No, the main difference is that AV is by design a PvEvP map for long slow games where it is by desing easy to defend and hard to attack. Korrak used to spawn after 2h. Everything in AV is designed to be slow and take time. So a pug can defend for long against a premade.
So if you have any interest in raking on the faction with a short queue, AV is not worth it. And on top of this, you can’t even premade at all.
You know that you could say the same thing about WSG right? It’s easier to defend your flag than it is to attack the enemy’s. Yet for whatever reason that doesn’t result in a Horde turtle meta with a 99% winrate.
Why should random ppl have completely opposite outcomes if the main difference is just that it takes a bit more time to end a bg?
The difference comes from objective differences in the battlefield like an Horde being able to reach the middle field on a 60% mount several seconds before an ally on a 100% mount with speed on boots.
Can you stop strawmanning? Private servers had a different version of AV depending on which you played and almost no1 had what we have now in classic especially since in classic we have different working mechanics like on-hit effects having an internal cd.
Straw Man is when you take someones argument, distort it and attack the distortion. I asked you a question. That can never be a Straw Man.
I will ask again:
On the last major private server Alliance was the bigger faction and they had long queue while horde had short queue.
What faction do you think dominated AV?
What faction do you think won the most in premade vs premade?
I can tell you the answer. AV used to be my endgame more or less. On both factions.
The answer is: Alliance.
You see, the outcome in AV is MAINLY caused by the REWARDS and the QUEUE system. Not map balance. In fact I would argue that as a whole, Alliance have the advantage if you have 2 teams fighting to win.
I already answered, private servers didn’t use the same iteration of AV and the class/item mechanics that worked were different. You might very well now stick to the argument and tell me how that huge gap in distances from middle field isn’t a major help for the horde.
I see you keep not freaking answering but only asking until the argument derails… fine.
AV in Vanilla played mostly on a patch that was completely different from this and had games lasting DAYS, not to mention that barely no1 knew about the backdoor exploit and maybe few horde knew they could bypass a bunker. Overall the BG was completely different and the presence of many elites gave it a complete different pace compared to now.
Aren’t you contradicting yourself here? A little bit ago you just said it would be easier to defend and stall on Alliance. Now Horde have an advantage in the begining.
But why doesn’t the same queue and reward system cause a 99% winrate in WSG pugs for Horde? Why didn’t the exact same system in vanilla lead to a 99% winrate for Alliance? All 3 BGs use more or less the same reward system and queues are longer for Horde in all 3. Yet for some reason this gives Horde superhuman focus and motivation in 1 of the 3 but not on the other 2. Concidentally the 2 that it doesn’t are almost symmetrical and the one that it does is completely asymmetrical.