Holy Priest feedback 2 - Electric Boogaloo

So, it seems that the developers have finally begun to look into Holy Priests and gave us a bit of tuning. We’ve been active on the Priest forum for a good while now so I would like to use this opportunity to post another round of feedback here instead of the Priest section.

Many people have expressed their ideas about helping the Holy spec so I would like to say that the following text is simply my opinion. With this out of the way,

I would like to present a humble list of suggestions and feedback that would make Holy Priest average in Mythic+.

All numbers are based on my character with 624 ilvl.

Let’s start with looking at our bread and butter spell - Flash Heal - and its power between our two healing specs.

Holy Flash Heal - 487k

Discipline Flash Heal - 552k

The only way to heal more with Flash Heal as Holy is to use Surge of Light procs as Archon - which is quite odd given that Discipline isn’t about healing with Flash Heal.

Now, let’s have a look at our AoE healing abilities after the latest buffs:

Power Word: Radiance heals for: 404k + 5 Attonements, 18 seconds CD

Holy Word: Sanctify heals for: 345k + Resonant Words, 60 sec CD

Mind you, Radiance isn’t even primarily used for its healing but to apply Attonement.

So Radiance still does higher raw healing, heals further more through Attonement, adds 2 bolts to Penance and has an 18 sec. cooldown.

Meanwhile Sanctify does 59k less healing, adds 40% healing to a single spell and has a 60 sec. cooldown.

Now, the cooldown of Sanctify can be reduced by casting Prayer of Healing. We need to cast it seven times in a row to fully reset the cooldown:

With this context, the healing amount begins to make sense, however, it is majorly flawed.

The healing amount is set with the assumption that we will only cast Prayer of Healing between Radiance cooldowns - which is completely ridiculous.

This approach works well enough with Serenity because we do cast Flash Heal, Heal all the time. The same is not true for Prayer of Healing, in fact, we don’t even pick the talent in Mythic+. Let’s have a look why:

Prayer of Healing

Let’s compare it to Flash Heal:

Healing Mana Cost Base Cast Time
Prayer of Healing 102,505 * 5 =512,525 110.000 2 seconds
Flash Heal 487,169 90.000 1,5 second

The total amount of healing done by PoH is a whoopin 5,2% higher than Flash Heal.

I’m no game designer but if there are two spells and one of them has a higher mana cost and a longer cast time, shouldn’t it do more healing?

However, even if PoH got fixed, the current interaction with Sanctify would still have issues because we simply don’t cast PoH all the time.

In my opinion, it would be better to give Sanctify a set 14 sec CD - as its healing is intended for it - and move the interaction with PoH away from cooldown reduction to something else (probably more power?).

Divine Hymn

Even after the 400% healing increase, it still provides only padding levels of healing while requiring us to stand still and channel it.

Imagine if Disc Priests had to channel their Barrier, or if Healing Tide Totem silenced and rooted the Shaman - that is Divine Hymn right now.

I like the idea of having a group padding ability, but we must be able to move and cast while it’s active. I can think of two options here:

  1. Make it passive - Call down a projection of a Naaru who will sing Divine Hymn, healing your allies.

  2. Tie it to spellcasts - It last 8 seconds by default, so let’s say: The next 8 sucessful healing casts will emit a Divine Chord - One tick of Divine Hymn.

This way we can move, spot heal and have padding healing going on.

Symbol of Hope

Currently, this ability is used to recover 30 seconds of cooldown of a major defensive ability of our allies.

It could be split into a Dungeon/Raid version, like Divine Hymn and Attonement. In raids, it could stay the same. In M+, it could be buffed to a 60 sec reduction like it used to be before it was nerfed.

Holy Priest used to be considered D tier even with the 60 sec reduction so no worries here.

Guardian Spirit

Putting a healing increase and Cheat Death in one ability is pretty contradictory. If we put a 60% healing increase on someone and start pumping, they are not going to die.

So we either use it to heal through predictable damage, leaving the Cheat Death effect unused.

Or we hold on to it to prevent a random two-shot - A DPS takes random damage for 90% HP, we reactively GS them to prevent a second random hit from killing them (which occasionally happens). This leaves most of the healing boost unused, we use two healing spells on them and that’s it, they’re safe.

Then, the higher keys we do, the more likely will the random two-shot turn into a random one-shot and Guardian Spirit can’t prevent that.

So to make this spell more efficient, I think the effects should be split:

1. A 60% healing boost with a 3 Min CD.

2. The Cheat Death effect should be a group-wide aura so it would prevent those one-shots.

Now, other Cheat Death effects are:

The aura would have to have a CD ranging from 4-8 mins to be in line with the other effects.

We don’t have Heroism. We don’t have a Combat Rez. We don’t have Damage Reductions of the Disc spec. Death Denial aura would be powerful utility specific to Holy - Something the spec needs desperately.

We also have to look at the talent choice below Guardian Spirit.

Talent Guardian Angel - Reduces the cooldown of the healing buff to 1 Min - The way it works now.

My focus in on the unused alternative talent Guardians of Light:

Even though this idea is really cool, it has clearly proven impractical.

My suggestion is a new talent Glimmering Guardian:

This would give us a tool for AoE healing - something we currently don’t have.

Greater Holy Nova idea

Another tool for AoE healing that would require a change of a couple talents.

The first talent to change is Renewed Faith:

It is a mandatory talent that provides barely any benefit as we don’t actively cast Renew. So I’ve thought to change it into:

This change itself isn’t very significant, until we get to the next talent - Holy Mending:

This is the other choice talent to Benediction and it is dead because there is no build that revolves around actively casting Renew. So I’ve thought to change it into:

This would greatly improve the healing of Holy Nova while doubling its charging time, making it more of an impactful cooldown.

Let’s get to some healing numbers:

Current Version Baseline increased by 50% Rhapsody charged to 800% bonus
No Rhapsody 24.292 24.292x1,5= 36.438
Full Rhapsody 24.292x5= 121.460 36.438x5= 182.190 36.438x9=327.942

To further incorporate it into our kit, Greater Holy Nova could be eligible for the Resonant Words bonus to create a short combo:

This would bring the spell to nice (327.942x0,4= 131.177+327.942=) 459.119 healing with a 40 sec CD.

A reminder that Disc’s Radiance heals for 404k (+5 Attonements) with 2 charges on an 18 sec CD.

Oracle talents feedback

So Oracle is shared with the Discipline spec and I would like to make two comparisons.

First:
Preemptive Care: Increases the duration of Renew by 6 secs.

Discipline version: Increases the duration of Atonement by 4 sec and the duration of Renew by 3 sec.

  1. In terms of HPS, 3 extra seconds of Renew is absolutely nothing compared to 4 sec of five Attonements or even just one.
  2. I would argue that Renew is more useful for Discipline because it applies Attonement compared to the Renewed Faith talent of Holy.
  3. Our spot healing is already good, making it 6% better isn’t needed.

I can’t think of any suggestion for changing it. However, I think the talent should shift away from Renew since it’s not really a preemptive ability. Other spells that can be considered preemptive are Prayer of Mending - which we already have bonuses for in the tree. The other spell is Power Word: Shield which is more of a Discipline spell but it would synergize well with the rest of the talents.

Second:
Foreseen Circumstances - Guardian Spirit lasts additional 2 secs.

Ladies and Gentlemen, this is a hero talent. What it is this even supposed to do?

Discipline version: Pain Suppression reduces damage taken by and additional 10%.

If Pain Suppression gets a 10% bonus for its entire duration, so should Guardian Spirit:

Nothing game-breaking, just comparable.

Premonition of Piety

The problem with Premonition of Piety is that in high keys, you take so much damage that you can never overheal yourself enough to sufficiently heal others. So at that level, we use the Premonition just for the 28% healing increase and spot heal with it anyway, any overhealing you do is accidental. Which turns this ability from interesting to boring.

If Blizzard’s idea with Piety is to give us AoE healing than Jaypriest’s solution is the way to go, in my opinion.

Spirit of the Redeemer

This would be a nice replacement for the Afterlife talent:

Afterlife is required to make Redeemer last a reasonable amount of time while it’s not useful for anything else outside of some very niche scenarios. I would gladly forgo this talent for the Spirit of the Redeemer.

Having a, let’s say, 10 sec. immunity to damage and CC would be a great tool for us since we have to stand and hard cast everything. And it’s still not as potent as Paladin’s Divine Shield since we cannot move in the Spirit form:

  • If people LoS us, we cannot reach them.
  • If there is a swirlie below us when it ends, we get blown up.

So it would have to be strategically placed.

Psychic Scream

If priests are to get an interrupt, I think Psychic Scream is the right ability for it - it would be an AoE interrupt :sunglasses: and both Holy and Disc would have access to it.

But, as I said in Heartie’s post, I think it should be baseline, not a talent. We are already stretched thin in the talent area.

Prayer of Mending

An annyoing issue in M+ is the erasure of its stacks when a person with 11 stacks recieves a 6 stack PoM going up to 14 (maximum), erasing 3 stacks of the spell. Or 10 stacks merging with another 10 stacks etc. This happens quite often because PoMs target is random and there are only 5 people in the dungeon.

It could be made smarter by making it not target people who have more than 7 stacks of another PoM.

Power Word: Shield: should be stronger - It should be at least as powerful as Flash Heal, to make it seem like somewhat of a shield.

General Tree Talents

It should be a baseline ability, its use is too niche to be worth a talent.

It should be changed, a random slow simply isn’t useful.

I will continue cumulating feedback until something major happens.

4 Likes

I fully agree Holy as massive problems and needs changes, but i think you are trying to do too much here. Fix AoE healing and give us some form of DR other than Fade+Protective Light as well as a kick and that will propel us to at least make us viable.
Sure we wont be top, but do we really want to be?

Dear colleague,

first of all thank you for your work and feedback.
secondly, it’s less suffering to live on earth than being in denial…

Blizzard hate the holy priest and want to destroy it (if it’s not already done)

It’s really painful in m+ as holy priest, you re litteraly playing with the word “leper” on forehead

The last “upgrade” about sanctify/serenity was just a “ok stop crying, babies, take some cookies and be quiet”

We have litteraly nothing to propose in a groupe that a Dpriest has.
We are not interesant
Dpriest heal more than us
Dpriest has multiple defensive cd, we have nothing.
Dpriest can top heal mates master and easier than us
Dpriest do more damage than us.

I m really thinking about unsubing, I m in shame to queue in 12+ and be the carried/malus of the group.

Even Nax from Tichondrius-US gave up about holy priest.

its unplayable in m+

(and for light sake do not talk about “meh you can do 10s”)

ofc we can every nobody can do a 10s, the game starts at 12+

3 Likes

:scream: :scream_cat:

Lol i think I translated expression from my own language in a wrong manner.

I meant its better to be realistic than staying in denial, holy priest is trash as f

1 Like

Technically it worked, it just looked a little cryptic lol

I know all of this is a lot. But we still wouldn’t be meta or present in MDI after this because none of these changes massively increase our damage.

This is about adjusting some of our healing numbers, making our healing CDs worthwhile and giving us some utility so we would get out of deep D(eclined) tier.

1 Like

Thank Jdouci for taking time to to post such detailed and fact based feedback + suggestions.

I fully support your suggestions. I would add only 1 alternative suggestion and it regards guardian spirit / cheat death and DR issue.

My suggestion is that we get an ability that will allow to cover allies with a healing absorbing shield. So if people in our group get below 0% health, they do not die, but for some time an some extent (this is subject to discussion) obtain a negative healing absorb that we have to heal through to save them (or else after certain time or if the shield gets too big, they die).

Why do I find this to be important? Historically Holy Priest is considered a reactive priest with a highest amount of of raw healing but no defensives. And lack of defensives is what limited us in pushing higher keys most of the time. If we get ability to keep negative absorb healing on our allies, that will allow us to be competitive in higher keys without damage reduction and keep our identity as a reactive healer with high amount of raw healing.

1 Like

You know they did such good steps in Season with our spec, it wasn’t enough by any chance, we weren’t meta and still had multiple issues ( lack of external defensives to save people in high keys, lack of effective aoe heal in m+ etc), but at least felt competitve at something.

And then TWW comes and these disgusting hero talents are introduced and they totally messes up, killing all abilities but 3: heal, flash heal and serenity.

The War Within has been such a degeneracy in tuning and class balance.

We are competitive in nowhere.

Right now, yes, back in S3 and S4 of df we were. Our high output allowed us to easily cover people’s mistakes, which wasn’t possible for a disc priest for example and felt great. When we didn’t have to heal, we could produce some respectable damage as well.

But alas, both features are gone with TWW.

1 Like