Because this a huge american company who’s goal is to make money and the games are just tools to get to that goal.
The group of nerds with a vision that created these great stories and games have left.
The games are now only about retaining customers.
A huge amount of players have been begging for necromancers since vanilla.
We got death knights, cool, people love them too.
But people also want necromancers, the caster type of necromancer.
They could easily solve this, warlocks could get skins for demo or unholy could get modifiers to make their abilities ranged, they have clawing shadows to make scourge strike ranged but the other abilities aren’t and they still swing their weapon when using clawing shadows.
Such a simple thing that they still haven’t bothered to get done.
And this is just one example, the list things they could do to satisfy players desires in terms of fantasy, customization and non-combat related content is long.
When they have started to tick off things on this list I can start to dream a little.
But considering how many job listings they have up right now I doubt they have the people needed to shorten the list any time soon.
Exactly what they said their goal was. They are rethinking the way we build our characters.
In the beginning there was class trainers and then the talent tree.
Solid system, you learned most of your abilities and tool from the trainers by buying them with gold at certain levels, then you went into the talent tree to pick powers that would help you in performing your role and sometimes give you a unique ability as you progressed further down that one path.
(In the between these we also got Glyphs but they changed every expansion, some were fun and cool that changed an ability but others were just simple damage buff to an ability.
A few expansions later we no longer had to go to trainers and trade our gold for new abilities instead we just automatically learned them when levelling up and the new talent system allow you to pick 1 talent out of 3 every 15 levels(ish).
Very convenient and simplified, less time was spent thinking about what to improve next and no more going back to town to learn new abilities.
But you lost the feeling of progression when levelling and the feeling like you built up your character.
Now this is of course subjective. Some might not even care about that.
But for me it was clearly noticeable already in Cataclysm when we only got a talent point every other level. The level up notification pops and you get excited only to realize you didnt get a new point or ability and nothing has changed from the previous level.
And I believe it is something that will help get new players invested in the game, where they feel that leveling up means something Since the guide system was added I have started to see how many new people there actually are in the game, but I rarely meet them at max level though. Why that is I can only speculate.
I believe this will make the levelling experience better.
And since this will also replace the “class trainers”(which are now learn on level up abilities) I think it’s fine to have everything in the trees.
Instead of you level up and learn something new you get a point and pick what you want to learn instead.
Now that is just a little about levelling and overall feel about building your character that I feel this system improves.
For max level characters it’s simply about more choice and the possibilities to expand on it by adding to it horizontally rather than vertically.
In the new system you have more customization even though there are paths and pick-1-of-2 talents.
I would personally not include pick 1 of 2 choices in a tree or atleast limit them to talents that have the same function like they did with Runic Empowerment and Runic Corruption.
And Icecap + Obliteration since them together would grow out of control.
Anger management and reckless abandon is 100% gonna end up in the same situation.
Would also have been a good idea to turn scourge strike and clawing shadows into a Pick1-talent (Like for real, make scourge strike and festering strike into pick 1 talents and give them ranged options).
But Avalanche and Frozen Pulse does not need to be a pick one talent, neither does Inexorable assault and cold heart.
Apart from these pick-1 nodes I can look at two talents anywhere in the tree and decide to get them.
In the current trees all our talents are pick 1 of 3.
And some of these current choices makes you pick between mobility, cc or defense etc.
And you could say that it is easily fixed, yet we are still here 4 years later.
So still in some cases I can’t get all three that are currently in the same row I can still get 2 out of 3 which is a very welcome improvement.
As I mentioned above, the talent trees are not just replacing the current talent system but also how we learn our baseline.
And as I have mentioned before, I want more options at the start, it should be wider imo.
Good thing you have a lot of points to spend then so you can afford it.
But I agree that just plain increase damage % is boring, especially if it requires several points and doesnt add any additional effects per point.
When I get the fury tree preview I’m absolutely gonna look for things like these and suggest changes.
But they are gonna have to take a look at placing and pathing. Some has bad pathing, and then we have the resto tree that are able to get 6/7 of their bottom row talents at the same time and have very flexible paths.
What it needs is to merge some of the multi-point talents.
Blood has 4 talents that improve heartstrike for a total of 8 points and they can easily be merged into two talents with 2 points each.
Some of the trees look bad, others look pretty great. But it’s still an early look.
This is why I want them to release more mock-ups so we see if the bad ones are outliers or if it’s a recurring problem.
choosing 1 out of 4 makes it even worse.
And sure you could add more rows, adding smaller passive rows would be odd though since some of the rows already are minor passive talents.
Doesn’t change the fact that taking away 2 out 3 feels bad, would have preferred to be able to pick an extra in certain rows over extra rows.
Felt great in torghast when you got the power that gave you an extra talent.
Do you know what their teams look like atm? I don’t.
They still have job listings up for the WoW team.
It is not their priority to add new spells for other classes because they want evoker to be as flashy as possible. I don’t know what other work they need to get done aswell.
The quality of spell effects and animations has improved a lot since wotlk and mop though.
You are absolutely right about legion though, thats when they upped their game when it came to spells and effects. I guess they meant to update all the animations aswell but didnt make it in time since those released a year after launch of legion.
But one of legions selling points were also class fantasy.
What ability are you in need of though?
The sun king is a good example where off healing is good. Plenty of non-healer paladins and druids that did a lot of healing on that fight. We pretty much only say paladins and druids off-heal though.
And it works great for other fights as well that has boss downtime but the raid continues to take damage or have just taken heavy amounts of damage.
Because the build can now be tailored more for the fight.
For some specs in shadowlands their ST and AoE build has been the same.
It wasn’t until I got the covenant legendary that I got to try a pure ST build which simply didn’t work in practice due to how my covenant ability and the legendary worked.
So I ended up the same build for ST and AoE for most of shadowlands.
Yeah and that is good. All I need is the talent tree which already allow me to save profiles and gear also have the option to save loadouts by default.
So I don’t need to get a bunch of addons for it. I can just make a macro to link the talents with the equipment and its done, and probably wont randomly stop working like the addons did so I only got half the build activated.
I disagree.
1 increase rage gain by 2/4 on crit
2 20% chance to refund 20 rage
3 while enraged increased chance to reset cooldown and increase damage by 20%.
I’d rather pick a second one of these than bladestorm.
Which doesn’t do anything if I’m not in a scenario where multiple targets are present.
And I once again, disagree.
I do not think everyone should be a jack of all trades at all times.
Should everyone have easy access to some basic AoE, sure.
But why would everybody have a burst AoE cooldown by default?
What’s the point if everybody can do everything all the time?
Why even have swappable talents at that point?
If those talent abilities are gonna have visuals then yeah, the art team is gonna need to create those visuals.