hell yeah more warlock buffs!
Yes, Way of Earth needs a % damage donevreduction, like defensive stance, so people dont run tank rune, Shaman without WoE is completely fine because they die in a millisecond with no mobility
and metalocks, and feral bear.
Dear @Kaivax
So now that warlocks deal even more damage to their lifedrain 100+/s, 500% armor, almost 50% overall damage reduction from talents… Make broken class even more broken! Congrats on listening on players.
So not that hunter was already dealing 700+ crits with chimera, now it will even do more damage.
Meanwhile my mutilate does 250 damage (both weapons in total) with full pre-bis and some bis items to feral bears, metamo warlocks, prot paladins, and warriors,… while feral bear can reduce my AP, can heal himself, has feiry fire and mangles me for 700 crits!
Timestamp 1:12 https://www.youtube.com/watch?v=prYgZo2saMg
Why dont I stunlock druid? Because they can “sleep” me while they are stunned! Not sure how, but I have it on instant replay druid literally having stun effect on him and suddenly i am “sleeping” while there was literally none arround.
Give rogues already some love. Except pure dps in PvE we dont have anything, in PvP we cannot team fight without dying, sometimes we get a kill and 3 sec later get killed by 3 more people starting to focus us since we are close-combat with mediocr armor and no spell resist, and sometimes just get killed without killing oponent. There is no 1v1 in SoD.
We need Exorcism off GCD
Please tell me you are trolling…
This is not what MM Hunter needs to fix its performance. As many ppl said, giving a 6 sec cd ability a small buff is not going to work unless given a rune that adds AP scaling to elemental stings/shots/traps
Remove the damage we take from seal of martyrdom. It’s annoying.
Good changes
Ofcourse good changes bro. I know who you are.
Shouldn’t even be a rune. Moonkins just gained the ability to cast support spells without breaking form. If they can be given that then Hunters can be given RAP scaling for every single one of their abilities.
You and Nesque don’t bother to read “Stealth changes”, skill issue.
So, Chimera shot + Serpent sting equates to roughly 30% of a Marksman’s/ranged hunters damage. A 20% buff equates to a roughly 5% (overall) dps increase, which still keeps BM/MM second to last on both median and top end dps. But hey, now you can say you buffed ranged hunters!
The current state of ranged hunter and this Chimera Shot buff (almost back to the original 125%!) will mean that a spell power ranged hunter build will rise and become quite good. Testing already indicates that it could be competitive with melee hunter.
Will this be what makes Blizzard give stings, AS and traps AP scaling? Because that would be quite ironic.
We’ll see.
P. S. Nothing for the ranged BM hunter. We still need a huge rune overhaul for the class itself (see here and here). Plenty of runes need redesigning and balancing.
Kill Command barely does anything anymore besides trying to nuke someone in PvP with bite. Make it a 6s cooldown attack that acts as the main BM “shot” and benefits from BM and AS talents so that ranged BM can actually start to have some semblance of a rotation.
Cobra Strikes has never been used and is bugged. And so on…
I think you continue to make a jokes with the hunters Explosive shot 15% of the base mean u will increase with 3 dmg haha. Crave 15% mean you will increase the dmg from 70 to 80 aoe dmg. Only Chimera may have some positive change.
Oh would you look at that warrior buff.
Oh.
It’s just a reverted nerf.
Good start.
Now revert the rest of the dumb nerfs that made half of our runes unironically unusable and then give some buffs.
Thanks.
Cool. The problem is. 20% chimera damage is not 20% overall DPS.
So ranged hunter is still bad. And the best ranged hunter is BM … that is, half ranged.
Ranged hunters have all runes for damage and they are the worst DPS.
Some of our abilities still dont scale with AP.
And in PVP its a caster fest. World of caster craft. I went a BG to test the waters, yeah I was getting globaled by caster instants.
SW:Death still noncrits for more than my chimera shot cirts.
Yeah, game is still unplayable in both PVP and PVE.
Not blizzard BUFFING warlocks when they’re already ultra god S tier for raid as both tank and DPS.
Season of joke.
No, guys, it wasn’t 100%, it was 125% on the start of the SoD and you spent half of the year to understand why you did it 125% in a first place.
Why 48%, lol, if you make it 50% - MM hunters gonna overdot shadowpriests or what? Imagin this extreme OP Serpent Sting with static 210 nature damage… gonna be scaled for 50% on Chimera Shot… jeeez that’s crazy.
Oh, I forgot this rune exist, tomorrow I will forget again.
So true xD. From 125% to 100% to 75% to 100% to 120% xD.
oh my god what is this company, they are so inkompetent while getting Millions of dollars.
They make changes and NEVER test it!
They give OP classes even more OP abilitys and dont mind to nerf them.
Meanwhile other classes are in a miserable state. And they just dont care.
A Solo dev would make a better job than you are atm.
It is a shame!!!
And while you making changes, you forgot again to fix the warrior Deep Wounds bleeding bug like wtf is this. Do you need until phase 3 to fix it?
Go buff some other classes first u trolls.
You cant make this shoot up!!!