it is simple really. Horde like to drag a game out to at least 60 minutes so that they get a solid 3k honor/hour. They dont understand simple game mechanics such as the honor decay. They also like to call the whole spam recalling suicide tactic ‘pvp’ and when you try to explain to them that recalling over and over as a mage while only getting 1 arcane explosion off each time unitil the point where you have 24 deaths is far from pvp, you will get washed away with negative reactions because blizzard managed to reduce the overal playerbase to a 80/20 horde/alliance ratio by introducing changes (in their #nochanges concept game) which all favor the horde, hence alliance quitting the game.
Can we just remove recall or put an hour CD on it or something. It’s such a negative tactic, and benefits horde more because their AV groups are like 10-15 Vurtne clone mages who just recall and aoe spam.
Horde have to wait 1h queues because this faction heavily overpowered in pvp, that’s why even if alliance try hard they mostly loose anyway but with time wasted, so they just fastening things.
Thats all sadly
Its as if most of Alliance players forget the one and simplest reason. We want to win a “War”. Its a fantasy war game. You have to kill enemies, win battles and dominate the world.
Personally, I prefer to get zero honor and win a BG, than being No1 in killing blows and even risk a defeat.
Ive been guarding nodes in AB (in epic gear) for the whole duration of AB games, while green geared warriors were fighting in the middle. The more players with that selfish attitude, in one side, the worst results they will have.
Hmm so in 40vs40 noone using fears, charges, intercepts, cheapshots and so on, is this abilities disabled in mass fights?
Oh wait, disabled only for alliance
If AV is pve bg, wsg is what, player versus flag bg?
Is there any smart undeads on forums
Okey, what about all the gnomes breaking freezes, dwarfs breaking blinds and immune to posions, humans detecting stealthers trying to go north. And all of those pesky nelf hunters sitting in shadowmeld ready too kill you in a moment.
All of these are just as effective in a 40v40 match as Wotf, hardiness.
Will of the forsaken: Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec.
Hardiness: Chance to resist Stun effects increased by an additional 25%.
Stoneform: While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec.
Escape Artist: Escape the effects of any immobilization or movement speed reduction effect.
Perception: Dramatically increases stealth detection for 20 sec.
Shadowmeld: Standstill stealth.
Frankly, for 40v40. I’d say alliance racials are stronger than horde… But ey! up to the beholder eh?