From the start of BfA / War Mode many players where concerned with it’s impact on social structure of servers… Reading through “Defias WPvP Revival”, this comment from Tzuyú and “[A-WPvP] <Foolish Whisper>” - there must be something that could change this whole situation for the better without old PvP servers.
This is what this suggestion is about.
Suggestion / Idea :
Guilds can declare wars to other guilds (of opposite faction), and set allies from guilds of the same faction. 1 guild can have up to 3-5 wars and up to 3-5 allies.
Sharding will take Wars/Allies into account when placing players in shards, with this kind of prioritizing:
1. First prio for matchmaking system is to put players from the guilds at war and their friends on the same shard - Guilds of opposite factions who have each other in War list, and guilds from same faction who have each other in Allied list.
2. Second prio for matchmaking system is to put additional potential friends / foes - Guilds of opposite/same factions, with only one side/guild having the other on a war/allied list.
3. Third prio - Guilds/Players from the same server/cluster, if faction population for that server reasonably allows it.
4. Lowest prio - Everybody else who are not qualified for the above, and overflow population - current sharding/matchmaking.
Quite simple system, just like a friend list but for guilds - to give players some control of who they want to see in Open World with them and against them.
This could be quite a huge social feature for War Mode and the game as a whole, it would make possible to organize Guilds WPvP activities similar to how it was on PvP servers before, and also it would keep all benefits of current sharding / War Mode.