Revenge. Eye for an Eye? They did wrong so you do worst. You are no better than the ones you criticize.
im trying to just have more fun and not invest to much emotions on in game drama but i mean⊠its a game its fun when its competetive, it gives u a cause Worth fighting for
Itâs ok, not going av anymore anyway and i have rank 10, that was my goal, so no problem for me. It was expected that people would go with the winning faction, thatâs why there is so much more Horde in classic.
poes law in effect
After exalting with both Priest and Rogue, and playing in AB/WSG premades (84% rank 9), I now fail to see or feel the fun aspect of PvP in BGs.
PUG vs Premade, shameful GY stompig or 4-1 best scenario.
PUG vs PUG could be fun, but there are games, where I am close to a stroke. So amazingly bad or selfish teammates. A reason to quit WoW.
Whatâs lest is the joy of gearing up my Rogue, and when decently geared, go hunting in lame opponents filling my KoS list.
I can only imagine the state if Alliance solo BG players.
Maybe that is the intention of Blizzard. PvE orientated game.
WhY aRe YoU sO tOxIc
We all know [Insertfactionhere] is superior
if you play with friends or just go premade vs premade. yeah some games sucks just like u say but i still enjoy the pvp overall
What kind of horde are you?
Then donât reply with unnecessary comments. Itâs almost not worth responding to your comment but Iâll do it anyways since youâve forgotten a few things.
Horde has:
*Windfury totem that only affects warriors and rogues (and itâs still rng if you get a proc or not)
*Totem/Disease cleansing totem which is helpful in ZG and maybe AQ, I donât know.
*Tremor totem which has its uses if youâre lucky with the timing since it ticks every 5 seconds or so. Most of the time, tremor fails to remove that as quickly as youâd like it to.
*Tranquil air totem which can help with threat reduction. (20% threat reduction)
*Orcs with a +5 axe skill which is handy if you have an axe as a weapon.
Alliance has:
*Blessing of Kings, a powerful buff that EVERY class benefits from.
*A healing class that literally cannot go oom. Oh and they are also plate wearers in pvp so good luck taking them down as quickly as you take down cloth priests.
*Lay on Hands and Blessing of Protection.
*Blessing of Salvation to help reduce threat which is a whooping 30% threat reduction, which everyone can benefit from since Blessings arenât restricted to party-only
*Blessing of Wisdom and Seal of Wisdom. How much mana do you actually get back throughout a fight? Itâs more than Mana Spring Totem thatâs for sure.
Blessing of Freedom and Bubble. Nuff said
*Human race with increased stealth detection that apparently allows them to see stealthed enemies up to 20 yards away
*Human race with +5 mace AND sword skill
*Fear Ward which just smashes Tremor out the window.
*Night elves Shadowmeld which allows warriors, priests and hunters to go invisible.
*Oh ye, you have TWO classes with magic dispells, whereas one of those(cough bubble babies) has access to poison and disease cleanse as well.
(Then thereâs the actual thing with queue times for AV, and the fact that alliance are still allowed to team up as more than 5 people)
Neither faction has any issues âfacerolling any of the pve contentâ. Itâs just fact that Alliance have an upper hand in both pve and pvp content (although since 90% of alliance mentality is âletâs afk and lose fastâ, I guess it evens out their advantage).
Oh look itâs that Charlatan guy whoâs a toxic troll. Iâm surprised to see you here, harassing people⊠as always⊠Iâm glad youâre finally confessing to us what type of person you are. Iâll politely ask you to read my response to the poster above and then you can be on your merry way getting help for that toxic behavior, it canât be healthy for you
Who? The toxic trolls on this forums? I highly doubt they are even playing the game
I take it that youâre a very honest person and in none of the 351 posts youâve made do you call a person you canât argue back at, or disagree, with a troll.
Because people actually still believe horde is the better race when it is in fact wrong to believe that. âHurr durr Will of the Forsaken is so brokenâ. Also horde has cooler races (who wants to be a human in a fantasy game?). Why were the majority of hardcore players on private servers alliance? Also, what were the queue times for AV on alliance side now again? Instant? maximum of 10, maaaybe 15 minutes? That should be enough to not complain but still alliance complains and blames horde or unbalanced factions. Yes factions are unbalanced, in favor of Alliance. Is it actually possible that Horde just plays pvp like youâre supposed to while Alliance are such pacifists and think that by not retaliating, theyâll let you go?
You playing stupid? Horde has it easier becase they have straight line of attack from ib and have fast and sage acces to sf. Alliance have to go all around the center to get to ib and horde can always intercept ally attemp to get sf.
I will try to simplify if there are challenged readers: horde have faster and safer routes to supply reinforcement in the center of the map.
If someone feels he is even more challenged reader: Shorter attack routes = closer to battleground = advantage. And that is multiplied by 2x GY. Because of these two things âproximityâ evens at ally gy.
That was my best attempt, I canât make more than that and it is already pointless
If you reached til here and itâs not already clear. Iâm calling you stupid and will be disappointed if I donât get forum break
[Orcish] : kek
One of my guildies has done over 20 AVs and still cannot get the wand for the first victory in AVâŠ
My warrior was the super lucky one who managed to win 2 times out of 8 attempts
What is that guy on that says that the Lemmings Union (aka Alliance) is superior in PvP?
Have you seen the racials of the 3 favorite Horde races?
Most PvP oriented players will gravitate to the horde for racials and the looks of the faction that historically had the upper hand in PvP, creating a self fulfilling prophesy.
There is already a precedent of more Horde victories in the Retail AV so what happens if you put the same playerbase with better PvP racials and more map favor via starting locations and backdoors?
https://youtu.be/PGULyZjdJdE
Some of the most idiotic crap Iâve ever read. Kudos, you should get a prize for that. Itâs not something just anyone can pull off.
As for SF, it takes 5 minutes to cap it, which means the initial fight is long over by then. So that part is irrelevant. The side that wins the first fights ends up obtaining that flag, no side is guaranteed to get it. If anyone goes straight for that flag, it also means they miss the initial clash beneath as well, so thereâs a cost for assaulting it before winning the first fight too. And assault does not mean cap.
Secondly, are you saying players (which includes yourself since you seem to think so) are so dumb they get lost like itâs a MAZE when trying to get past Balindaâs bunker after they ress at SH gy? Pure distance-wise, SH gyâs spawn node (calling it that to make it as clear as possible for you), is closer than IB gyâs spawn node, to that first clash, BECAUSE Balindaâs bunker is where the first fight occurs when both sides runs at max speed.
If the first clash doesnât happen at SHB that is, where Alliance got archers to aid them.
i didnât say that, but the guy asked me to name the advantages and disadvantages.
horde wins because alliance are defeatists who go afk/fishing after their first wipe.
You make a post full of minor disadvantages and think that the sum of that is equal to 1 or even 2 major advantages for Horde, than another guy explains point by point why you are wrong and you still think that Alliance has map advantage overall.
Ofcourse there are more factors to account other than map problems, but a change in map would help to balance out things.
If not why there isnât dominance of Horde in AB and WSG on pug vs pug?
To the guy that thinks that having a battle in front of enemy gy is a disavantage, when you are in a soccer game, is bad to have your team pressuring the opposingâs team goal spot?
Someone marked my post as an inappropriate. Is that because of âf word referring to a degree of difficultyâ? Like saying fâŠg awesome for example.
So sensitive kitten.
âIâm not saying the map isnât the problem but Iâm saying that the map isnât the problem.â
I still considerer it a good argument. Let me explain, i do understand that is easier to win a battle if it is drawn in front of your graveyard where your team can respawn, but the problem is that you are already fighting with your back against a wall, if you loose that fight, you loose the game, itâs a instant win button for Horde.
You just have to win the battle in SH GY and the game is won and Alliance wonât ever pass icw choke again for the rest of the game, or until SP GY is capped.
So we have a minor advantage to do a battle in our GY but you have a major advantage because if you win and cap the GY, you win the game. Who is in better position?
We are on defense from the start and you are on attack.
And thatâs our best bet, because if we donât defend SH GY, we loose even faster and worst.
Itâs like the begin of a soccer game is not at the center of the field but itâs already with one equip attacking the goal spot. Sure defending team has more chances of stopping the attack, because they are all there defending and the other team still has goal keeper at least on his goal, but the attack team is the only one that can score and win the match.
Let me say just one more thing, consider Alliance position, how many battles do we have to win till we win the match?
We have to win the first battle at SH GY or we loose, but consider that we win. Than we go and cap SF GY or IB GY, and another battle starts and we have to win or we loose because we donât have enough to defend new capped GY and SH GY at the same time.
Letâs suppose that we win again, and we defend SF GY or IB GY, we have to cap towers or rush to FW GY or Hut, and another battle happens that we still have to winâŠ
You guys win 1 battle and itâs game over!
Youâre finally starting to see the bigger picture. Congratulations.
Still not all the way there yet though.
First, it is a disadvantage for Horde to fight on the Alliance side of the map in the first clash. As you admitted yourself. Youâre just stubborn and want to say itâs a âhuge advantageâ to cap the GY now that youâve finally admitted itâs not actually an advantage for Horde to fight there.
But yes, your point, as I mentioned several posts ago, is this:
So yes, Horde has an easier time to snowball because they just need to wipe Alliance once to get SH gy (and then deal with the waves of players ressing which is easier than the first clash, before managing to assault the SH gy flag) while the Alliance needs to wipe the Horde twice in order to assault IB gy (and after those two wipes itâs just a matter of dealing with the waves of ressers, before assaulting IB gy).
But past that, the map becomes more equal again, where IB gy is a choke point to prevent Horde from going north, although itâs around 3 times as wide as the IWB choke point. However, both IWB choke point and IB gy choke point has a âhillâ to jump up on to the side where itâs possible to jump down from.
Meanwhile, itâs easier for Alliance to burn the first two towers than it is for Horde to burn the first two bunkers, because the Horde needs to split up a lot to hold them while the Alliance have 'em closer to the IB gy choke point, which makes the response time faster in case a tower almost gets recapped.
Which also means itâs easier for Horde to recap the towers than it is for Alliance to recap the bunkers, but thatâs only if Horde can actually push back the Alliance.
Also, itâs easier for a single stealther to spam assaults on the base towers in the Horde side of the map than it is for a single stealther to do it on the Alliance side, due to NPC placements and distance from flag to flag, which means a single Alliance can defend against the stealther more easily than a single Horde can defend against the stealther.
The NPC density is different in the Horde base than it is in the Alliance base as well. Which makes the Alliance base easier to defend than the Horde base, since the Horde base doesnât have as many NPCs engaging combat when people try to def there, due to the lower NPC density.
Meanwhile, the Alliance cave is, distance-wise, pretty much (not exactly, but close enough) as close to SP gy as the Horde cave is to IB gy, however the Alliance path provides an advantage for the Alliance since there are 2 points where you can assault from. One is a jump down via the mine entrance, which leads you behind the SP gy flag, while the other is above the spawn node of the GY, which is an advantage to ranged DPS and healers on the Alliance side.
Now, the crux of the problem. The real problem is looking at EVERYTHING ELSE other than the REAL thing that matters. Which is the collective PvP âabilityâ as a whole. Itâs the PvP fights themselves that determines who wins the BG. Nothing more. Nothing less. Simply that.
So look instead at what makes the PvP fights go differently, and why Alliance struggles in this. Once Alliance starts winning the fights, then youâll see the win percentage improve.
Would be easier to get people to cooperate if they would just remove the xrealm matchmaking though. It also helps the desire to win if you recognize your opponents and/or teammates over and over and over again. Rivalries and mutual respect matters.
Mate, it is not one fight. I die and rez multiple times at SH battles. If Alliance defend SH with more than 20 people, we canât take it. Well we could, if Horde players wasnât afraid to die and all charge in (with 3-4 healers). But in pug games, thatâs not the case.
So, you consider multiple fights at SH GY, as one fight, but if you have to fight more than once (1 outside SH bunker and 2 under or at IB gy), you count it as more fights for Alliance to win IB gy?
Yes there is the IW chokepoint. I personally guard it with my Rogue, so we donât chase Alliance all over the map. The thing is, that the largest number of Alliance trying to break it, in the last games, was 5. Where are the rest 35? Definitely not at SP.
Thatâs the main problem, I believe. After first fights, there are no Alliance teams (20+) to accomplish something. They disappear. I see them in the mine, at harpies, some in Dun Baldar doing nothing, some at SP, at your cave (I guess). On the other hand, when I open the map, Horde players are at 3 points maximum. North pushing SP, SH gy and bunker and few at base recapturing towers. I see maybe 1 or 2 possible AFKers and another 1 or 2 people doing quests.
I do not claim, that there isnât an issue with AV. Something is obviously wrong. I just donât agree with some of the reasons mentioned in these threads. I donât agree with:
-Horde reaching SF first or being at Balinda as an advantage
- IW chokepoint being impossible to pass while Tower Point being easy to pass (when Alliance hold IB gy)
- SP gy distance from SH being the reason that Alliance lose every battle on the road SH-SP
And I strongly disagree, that Horde base is in any way hardest to be destroyed than Alliance base. The amount of NPCs and the way they agro us, by itself makes it a very hard task.
What could be done practically, except for fixing the backdoor and maybe moving Horde base south?