Its time for the Alliance to unite on AV

you could turn the map around
you could give alliance the same racials
you could give alliance shamans and give horde paladins
you could allow world buffs to persist through death

you’d still lose because its a player attitude problem, and nothing else.
the fact horde has to wait 30-60 minutes for their queue means they try harder when they finally get in, whereas alliance has instant queues prompting defeatist behavior because most people have a honor-per-hour mindset and struggling to win goes against that mentality… nah better lose fast and get another bg going.

this is why you lose.

No facts there, sorry.

The fact that AV premades got fixed while Alliance didn’t use any exploit of the system, they just timed their clicks while the backdoor in AV took months, the same with Galvangar not giving Rep while Balinda did. They did it multiple times too in roder to ensure the Horde didn’t have to face a situation they created with population imbalance.

But go on, deny the truth, that’s what flatearthens do.

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Now that’s true sophistry. You deserve applause. :clap: :clap:

Well then how does an unintended path not get the same treatment then?

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I agree on that one. They should’ve fixed the backdoors much earlier. But isn’t it fixed now?

Quite too late, now the mindset is formed and the difference in gear too.

Anyone thinking gear was ever going to be equal in Classic PvP have been playing former expansions (not BFA) of refail WoW for too long.

The beauty of Classic PvP is that gear isn’t as decisive as which class wins in rock-paper-scissors though. The talent build matters too ofc.

Your “facts” are based on sophistry, you don’t actually have any “facts” to back up any of your arguments.

You know what a fact is I assume? As you use words like “sophistry”

For lack of understanding, here is the Oxford dictionary definition of the word “fact”

noun. 1A thing that is known or proved to be true. 'So go and see it with your own eyes and discover for yourself if it is an historical fact . ’

Blizzard fixed an exploit that was used from Alliance players to get into AV in large, coordinated groups.

Blizzard didn’t fix (until really recently) several bugs that included: Horde getting rep for killing Balinda while Galvangar died earlier, easy access to Alliance bas skipping sevral elites and a graveyard and the chance to completely skip a bunker.

Explain now how these are not facts.

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Not a bug. It was how it was designed way back then.

They changed it to try and influence player behavior by the Alliance. But yeah, it’s as you said, too little too late for that.

They can still be skipped by running up from underneath the bridge, hope the GY guards doesn’t daze you, then run across the bridge to behind the south DB bunker and then around. It basically sets you in the same path as the ones exploiting the backdoor used, where it’s possible to avoid pulling elites.

Using that way forces you to pass on the bridge though and makes you unable to skip the patrolling elite.

No, it can still be skipped. When the patrol is all the way inside the entrance to the DB north bunker, it’s possible to run in the middle from behind the entrance to the DB south bunker, up to the GY flag. It’s a very, very thin line to avoid pulling elites though.

It’s also possible to run up behind and around the DB north bunker from the end of the bridge, to the entrance and reset the mountaineer pull in the bunker.

I am aware.

yeh.

DB south you can actually also cap from below, for style points jump onto the candle; turn cam, click flag and cap it from below

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There is obviously something wrong when you play 20 AVs and win one. Something is wrong and it’s clearly not one thing that is wrong, it’s many things. These are things Blizzard should be adressing as a part of them providing an enjoyable gaming experience for their customers.

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There are 2 major issues with AV:

  1. The map is horde favoured. I honestly won’t listen to Horde players here claiming it’s not as I’ve played AV on both factions and capping SH GY is almost a guaranteed win since the choke point is too hard to break with no way around. This choke point only favors Horde though to defend SHGY it’s actually harder since Horde have 2 routes to attack it and once they got it only one route to defend it. If you compare that to IBGY when Alliance cap then Horde can keep on flooding it from the starting cave which is literally 10 seconds away compared to the marathon that is Alliance starting cave/SPGY > SHGY. It also doesn’t help that trying to break that choke would be hard even if Alliance had the full team trying but often they will not bother since they don’t want an hour long turtle.

  2. Fast queues - Because of the queue times it generally makes most Alliance players not really try. Players playing for honor want fast games. AFK’ers generally don’t care as long as they leech some honor and rep and rep farmers only care for doing hand ins. You might get 50% of the team wanting to go for the win but that isn’t enough.

TLDR: Alliance will never win many AV’s and it’s down to H/PH mind set although the map advantage does play a part in Horde dominating AV as it allows them to turtle far more easily.

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Yes, ignore the events that happened before it, where the Alliance team in every BG where that happens had already shown they were inferior in the PvP in the first clash where they get reinforcements faster, the same way Horde gets reinforcements faster to IBGY.

Of course you can’t break that choke point if you’re losing in what decides the actual BG, which is the PvP.

This is part of the real issue, right there. The overall mindset. It’s inherently different between the two sides, and it always was.

So a simple comparison: Alliance has way more that gives up much faster, so even in the rare events where they make it to IBGY, the struggle overwhelms them, while the Horde being as confident as they tend to be, always keeps trying.

Horde didn’t become known for turtling based on nothing, you know?

While the Alliance never have the full force that never quits. The few times it was tested in the early days after premades having been rightfully hotfixed to death, they lost because they failed at what decides the BG which is the PvP, so because that “confirmed what they already knew”, it ended right then and there.

Alliance just doesn’t have the mindset to win in AV if they aren’t in a full premade.

Which is why it would’ve been better to just remove solo queue as an option from all BGs in Classic, since the ranking system really doesn’t need it and it’s not like it’s impossible for the “solo casual players” to get into premades if more of them are up and running every day for them to get their rep (they can even do rep farming grinds together!).

With everyone queuing as full premades then the Alliance would be able to make sure there’s the mindset, and realm wars would be more fun than this anonymous gigantic xrealm garbage anyway. (It’d still be xrealm, but each side would be limited to only representing the realm the entire team is from. So it’d be X realm vs. Y realm, and so on.)
It’d also prevent bots from ruining ladders, and AFKers would become practically non-existent since both realm reputation would be on the line and they’d be kicked and blacklisted. Even if they can’t be kicked from the BG, they definitely would be kicked after the BG ends and unable to join for the following ones.

Beautiful, right?

If some fun in casual PvP is what some people want, then removing all rep and honor from such “easy option” BGs would be enough where they can solo queue all day every day for as long as they want. No risk of it devaluing anything, and no risk of people wanting to do premade exploits in it either.

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This wont help at all, This just will only feed the enemy team by giving them easy wins while there be alliance players thats wants to win the bg struggling.

You will not contribute anything of such action.

You who complains are lossing because of very aweful mindset and underpeforming teamplay or fighting against better players.

The map has fast routes for alliance too get an upperhand on the game.

Yes we need to unite, in voicing out the imbalances of the map layout, as it so clearly favours the horde side.

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