep waiting until new healers and tanks arrive.

That’s correct, but the chances are higher because you can pick and choose.

This however, is incorrect. At best, it’s about the same waiting time (for tanks and healers).

Has been the issue in this game since 2004 but yet we have this guy still debating it… Idk at this point. I’ve been suspecting him trolling since his second or third post on this thread.

It’s the former.

This argument only further supports manual LFG, are you aware of this?

Which is reasonable in higher keys because a single full wipe in a +15 and upwards means the key is dones in 99% of the cases. So why waste more time?

It’s deductible from the arguments he’s using, yes. At first one isn’t sure but the way he’s ignoring and twisting situations pulling mental gymnastic makes it rather obvious. But it’s still kind of entertaining.

Thing is, I could actually see the community benefiting from SoloQ to some extend. But just in the 2 to 10 key range. Anything above that should be queued for manually.

At this point in the season it’s quite hard for DPS to get into +10s because there are so many ilvl 713+ rio 3.2k+ players who apply for their fast weekly 10s that there is no room left for the people who actually need the 10s.

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Sure lets.

I’m assuming you’re talking about the time between you listing your name for the group and being accepted for that group.

I’m talking about the time between you listing your name for the group and when the dungeon starts.

Because the time between you listing your name for the group and it (the dungeon) starting is much shorter in a SoloQ system.

The premise of you’re example wasn’t the truth?

I list my +10.

There are 30 sign-ups.

1 Tank
2 Healers
27 DPS

Who’s getting on the plane first?

How does this affect tanks and healers, is my point.

With any A to B service, time is what is premium, not the amount of legroom you have.

I’m not talking about the time between you listing your name and you getting accepted to the group.

I’m talking about the time between you listing your name and the dungeon actually starting.

No, it doesn’t.

Again, time is what is premium; legroom is a perk.

You are the first on the plane. A dps, i suppose.
But i suppose you waited 15+ minutes because somehow you already have a tank and healer in your list.

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No, I’m actually talking about the time it takes for me to apply to group until the group is ready to go and in the dungeon (or at least on the way to the dungeon).

I was also going off the assumption that I, as the tank, APPLY to a key, not listing my own.

For me? As a tank? Not really, no. Maybe marginally because you don’t have to manually select people which requires miniscule amount of time for clicking on the people but I’d rather manually select my party members than to have some people randomly assigned to me. Just in order to have a better group going.

I’m literally the tank we’re talking about here and I can tell you that I couldn’t care less about ~30 seconds of less time investment.

So find another argument to sell me your SoloQ system.

1 tank, 1 healer and seconds after that 2 DPS. So an irrelevant time frame.

The funny thing about this specific example you chose is that the only reason the tank and the healer are the first 2 people in the party (besides the one who created it), is that tanks and healers are rare, so they get instantly invited in order to not have to wait for more later on.

Anyways, they still just wait mere seconds in your example because you’ll easily find qualified DPS in those 27 applications. We’re not talking about multiple minutes of waiting here.

And that’s already assuming there is a tank and a healer in the group before there are DPS in the group.

It doesn’t affect tanks and healers from a waiting time perspective but it does affect them by group quality perspective.

A manually curated group most likely has a better composition than a randomly assembled one.

Same.

Yes, it does.

If good DPS == dungeon run being more comfortable, then tanks and healers would rather still use manual LFG than SoloQ because you can assemble higher quality DPS instead of just get 3 randomly assigned to your group.

^— Also this.

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OK. You are not getting anything.

There are 50 planes. And 20 healers. ONLY 20 planes can take off. 30 planes will wait.

WHICH of the 50 planes will the healers board? The slow and old planes, with parts falling off of them. Or the brand new Jumbo planes with a lounge that fly at super-sonic speeds.

Because there are a myriad of ways of getting from point A to point B.

So. 50 planes are bidding for the 20 healers that are available. And they are saying “board ME, I want to take off… please!”.

And of course. The 20 healers will board the luxury Jumbo Planes. And leave the 30 old ones behind.

//////////////

What is SoloQ ? It’s a system where you put some “agent” that decides FOR the healer which planes he boards. So the healer cannot choose the Jumbo every single time. Sometimes he will board a “falling apart” airplane.

And the journey from A to B will be horrible. Long. And tedious.

So. What have you achieved:

  • Healers and Tanks have a 50/50 chance of boarding a bad plane. Instead of boarding 100% of the time a Luxery plane.
  • Unless the # of healers increases, there will STILL be 30 planes that wait in the airport. Waiting for another healer.

If you add those together, what is the most probable scenario: That the # of healers INCREASES. Or DECREASES. Compared to today?

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Pretty well put together I must say.

Just to spoil the answer for the sake of fun: The amount of healers playing the game will decrease because they’ll have less fun and more frustration.

This thread keeps entertaining me. :smiley:

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SoloQ advocates are like Flat Earthers. Zero logic.

I mean… None of them play healer/tank rolls. If they ever would they would realize that we are treated like literal royalty. We are pampered beyond belief. You just have to be half decent at the roll to be praised like a god.

And the worst thing is that if they ever implement this. And it inevitably fails. They will blame the “toxic community”. That’s almost a guarantee.

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Honestly I don’t think this thread is actually serious. I kinda refuse to believe it at least…

Yup, more people should try tanking/healing, lol.

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Brethren, no one is disputing this.

But like I said, it’s a perk that evidently most players don’t care that much about.

Only if there were a way for me to prove this

Wait, we have an archetype that differs from SoloQ in name only, that’s Solo Shuffle.

It’s the most popular PvP game type, not because the game type itself but because of the SoloQ system it uses for players to join a match.

When giving the choice between a manually curated group and a randomly assembled one, PvP players overwhelmingly chose the latter.

Players quitting is a win? :rofl:

Popular for DDs. Healers hate it like the plague. So wait times went up dramatically compared to the LFG.

Atleast say things as they are.

What does a “better composition” mean? It means: More chances of success.

And there is nothing people hate more than loosing because someone else did a mistake.

And that is also true in Solo Shuffle. Where you can get any random assortment of players. Including someone in Blue PvE gear that will die on every match. Or someone in full Conquest gear that will literally 1-shot everyone.

Not fun. And people are complaining about it all the time. For example:

:slight_smile:

This is a steelman of my argument.

Specifically this.

If healers hate SoloQ like the plague, I can only imagine how much more they despise LFG.

So you see, healers and tanks are no different.

Please don’t pay attention to what they say, but instead to what they do.

They could’ve easily listed their group in LFG for 3v3 Arenas.


Every single one of you in here that is saying Why would tanks and healers use SoloQ, will be the first ones in line for SoloQ.

That is not the case. In LFG they get to choose gigachad DDs that practically guarantee a win. And they increase in rating faster than they would otherwise do in SS.

In SS though, statistically speaking, there will ALWAYS be 1 bad person that dies all the time. 0/6.

What happens in SS matches when 1 person dies all the time? Healers tie. 3/3. And gain ZERO rating for that match. So their success rate goes down significantly.

Its a DD. They dont have a choice (unless they are gigachads, which they are not). Healers do have a choice.

So basically. You got all the gigachad DDs and healers in LFG. All the DD trash in SS. Wait times are longer. Success rate is significantly lower.

Is that the example you want to put in favour of a SoloQ for M+… Dont think so.

What’s not the case?: Solo Shuffle being the most popular PvP game type?

And yet they chose Solo Shuffle.

And yet they chose Solo Shuffle.
Not to be redundant, but it is needed for the point to resonate.

I feel like you’re trolling now.

There are more DDs than healers. So if all the DDs go to SS then of course it’s the most popular.

But if you are a healer. And you want to get 1800 for your transmog the fastest way. Its LFG.

I just told you they dont.

I just told you, they dont.

Am I? I can go all day if you want… Also… have you tried healing in SS?

You are the one that seems to be trolling. That cannot see the obvious… jeez…

Let me tell you. Being paired up with some random bad player has bigger consequences in PvP. Because a bad DPS implies a guaranteed loss. And a guaranteed loss implies rating loss. However. A good DPS implies a guaranteed win.

The fact that healers get to choose their DDs in LFG is even more advantageous than in PvE.

https://www.youtube.com/watch?v=qV1xJFqa-Qo

https://www.youtube.com/watch?v=LPwUn729Vv0

https://www.reddit.com/r/worldofpvp/comments/1fn6w2n/healer_rating_changes_are_way_too_low_for_this/

I dont cite more things because then it would be spam. But I can put 100 more articles if you wish.

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