Why is Blizzard intentionally griefing random players in BGs?

Because you still try to play these bgs?Imagine if all solo players will q only AV, imagine all these tears on scrub premade eyes.

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Blaming Blizzard for what the community is responsible for.

Best joke of the day.

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Blizzard has implemented the rewards for winning/losing BGs.
So yes, I blame them for that.

They don’t get that instead of one game being ruined it would be two or more.

All it takes is 5 people all popping consumes and being organised to win a WSG. Nothing will change. People will still get absolutely stomped. Then they will ask for queueing with friends to be removed.

There is an easy solution for all these people, but they refuse to explore it (group up with a few people)

I’ve tried so hard to be kind and understanding, I really have. I get accused of being a premader who wants easy wins (I’m not, I queue premade with my guildies maybe once a month, otherwise I duo queue with a friend), but I don’t. I’ve been insulted for no reason just for having a differing opinion.
I just want to keep the social aspect of classic in tact before it gets turned into the souless, empty shell that retail pvp is.

I’m just not going to reply to these threads anymore, it’s a shame that it takes up the majority of spots on the forum though.

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It was like 80% three weeks before, now it less Horde dominant. Maybe you didn’t play lately?

no idea man

Correct.
People will find another reason to cry if blizzard were to remove the ability to queue WSG/AB with a full group.
Also i find it hard to believe, that every BG contains a premade group. I played on Lights hope and that wasnt even the case there.
Also also noone cried about premades back on private servers. This goes to show that the retail crowd is too soft.

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Seems some of us actually know what we are talking about the Doesn’t it, rather than being someone that pretends they played vanilla and pretends they know how things were in vanilla. Fact is, all these premades (which was nowhere near this percentage in vanilla) is ruining pvp, the fact that in wsg everyone just stays as ghost is anti pvp. But with little choice. It’s funny how none of u actually want to play vs another organised team because you really do suck. Abit like how a bunch of lads out together are mouthy as hell, but alone they are little pussies.

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Not 95%
U remember bad things only.
Was more like 60-70%.
I can tell you this cuz I remember i got wsg exalted before i got my r10 on my shaman.
So it was like pretty close to same my win/lose ratio.
One more thing.
Premades back then and today premades are not same. Back then like 20-30 % of them was on some kind of voice com. Today 100% are.
So no, this is not vanila like exp, it is close but not vanilla like :slight_smile:

It already is though. There never was any need for the totally un-vanilla-like Xbg, which NEVER was implemented in vanilla in the first place.
All we do now is fight faceless, reputationless toons we will very likely never encounter again and are not worth remembering. This opposed to vanilla, where you had True enemies, and true friends on your server you enjoyed being mathed with, even in Pugs.

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Then you are as dumb as the next one.

You loose, you get next to nothing.
You win, you get everything.

Or do you want everyone to get equal reward, so snowflakes like you can be happy with your rainbows and butterflies?

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It’s truly a shame that they went with their retail matchmaking system indeed. The servers, being much larger than in vanilla, would on their own support a better flow of players queuing without the need for xrealm. On the few servers where it wouldn’t be possible to pvp because one faction left, it would serve as a natural balancing mechanism for people to roll to that server’s small faction over time as people get tired of their own server having too many as well and so on.

But there is still one fundamental difference between retail and Classic, which is closer to Vanilla’s social design in PvP. And that is the ability to avoid getting randomly matchmade with strangers on your own team.

As you said yourself, it’s damaging to be randomly matchmade with people you’ll never remember or care even the slightest about which makes you not care about your own behavior as well, and this is an effect applied to pretty much everyone so you end up seeing more toxic outbursts as a result of it. In other words, it makes it too anonymous with this gigantic xrealm matchmaking pool.

Which is why the ability to premade is the final line separating the asocial aRPG called retail in BGs, compared to Classic.

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wow what a difference
 ‘sarcasm’

My last 3 days in AV (just before AB release) was about 60-40. And not by luck. I noticed Alliance has changed their tactics. Iceblood Graveyard being held, base defenders, and the most important, when the difference in numbers, gear or healers was big, they moved faster south. Unlike before, when 30 Allies were sitting still in IB graveyard, not even try to take Tower Point.
So, if my estimations are correct, going from 80-20 to 60-40, is a huge improvement.

I don’t know where you are getting these stats
 The win to loss ratio is still way beyond fair and it says heaps about blizzards intention. They listen when horde complain. I’ve been in av all week for 300k honor. I’ve won 2 AVs in that time. There’s clearly an issue and they don’t care about it. Horde don’t seem to complain about AV unless they lose.

Always start with worthless lies that you have no chance to back up at any given time.
Did you pull this out of your behind too?

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 Where are any of you getting your win ratio stats from? Yeah, thought so. Most is just basing it off of their own experiences, some asking around their social networks too, and then extrapolating it to somehow mean server statistics for no real reason.

And of course, let’s not forget the hyperboles.

Plenty of recent stats all over reddit - cant seem to link it. People posting their recorded game statistics, i’ve included mine.

93 Games this week. 91 Losses.

Ok, even assuming there aren’t any liars there trying to corrupt the “data”, the method of collecting the data is wrong on its own.

What you end up with is an unknown amount of people posting overlapping data, with individual differences in bad luck streaks, so you’ll get X amount of people with, let’s say 90% lose ratio, while others who played at the same time but didn’t end up in as many of the same games could get a 50% lose ratio.

You can’t use that to infer server statistics.

(Just to clarify, there’s always more than 1 instance of each BG running at the same time. Because of the huge xrealm matchmaking pool. So while you spend your time in 1 AV, there are many more AVs being played at the same time, as well as many more ABs and WSGs.)

No, I want to play Randoms vs Randoms and Premades vs Premades.
That way, the rewards actually makes sense.

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