The only negative I can think of is an increase of leeching bots. The problem already exists.
I can’t see any other negatives.
The only negative I can think of is an increase of leeching bots. The problem already exists.
I can’t see any other negatives.
You mean because they dont affect you?
Please do enlighten
Fine. Here:
So your saying the only new negative will be that the puggers will earn more honour than the premade players?
You mean like the opposite it is now? What your saying will be unfair to you is currently unfair to us. A middle ground could be to reduce honour gained in solo queue so that it matches the rate that premade vs premade gets.
There have not been any change to the WSG/AB queue system in question. It’s an authentic and historical accurate recreation of the Vanilla queue system. No one is exploiting the or circumventing any limitation in the system. It’s working as intended and designed. What people ask for with a separate queue for solo players have never existed in this game.
Pointing to other unrelated changes or opinions or player behaviours will not change this fact.
The queue system is the same, player behaviour is not, therefor a system change to promote the authentic experience is a needed change.
No, we can not change the authentic gameplay systems to fit some arbitrary memory of player behaviours.
No. Try actually reading what I’m saying for once.
It isn’t unfair to me, nor is it unfair to you. You can join a premade, you can play as a team and you can play with friends. It isn’t my fault, nor anybody else’s, that you simply dont want to.
A middle ground would be to completely remove all honor and reputation gained in the solo queue, and then leave the current queue as it is now.
That would mean that if you want rewards, you have to play properly. If you want to play for fun, you have to play solo.
I’d still be against them both though. Want to know why? Because that isn’t part of the Classic experience.
You play the same way everybody else does, instead of demanding that the game gets changed to suit how you want to play.
You consider stomping pugs the proper way to play do you? Just like how blizzard have to hide the opposite faction leader board at the start of matches because you leave if you see its another premade? That’s the proper way to play is it? Also that’s another new change this this authentic experience.
“we’re all against changes and the catastrophic consequence that follow”
The problem with premades exists because of the change that crossrealm bgs were introduced much earlier than in vanilla. You have servers or factions on servers that cannot form a premade due to lack of players or lack of players that are interested in PvP or at least it takes much more time to form one or you just don’t have the required gear/rank. So when they introduced cross realm BGs in Vanilla they obviously had the same problem with premades (see below) and at least tried to do something against it. So if you want #nochanges you should maybe combine crossrealm BGs with a proper queuing system. As the text below says this will also not guarantee that you do not play against premades.
But somehow I don’t face as many premades as others claim. Moreover, you do not win most of the time, but at least can hold 1-2 bases in AB. People already adapted to premades, so it is not so much of a gankfest now. There are so many bad premades which only win, because people already give up when they see 10+ players of the same realm. Even if the premades would play with T0 and Rank 1 people would not even try sometimes. Sometimes you can even win against premades.
Nonetheless it’s just wasted time, if you face a premade where you just wait 8 minutes as a ghost. At least for me that is not happening frequently. But if this is happening for others more frequently, I still would rather adapt the queuing system than prefer that so many players stop playing classic. I prefer others playing and enjoying the game as well instead of always insulting others that they are “crybabies” or they should “go to retail” (as if retail would be comparable to classic. It is a completely different game).
In the end this is just a game, but for some players this seems to be much more than just a game. Generally, I don’t understand how some people can get so emotional here on the forums and insulting others. Stop taking this so serious.
https://blue.mmo-champion.com/topic/66090-with-xrealm-bgs-why-are-pugs-still-vs-teams/
“The next planned content patch will contain a matching system for the battlegrounds that will attempt to pair up groups based on various factors, including organization. We fully expect it to help in the majority of games, but your opposition is not always guaranteed. I do think with the changes to the honor system the entire process will become a bit less stressful as far as winning/losing and the factors that contribute.”
There’s nothing wrong with my memory, there were premades in vanilla. But not like this, not where your lucky to face off against one pug in a day of playing battlegrounds. It’s not healthy for the game.
“The next planned content patch will contain a matching system for the battlegrounds that will attempt to pair up groups based on various factors, including organization. We fully expect it to help in the majority of games, but your opposition is not always guaranteed. I do think with the changes to the honor system the entire process will become a bit less stressful as far as winning/losing and the factors that contribute.”
Sounds wonderful!
Exactly. A change gave us consequences. Layering was also a consequence of server caps being way higher than Vanilla.
Hate to burst your bubble, but you should actually read the thing you’re linking more carefully. Here:
“2006/10/01 07:34:24 PM”
Looks a bit old, doesn’t it?
And yes, you do face a lot of bad and casual premades. You’re more likely to face the good and tryhard premades from Wednesday-Sunday, while they’re reaching their designated honor cap.
Monday and Tuesday usually just has the casual premades trying to catch up.
Yes ofc this is old. Because it is a bluepost regarding vanilla. Which means that they had the same problem in vanilla, when introducing crossrealm BGs. That’s exactly the point, why I linked this here. But during vanilla they also wanted to do something against it. So #nochanges would mean:
a) no crossrealm BGs, not such a big problem with premades on at least some servers
b) crossrealms BGs, proper queuing system
Now two systems from vanilla are mixed together and that doesn’t work so well.
Not quite, nochanges means don’t change the game from Vanilla, that also includes adding things that Blizzard originally wanted to add. Which is why we also don’t have Northrend, Outlands and Karazhan; all things intended for Vanilla.
By linking that old comment, you’re just giving people false hope, like poor Monkman there.
See. Now when he sees the 2006 flag, he’s going to feel like a child that’s just learned that Santa isn’t real.
Premades are also more active now because we have the updated versions of the honor gear, making it BiS.
Again; changes. They’re bad. That’s what I’ve been saying.
Edit: Sorry Holtzt. I can see you typing but I should really go to bed. I’ll respond later.
I hope he isn’t sad, because of a change not happening in a computer game.
Ok so we had lots of changes that influenced the game in a bad way for lots of players. And instead of making one change, so the game is more enjoyable for them, you prefer just to keep the changes that influenced the game in a bad way. As always in life you will have to find a compromise, which the current state isn’t.
Honestly, I don’t think that anyone is interested in stomping PUGs. That is just happening, because there are people who are feeling great, if they are wearing good gear in a computer game and this is currently the best way to reach that goal. So after the change they can either play against premades if they prefer the challenge or play in pugs without stress. And as the quote said it wouldn’t be possible to make a system where you never face premades.
And as it was said, premades do face other premades as well anyway. Then they would just face premades more often. I mean those games are also very short. So they are not much different from games against PUGs. I recently joined a game in AB where I was the only random player, so it was premade vs premade (and me). They had one fight a BS. Alliance lost the fight and just went AFK at the entrance. The horde players ran to the alliance entrance and fed the alliance players with HKs, so everyone gets enough honor. Honestly, this cannot be fun for 10+ hours a day.
I am sad :(, but its good to see it was a problem they addressed back in the day, hopefully they will again.
So you are blaming Blizzard for a communty created event?
Thats big.
This blue post was made in October 2006 after the last Vanilla content patch so they are talking about 2.0 TBC prepatch. They made many changes to the gameplay systems in 2.0 but that’s not Vanilla.
Classic is a recreation of Vanilla and not TBC…
What people ask for with a separate solo queue have never existed to this day.
It doesn’t matter that the bluepost was made at the end of vanilla. During vanilla crossrealm bgs were introduced at the end instead of at the beginning as it is the case now.
Classic is not a recreaton of vanilla. It is not even close to a recreation of vanilla. So many changes have been made that just caused the problems we are facing now. So arguing with “recreation of vanilla” and “have never existed during vanilla” isn’t really valid in this discussion.
Ofc I understand the concerns that further problems will be created by introducing seperate queues, so I dont think that seperate queues would be the correct solution. So the solution from the bluepost from 2006 doesn’t sound too bad to me.