One problem with dual spec

If you buff people and change spec your buffs fall off so this is not an issue. At least thats how it worked in previous versions.

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If they are going to introduce dual spec, they should make it so you can only change it in a rested area such as an inn. That solves the majority of the issues surrounding it. TBH just making respecs free would have been a better choice than bringing in this retail nonsense. Doesn’t bother me anyways as I am staying Era. We’ve all been having a blast playing AV all day while you all wait around for boars to spawn.

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Are you sure this is the case?

If not, I just realize how much it could be abused in raids. Classes could have their entire arsenal at their disposal. Imagine getting Ice Barrier before every fight, then respeccing. Or pushing Fire Tree last spell and then respecing into PoM quickly. It’s insane.

words of wisdom

:rofl: :rofl: :rofl:

If people were smart they’d start a petition to get Aggrend fired/replaced ; and get new leadership for Classic. But no.

People is overthinking dual spec way to much and dosent know how it works.
You cannot change spec during combat.
You get 0 mana when you change your spec.
It takes some time when you change your spec its not “instant” switch.
Its classic raids… All normal specs works just fine like you normally do.
Its mostly useful if you loose a tank/healer durung raids or if you got dps that can switch to healers beacuse you have sone oroblem with a boss fight.
Etc etc.

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You can say that you are purist and didn’t bought second spec in Vanilla Classic, if you can push RL that your sub optimal spec is good to go in raid.

Anyway that is a small price for a potential increase of tanks an healers in dungeons when double spec would be introduced. As well as hge economy for healers, who can’t farm for their consumes and affort wasting 100g each time they are needed in dungeon or raid.

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Can’t we make it so you can only change spec at the trainer?

This will be a good compromise.

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If you’re an absolute purist, okay, then we cannot talk.
I wouldn’t say enemy but yeah. If we take it that seriously, we are opposed.

If you’re afraid that the game is not the original thing - it already wasn’t in 2019. People clear content much more easily thanks to knowledge and add-ons. On that note, purists shouldn’t use any add-ons: DBM, AH, Questie, nada. Nor the internet like Wowhead.

As a rogue / mage / hunter (the latter two being my previous mains) I couldn’t care less about dual spec except maybe lacking tanks & healers.

Similarly, players who just rush to 60 solo and then consider group content are not going to understand.

Those who actually lose with this change are service providers. Primarily gold sellers, but also those who were selling their tanking / healing services, boosts and more. I say good riddance. RMT for upkeep and boosts cannot be the intended Classic way.

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I ment for example if a pala buffs kings and swaps to a spec where he doesn’t have the talent for kings everyone he buffed loses the kings buff. cooldowns don’t dissappear the buffs you did do

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I advocate for Classic+ myself, not a purist at all, but dual spec will be bad if it is not implemented correctly.

Changing talents while raiding is bad.

The whole idea of dual spec was to allow healers to do some damage(so they could farm or do pvp) outside(!) the raids, not to abuse them inside raids.

Alkpawn

Is this currently implemented? This is how it should be, or it will be abused very badly.

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what do you do then if you move from a healing heavy fight to a damage check? Swap out 3 healers for dps or have those 3 healers change to a dps spec? Because the way it is right now they get swapped out until the boss is on farm and even then they will often only be taken if they need a bis drop

Ok, then we could implement it your way - buffs disappear if you change spec after buffing. I think this would be a nice compromise.

lmao. The grass near you has never, ever been touched.

It’s not about being a purist or about me not wanting to change the game ffs… I’m open for smart/good changes.

It’s about a stupid game design change that would be bad for any game. It ruins specialization diversity, uniqueness, impact and customization if anyone always has access to all his specs…

The issue here is that Vanilla WoW is one of the best games of all time.

Now you, or me, or this Classic Dev team, will not be able to make improvements that satisfy everybody at the same time.

On top of that, none of us will introduce any imporvements that will make the game surpass the greatness of Vanilla WoW - We just can’t.

This is the philosophy behind a no changes approach.

It is interesting you use this argument, because there are people here saying all the QoL improvements make people lives easier at a time in which they are grown ups and have many more responsibilities.

Which one is it? :slight_smile:

Which classic is the best game of all time?

1.1 patch, 1.3 patch or 1.12 patch, which was just “ok guys, just mop it up so we can move on to tbc.”

It is absurd to think that this mop-up patch is considered by purists to be the untouchable, best version of the game.

Literally no content is relevant at 1.12 patch apart from maybe naxx.

When no changes was the preferred option of the majority, many projects discussed progressive patches and itemization.

This has not even been contemplated by the Blizzard team.

Besides that, I don’t think any purist regards Era in its current state as the best game of all time - I would be happy however staying at 1.12 and removing all changes made over time besides that.

Agreed. For me it’s partly the atmosphere but mostly the (combat) pacing.

It depends on the specifics.

I used the argument because everybody talks absolutes when they discuss something specific. My only add-on is Auctionator, to post in a less clumsy way. (Okay, and WideQuestLog, which I don’t have yet.) But anyone using Questie is not playing pure Classic, the same way as LFG Bulletin or LFD user is not playing pure Classic. Each of these are assisted. So I would rather discuss specifics.

For me QoL is about reducing time wasted.
I enjoy learning fights, I merrily participate in newbie groups.
I don’t like idle time: spamming chat or watching flight animation.

Usually I wish to play WoW for an hour or so.
In GW2 I can jump into a fractal group, join the world boss train, or something similar. Or just teleport to a waypoint and start roaming. So I spend my time playing.
In WoW, it’s roughly the same initially: if you can’t quest, you just run dungeons, all the same. But as wait (and travel) times increase, people churn. More chat, more taxi, less play. (My record for trying to run BRD was 3 hours.) Ultimately I stamp “solo game” on it, reroll hunter or mage, or play some other game until the next fad.

Just trying to prevent that pattern and have hope.
WLK was absolutely functional till the end in this regard, despite churn.

“The expansion where my class was the only viable one was best. Nobody should ever change anything about it” - Mage and Warrior mains.

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