I dare blizzard to swap the faction spawns for 1 week in AV

No, I mean that in essence I’m blaming the players because essentially BGs are decided with PvP, and PvP alone. It’s the one relevant factor in all of this.

He’s distorting it though, yes, and ignores basically all of the context I’ve provided and just goes for that one sentence. Which is to oversimplify and to straw man, yeah.

Doesn’t mean he’s wrong about the essential part though. It’s just not black or white, it’s more a shade of gray.

That means nothing… The players are ALWAYS the essence of PvP.

Horde forum players with 2-4k posts trying do defend something that is fundamentally broken. Funny and sad at the same time.

Let it go guys, we can all see what AV has become and is not fun for either side.

Alliance players will win AV by not queuing ever again and horde will be pleased they won the AV war. That will be the end.

posting from my horde char

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When you discover you’re riding a dead horse , the best strategy is to dismount.

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There are plenty of videos proving how the Earth is flat. Is that also true? Cos I actually feel like Alliance complaining about AV is a bunch of flat-earthers

I’d compare them more to the modern political activists of today, and how easily influenced they are by what they read online and especially on any social media. This includes forums, videos, blogs, reddit, so on and so forth.

They take any hint at a correlational relationship with their narrative, and then assumes it to be absolutely true and causational in order to strengthen their position as a victim. It’s typical political activism of the modern age.

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Touché! I like that one

It even has a name. It’s called proportional bias.

To explain how it fits in with what I compared it to, is that they have this problem they’re suffering from. So they’re seeking a villain to blame for it, an overall cause, that one point which is the reason for everything.

They want it to be explained. People don’t like not knowing things as masses. It’s an inherent bias people tend to share unconsciously, so for example, let’s say we have a weird amount of bad decisions popping up in different areas of government. They all seem to have some sort of correlation in that it maybe helps a certain type of people or class of people.

Instead of thinking “what a weird coincidence”, we tend to be more biased and think there must be some sort of overall directive causing it to occur so close to each other when only one group of people benefits a lot from it, even when it still benefits others too.

But it ignores any and all possible circumstances behind each of those decisions, so even if they’re completely disconnected from each other and just happen to be occurring close to the same time, as long as there’s some correlation like that, we tend to think “conspiracy!” instead of “lucky them”.

Basically people don’t like any perceived structure to be chaotic in nature. Big problems MUST have big reasons, in our minds. Instead of there being a bunch of small reasons that aren’t related to each other, that is.

The same is true for the opposite, we naturally assume small problems to have small reasons why that is. We don’t think first that a small problem can have big reasons, in general.

So take random Alliance player A. Player A is suffering from those massive amounts of losses in AV. Instead of thinking each player has any responsibility whatsoever, because that’d be a lot of small reasons, player A instead reads online “OH MY GOD, THE MAP ISN’T MIRRORED!!”.
It provides that overall external reason, providing one big reason for one big problem that perfectly fits into their narrative and martyr complex.

Or for example in the WPvP phase. It couldn’t be that the few hundred players actively WPvPing could have any responsibility for what the WPvP looked like on servers, on both factions. It must’ve been “massive population differences” causing it, in their minds.

Even though a few hundred is only a small part of the realm sizes and isn’t really indicative of actual population figures overall.
Same thing with the queue thing. It can’t be that a bunch of individuals are choosing not to queue, it MUST be that the population is skewed towards only one faction!

So on and so forth.

Who have done that? Seriously, what Horde player have defended AV in Classic?

Why do you guys ALWAYS make Straw Man and personal attacks instead of good solid reasonable arguments?

Is that yout best suggestion? That’s sabotage.

Personally I would suggest to add buff to the reward to the losing faction that grows every week and is collected from winning. Call me crazy but I think that Alliance would queue more and be more motivated to win if they would start getting bonus honor for winning AV for a whole week growing every week until the win ratio is starting to even out. I think that way less Alliance players would start go semi AFK after 10min when they get 10k honor bonus for WINNING AV. That would prevent players from leaving early and it would reward players who join late and motivate them to fight to the end.

This is the reasonable kind of ideas we COULD discuss on this forum and Blizzard do in fact read these forums.

I can think of many ideas and suggestion to tweak the reward and queue system to make it more favorable for Alliance and more even. But changing the map is not one of them, because the map is not the reason one faction suddenly lose 98% of all games and it’s not possible to change the map in a recreation of a game unless it’s a clear exploit being abused.

Your comparing a video on theory and fantasy to a video recorded in real time if you have trouble looking at AV map realising point A to point B is longer than point C to point D double the distance and time to travel if you really can’t grasp that you got bigger problems than queues in AV

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Quote me again please when blizzard will improve AV for both sides.

Untill then, peace !

Oh I can see how point A to point B is longer. But I can also see that is not the reason you lose every match. I was in a match yesterday where Alliance managed to get IB gy > Tower point. After that they gave up, and we had a 30min fight on Frostwolf GY until Horde killed Vann. They had no issues getting that far.
They had 10 defenders and 30 attackers. I don’t understand why you don’t do that every game. Instead of having 40 man defending and cry when losing
Edit: And my point was. Just because it is on Youtube, doesnt make it correct

Oh yes they where winning they had IB and just decided to give up the game I’m calling bs here you do realise getting a win is more honor right if they where winning so easily they wouldn’t just throw the game for less honor. Get real

Lol, why would I lie about it? They could not make it past Frostwolf. And IB gy should be the hardest part

Because it makes about as much sense as me saying I ran in solo and killed 40 horde by myself yep i said it so it must be true. You do realise if your respawning in a cave 20 a time they cannot push past ib so I doubt they just suddenly gave up the game for no reason whatsoever. Especially when you said yourself they had no problems getting that far why not finish it ?

I’m just telling you what I saw. I was defending and they kept coming in waves of 20-30 ppl. And after 20 minutes they stopped and only 10 came at us. I don’t know if they recalled or gave up. The offense was slowly progressing nevertheless

That must be some unique game then because I have never witnessed that in any AV I have ever played where we had ibgy hardcapped.

Neither had I. But it was a good game, and I wish Alliance could play AV like them

Yeah let’s all just be hostile because that’s more productive…

The problem with your bargaining tactics to persuade others, is that you’re doing it in a disingenuous manner. That doesn’t help anything, except yourself.