Hear me out: Forsaken (like Worgen) are a group that haven’t had an allied race option yet. Given the desperate need for blizzard to bring. If they really want players to come back, they need to go above and beyond, especially for key attractive features like races and classes that draw people.
For the horde, Ogres have been long been coveted, they might not be feasible given their size, however, a mok’nathal half ogre /half Orc - like Rexxar is well within reach.
The Mogu finally are an amazing art group and would make an excellent allied race… now I can see them being horde or like Pandaren, being available to both horde and alliance.
Undead: Lightwreathed Forsaken And Vampiric San’layn
Possible Lore:
- Lightbound Undead: Calia Menethil and the light have forged a group of undead that were warriors of the light in life, once corrupted by the lich King, and now answering the rallying cry to arms to fight the void. they are the Lightwreathed Lordaerons
- Vampiric San’layn: Not all undead were of human origin, some of the San’layn seeking a different path chose to join their efforts to the fight, their dire need for blood providing plenty of opportunities on the frontline
Mechanics: San’layn are marked by a vampiric transformation that can occur at random during fights , with a much higher frequency during power up buffs. Ears lengthen, face distorts into fangs, hands transform into claws and size increases:
Racial: A racial that evokes the transformation form doing damage and healing. However you can “show your fangs” at will in and out of combat with a command prompt. lasts for a few seconds.
Lightwreathed Undead: They call on the light to sap the strength and invoke a serenity that causes their enemies to not want to fight, slowing movement, casting and attack speeds considerably.
[image is of Ivanerya in Cosplay costume.
Capital: Lordaeron and/or IceCrown citadel
Classes: Warlock, Priest, Paladin, Hunter, Rogue, Warrior, DK, Mage, Monk
Blood Elves San’layn are not Darkfallen or Dark rangers, but more radically transformed leaders of them. Darkfallen options are available to blood elves instead.
Blood elves have access to red eyes representing either blood mages or darkfallen. Also the DK undead skins are unlocked to be used for all blood elf classes, however the DK smokey frost blue eyes remain DK exclusive. like this blood elf players can choose to role play as Darkfallen elves. San’layn however are a different race concept.
2. Ogre or Mok’nathal Race
While the desire for Ogres is high, same with Vrykul, there size makes them untenable, however, there is a potential option in the Mok’nathal to get a very ogre like and near orc like half ogre appearance
Possible Lore: Clans of Mok’nathal from Outland and Alternate Draenor made it through to Azeroth. this accounts for the very near ogre versions (AU Mok’natahl) and the near orc Rxxar type versions (outland)
Mechanic: there are no mechanics here, except the skin tone and face body options vary. You have the more round ogre like version and a more musclier ripped version like Rexxar.
Capital and Zone Ogrimmar and Dustswallow Marsh
Classes
Hunter, Warlock, Warrior, Shaman, DK, Priest, Hunter, Paladin, Monk
Class explanations:
DK - some of the Mok’nathal that came with the Mag’har orcs actually answered Bolvar’s call and helped in the Shadowlands campaigns, you just couldn’t play as them yet. They were osme of his most elite combatants.
Priest & Paladin: Under the influence of the lightbound in AU Draenor, orgnaised and developed religion had been forced upon the mok’nathal, however some did earnestly believe in the light, if not the uses the Lightbound put it to.
Monk: The monk arts became very popular amongst Mok’nathal who forged deep friendships with the TUshui Pandaren they encountered.
3. Mogu
Possible Lore: Ranjari join the factions, and with them some mogu from the various tribes. Horde Lore: Some of the other Mogu tribes continue their friendship with the Zandalari as horde allies rather than enemies.
Meanwhile: On the alliance (if they also gain access to these), the Ranjari take a shine to their cause and pursuit of the Titan Keepers’ goals that most alliance races actually try to maintain.
Features: Size wise playable Mogu are as in game. Customisable options will reflect the various mogu clans. With special features that have the name of the clan to them. Elaborate head gear pieces reflecting the art. Also female Mogu are a thing too. Optional styles and colours. Mogu will have that heritage armor.
Racials: Racial options will vary based on what clan your mogu belongs too, this is tied to your skin colour choices - so if you’re a purple Mogu, you will have the lightning racial. You can’t have it on a green Mogu from another clan that uses another type of magic…
Classes:
Shaman, Warriors, Priests, Hunters, Mage, Warlock, DK, and Paladins
Class lore:
I can’t bring myself to understand Mogu as Monks, Druids, Rogues or Demon hunters. You could force them to monks, maybe the shadowpan teach some Ranjari? The secret art that was used to defeat them, really? i don’t think so. Druids? erm, shapeshifting into stone Quilien? doesn’t really fit, did night elves once share with the Mogu? Nope, they were friendlier with the Pandaren. Rogues - they are freaking stone, you can hear them a mile off, No.
Despite the many horde paladin options, Mogu would look awesome as Paladins, not a problem if the alliance can have too. As titan keeper creations, they can ahve light access to be both Paladins and Priests - but only those who follow the ways of the Ranjari which is enforcing the duties of the keepers.