Sorry if my english is bad its not my main language. And before i go trough these; I agree era should stay era. Leave it be. And do i think there should be fresh nochanges server that inevitably ends in transferring characters to existing era server and starts the cycle again to keep the small but very vocal #nochanges community happy? Absolutely. Now that being said…
Complaining there are changes on fresh_ANNIVERSARY_EDITION_ is like complaining about changes on SoD XD Sod was a hot mess of a spaghetti thrown to wall to see which spells and playstyles stick to give small idea what to implement on the inevitable classic+ considering classes and specs. ANNIVERSARY_EDITION is the QoL check to see what parts of gameplay that doesnt involve class changes needs to stay and what parts can and should be changed without affecting the gameplay too much.
I for one welcome all the changes made on the fresh anni. Heck it. I hope they make even more changes.
But for the sake of argumenting let me give my 2 cents no one ever asked for:
Lack of dual spec
- Pushed people to move and be active throughout the world, look for farming spots, explore, do dungeons or craft to earn money.
Yeah no. I just stopped playing because it was very offputting to farm tons of money just to do pvp and pve WHENEVER I WANTED. “but dont play game that requires time if you dont have time” how about we have a game where even if i dont have that much time, can still play the game how i want which makes the both pve and pvp more active and faster to participate on behalf of others too. (more for pvp as more people queuing = faster pops as faction balance is forced)
And also i think most of the people who actually farmed their money just made mages and either boosted or soloed dungeons/zg for it so… so much for active world XD
- It was a significant gold sink, the game already didn’t have many, except for the epic mount for example, etc.
Cool so now you can sink that money to gearing alts or buying flasks. Which is like also a good thing.
Now the “deeper level negatives”
- Loss of identity and meaning of specializations and classes
Very romanticizing idea of how “most” ppl play classic but i think its incorrect.
I think most identified with the class and not the spec. As most of the specs werent even viable to identify in classic because of buff/debuff limits and other limiting factors (like specs just straight out sucking in pve)
And also this
- Erosion of social foundations: a player is no longer known by his specialization (tank, healer or dps), but only as his class, which was the foundation for community-building, friendship, renown on the server, etc.
What. Yeah i remember the player name and if player was good or bad not the spec. Also if i had someone tanking well and later meeting that person as a dps/healer i tought there was a high chance of them also being able to use their brain and skill to also be good playing that other spec. This is not a hard game XD Also good person is a good person. Which is the real foundation for “community-building, friendship, renown on the server, etc.” Not the spec XD
- So loss of identification to your character because less unique, lower long-term involvement in the game
yes very unique druids and shamans and priests and paladins being mostly healers in raids because it was so much easier finding group compared to their other specs… also very unique to copy your spec from interwebs to match which dps spec of your dps class is best for which tier considering dmg output. Yes very rpg feelings yes.
- Fewer reasons to reroll, therefore fewer reasons to play in the long term
More reasons to reroll wth? Easier to play alts as you can do both pve and pvp or whatever the hell you want to do with the other spec slot. Comparing to making alt just for the sake of moneyfarming so you can keep respeccing your main to do more than 1 activity at time. You make 0 sense dude XD
- Encourages players to roll/need on all types of items, because after all, they have two specializations
Yes because i NEVER saw anyone rolling outside their current spec when i was in raid before dual spec? Depending on looting rules, but i really liked the sr system. And you can sr whatever the heck you want. You wanted to use your sr to OS? That is ok. Also if you mean ppl joining to raids as healer but rolling to melee gear (ex. palas and shamans) it is ok if its agreed before raid starts and everyone is ok with it. Not a real problem xd
- Which will then lead to an ostracization of certain hybrid classes (refusal or not wanting to play with them for fear of them needing all the items)
once again. Agree before raid how loot is districted. Not a real problem that doesnt exist already…
- Before you had to choose, be a pvp spec player, excel in one but not the other, well no now you can excel in all areas without consequences or price to pay
So you have problem with ppl enjoying more parts of game simultaneously which makes more participation in all areas which makes the game more active in every possible way? weird problem to have buddy. Also the original reason which drove me away. Not wanting to spend good chunk of my freetime farming money to enjoy both pve and pvp and ending up losing interest in both.
- Tanks and healers have fewer reasons to join groups in these roles, because they now have permanent access to dps spec
More reasons to join as tank or healer because they dont need to indentify as those specs just because the amount of work it takes to play multiple specs with 1 character. There i fixed it for you.
- Raid leaders will ask people to change spec before each boss or mob pack as needed, and/or force people who don’t want to play or maintain two specializations to do it anyway, under penalty of being lynched or refused future entry.
first real argument here. This one i agree. I hope that the dualspec comes with restriction to only access other spec in main cities. The very least closest inn but hopefully only in main cities/class trainers.
- Even for a simple group or dungeon, when a Druid will say that he is not a healer, he will be flamed because “he has two specs how come he refuses to heal”, etc.
Tbh there have always been idiots who think they can dictate how other should play and enjoy the game. Kinda like this thre… But you see it is up to you if you wanna ruin your day if someone demands those kinds of things or participate in the gameplay with those idiots. Or you can just find other players who dont care about that kind of stuff… There are those also. Not a real problem but a personal choice.
- Not to mention the fact that it will make raids and dungeons easier overall, because players now have access to another set of abilities
Same answer as before. Restrict spec changing to main cities. But this is second good point you make.
- The game is supposed to be an RPG (role-playing game), if everyone can do everything, there’s less need for outside help, less need to group with other players; it erodes the basic foundations of what an mmorpg is supposed to be
Kinda half a point. But forcing someone to participate in group activities because of spec “choice” is not a good gameplay mechanic in the end. And things that required groups before will require groups in the future so at same time this is kind of a moot point. Also most of time people group up in certain activities because its faster and smart. Not because they have to.
Like said before. Those are absolutely arguments and most of them valid ones while we are that but i opened them a bit more for you in case there was something that went over your head. Dont be blinded by your ego pal You are not as smart as you think.
TLDR: i hope classic andys get circle which stays the same and what they can run around over and over until the end of time but please let the rest of us change this game actually for the better.