Scroll up. The post would become too long if I’d quote every single time. You can see for yourself what you never answered or countered.
I remember trying to get the quest done on my Horde characters in Vanilla and TBC, on some characters I just gave up.
It was accepted that as Horde in AV, you join the game and collect your 1 mark of honor for losing.
Funny how things have changed.
Still convinced it’s the Alliance defeatist attitude.
No I answered all your sernarios you just try cherry pick things to argue while ignoring everything I’ve said when I talk about the cave you said well it’s impossible to kill 11 people in 30 seconds 40v40 oh the distance we have to buff cmon you think Allience don’t have to buff you only hear what you want to hear
See, there’s another example. Just a bunch of disinformation. I never said it’s impossible. I just said it doesn’t actually come into effect until it happens, which in turn leads to:
Get it? Oh wait, look who it is… Of course you need it to be dumbed down further. I’ll just assume you’ll never understand, it’s easier that way.
You still haven’t addressed it takes you 20 seconds to reach ibgy from the cave while it takes 1 minute for allience to reach shgy your response of horde have to buff is the reason it’s not an advantage? See I can cherry pick too
See, now it’s not even about a ress advantage. It’s just a distance thing.
So explain it to me now then:
How can Horde assault and capture SH GY, while they’re still ressing in IB GY during all that time? The assault itself, you’re ressing close to the flag while Horde ress far back at IB GY, so it should never be possible to assault it. Right?
I mean, if distance is so omnipotent, then how can that happen? And what about assaulting and capturing SP GY? They’re still respawning in SH GY when that happens, and even if you keep saying “it’s because you summoned stuff”, then why didn’t YOU summon stuff first? ONLY the tree needs mid to be summoned. The rest can be summoned from the base.
And the druids that summons the tree can be used as well, although it carries the risk of them dying so it’s up to you to keep them alive.
Which shouldn’t be too hard, with everything else that should be summoned as well.
See you completely ignored what I said earlier I explained the reasons why we cannot hold shgy forever and push I said that in great detail already. Every post about the cave I have said it’s about the distance and respawns for the cave advantage while you put blinders on and only focused on one half which does infact happen 11+ppl can be a ghost at the cave 30s cycle so it does play into it.
you still haven’t answered my question nice deflection your always answering a question with a question. If you read what I said about summoning earlier I’m talking about after shgy is lost how can we summon at that point.
If your talking about summoning while defending shgy yeah good luck the table to spawn him is direct path of the horde it doesn’t take much to distrupt that while yours is conveniently hidden behind a hill away from the action if we push to defend the summon from a all out horde push we get flanked as I mentioned earlier we don’t have the luxury of leaving shgy undefended without another Gy in our possession you have the cave to fall back on so you need 0 defenders at ibgy
You should… You know… Try reading? Oh wait right, you don’t understand… I shouldn’t expect that much from you.
You really don’t understand a lot of things, do you? You’re the one claiming distance is decisive. So if it’s decisive there, then why not at SH GY? Or at SP GY?
Do you… even know what a snowball effect is?
Ah the insults when you can’t answer a question.
I have said distance is decisive in all my posts I say it effects horde attacking sp and allience attacking sh I say it about the cave put on your reading glasses or where you wearing your blinders when reading those posts as well.
About your snowball post Who said horde did not kill 11 Allience in the same battle it is completely plausible for both sides to have heavy casualties in a 40v40 but only the horde can come back fighting faster with the spawn advantage keep telling yourself it’s balanced and that is only one half of the cave advantage you don’t even need to win the fight you can just chuck 15 kamkazi horde at the flag continually which would easily get slaughtered and you know what those 15 would easily stall 30 Allience from pushing ahead since they can all keep coming back every 30 seconds and they only have to kill 1 person per attack to send them back to shgy or even worse spgy I take it this is too complicated for you to understand
About your snowball post Who said horde did not kill 11 Allience in the same battle it is completely plausible for both sides to have heavy casualties in a 40v40
22+ deaths in less than 30 seconds, 11+ from both factions, is only possible with no healers and no defensives used ever.
One side inevitably snowballs the other if it isn’t a deadlock.
I have said distance is decisive in all my posts I say it effects horde attacking sp and allience attacking sh I say it about the cave put on your reading glasses or where you wearing your blinders when reading those posts as well.
Again you struggle to understand… I honestly feel sorry for you now. I really do.
You’re the one claiming the distance is the thing that decides it. In other words, it’s decisive (I’m just presuming you meant to write haven’t instead of have, because of the context) and therefore the one point that isn’t overcome.
Either it’s decisive, or it isn’t. You can’t have it both ways. So if it’s decisive for Alliance at IB GY, then it should be decisive for Horde at SH GY. Or else it doesn’t make any logical sense whatsoever.
In all honesty, you seem to be suffering from a language barrier. Mr. “Allience”.
If you even know what that is…
I told you already Allience can defend shgy with 40 people and hold it on the flag no problems because of the distance I have said tons of times the distance is decicive but how are we ment to progress with every player defending?? Mr big brains oh yeah summon ivus oh wait we need to send people back then push 700 yards away from the flag leaving it open to flanks ninja caps to summon our boss in direct path/vision of all the horde coming back from ibgy
horde need 0 defence on ibgy it’s a non issue to lose it what are you not getting here the whole topic is on win rates oh I take it it’s the mindset how we can’t defend shgy with 15 v 40.
The time it takes from ibgy to shgy is alot shorter than spgy to shgy so this makes the point of shgy/spgy disadvantage even harder at this point in the game but then again it’s all down to psychological issues you would fair terrible as stratagist.
The time it takes from ibgy to shgy is alot shorter than spgy to shgy
… What? Maybe… You should learn the map?
I told you already Allience can defend shgy with 40 people and hold it on the flag no problems because of the distance I have said tons of times the distance is decicive but how are we ment to progress with every player defending?? Mr big brains oh yeah summon ivus oh wait we need to send people back then push 700 yards away from the flag leaving it open to flanks ninja caps to summon our boss in direct path/vision of all the horde coming back from ibgy
horde need 0 defence on ibgy it’s a non issue to lose it what are you not getting here the whole topic is on win rates oh I take it it’s the mindset how we can’t defend shgy with 15 v 40.
All I can do is laugh at that. It’s so delusional it’s straight up bats%&t crazy.
Like 99 % of your nonsense posts
Ah yes. An AV hero resorting to petty insults. Never seen that before
Why did Blizzard changed AV map in the 1st place in TBC and why suddenly Alliance became superior over Horde on symmetrical map?
I remember wanting that weapon back in Vanilla, where games lasted hours/days instead of 30 minutes. The win % for Alliance was the same as it is now, like 1% (on my server at least). Needless to say i got exalted before winning a match so i kept TUF =s
My experience is different, alliance would always win somewhere late in the night as horde simply didn’t have the numbers to keep the BG full and at some point we would 40-25 man em and win.
The BG started early in the morning and then there was a 20-hour stalemate in the field of strife, eventually we advanced by lack of horde.
Note that this had a lot to do with the inability to generate momentum on both sides, something not of this time to the same extent.
Odd I always thought the map layout was designed to be a zerg/defend tug of war.
So there are inherent imbalances at certain points of the fight that are supposed to be there.
Then got dumbed down to a bad mirror later on because they just made a half assed effort at it.
I thought this was kind of an accepted fact. Did the original team ever say aht they wanted AV to be?
Odd I always thought the map layout was designed to be a zerg/defend tug of war.
So there are inherent imbalances at certain points of the fight that are supposed to be there.
Then got dumbed down to a bad mirror later on because they just made a half assed effort at it.
I thought this was kind of an accepted fact. Did the original team ever say aht they wanted AV to be?
So basically what you are saying is that when Horde is wining, it’s due to racial superiority, skillz, git gud and bad mind set of Alliance,etc… while when Alliance is in that position it’s because BG is kinda rigged?
To me it is simple, if we want to talk about “bad mind set” of Alliance in this case, 1st we need to ensure that odds are even and we all know that odds are not even just by looking at map and Alliance lose rate of epic proportions which never ever happened in any BG in any time period.
and Alliance lose rate of epic proportions which never ever happened in any BG in any time period.
Don’t care about the rest of your echoing post, but that part isn’t really true. In retail, Alliance would win basically every AV in… I think it was in cata or mop. Or both.
Most players were playing Alliance back then though.