Баффы
Elise, Badlands Savior
- Old: Battlecry: If your deck has no duplicates, summon 4/4 copies of 4 random minions in your deck.
- New: Battlecry: If your deck has no duplicates, summon 5/5 copies of 4 random minions in your deck.
Pip the Potent
- Old: [4 Mana] 3/5
- New: [3 Mana] 3/3
Invasive Shadeleaf
- Old: Deal 8 damage to an enemy minion. Save any excess in a 1-Cost Bottle.
- New: Deal 10 damage to an enemy minion. Save any excess in a 1-Cost Bottle.
Ra-den
- Old: Deathrattle: Summon each other minion you’ve played this game that didn’t start in your deck.
- New: Taunt. Deathrattle: Summon each other minion you’ve played this game that didn’t start in your deck.
Dev Comment: Priest hasn’t been able to find its footing in the Badlands, so we’re adjusting a few cards in it—including three Legendary minions. The challenge with Priest was that we wanted to improve the new archetypes without just buffing Control Priest, which is currently on a razor’s edge. Ra-den is not directly tied to one of the Showdown in the Badlands archetypes, but it’s a cool card that never landed so we wanted to give it a boost, too.
The Azerite Scorpion (the Rogue Excavate Treasure)
- Old: Battlecry: Get 4 random spells. If you’ve Excavated 8 times, they cost (0).
- New: Battlecry: Get 4 random spells. They cost (1) less for each time you’ve Excavated this game (but not less than 1).
Velarok Windblade
- Old: While this is in your hand, play three cards from other classes to reveal Velarok’s true form!
- New: While this is in your hand, play a card from another class to reveal Velarok’s true form!
Shell Game
- Old: [3 Mana]
- New: [2 Mana]
Dev Comment: Rogue hasn’t had success with the new Excavate and Burgle cards, and we see players excited to try this archetype. The challenge with Scorpion is that we don’t want the spells to just become fuel for Draka and Sinstone Graveyard. This change makes the card smoother to play throughout the game, but the 1-mana limit should prevent it from just becoming a Miracle pop-off generator.
Barrel of Sludge (Spell generated by several cards-mostly in Warlock)
- Old: [2 Mana] When this is played, discarded, or destroyed, deal 3 damage to the lowest Health enemy.
- New: [3 Mana] When this is played, discarded, or destroyed, deal 4 damage to the lowest Health enemy.
Furnace Fuel
- Old: [4 Mana]
- New: [3 Mana]
Pop’gar the Putrid
- Old: Your Fel spells cost (1) less and have Lifesteal.
- New: Your Fel spells cost (2) less and have Lifesteal.
Dev Comment: Sludge Warlock is a cool deck that hasn’t landed. We didn’t think there was a good way to make the deck performant without changing the Sludges themselves, but we didn’t want to push them too far and turn this into an OTK deck. This change makes them more potent when you dispose of them without making them too strong as played (but the Pop’gar adjustment means the Sludges still cost 1 with it out).
Maw and Paw
Climactic Necrotic Explosion
- Old: Lifesteal. Deal 5 damage. Summon 2 1/1 Souls. (Randomly improved by Corpses you’ve spent).
- New: Lifesteal. Deal 6 damage. Summon 3 2/2 Souls. (Randomly improved by Corpses you’ve spent).
Corpse Bride
- Old: Battlecry: Spend up to 8 Corpses. Summon a Risen Groom with stats equal to the amount spent.
- New: Battlecry: Spend up to 10 Corpses to summon a Risen Groom with Taunt and that much Attack and Health.
Dev Comment: Maw and Paw is a cool card that has gotten a lot of attention. Some players have suggested that one of its rune requirements be removed, but its effect implies both runes so we’d rather just make this card stronger—one attack can do a lot with a minion this sticky. Speaking of multiple runes, Climactic Necrotic Explosion has not worked as enough of a Rainbow payoff. The card already does a lot, so we wanted to just make those effects hit a little harder. Some players have asked about having CNE spend all your corpses first, but we don’t like how that would completely change the texture of the deck. Instead, we’re making Corpse Bride a more exciting and safer big Corpse spender.
Khaz’goroth
Slagmaw the Slumbering
- Old: Dormant for 8 turns. (Excavate to awaken 2 turns sooner!)
- New: Dormant for 6 turns. (Excavate to awaken 2 turns sooner!)
Dev Comment: Khaz’goroth is one of the weaker Titans right now, and we think the type of decks that run it could use a little more power, but we didn’t want to push it so far that it would go into more aggressive Warrior decks. Slagmaw is just weak right now, so we’re setting its alarm clock a little earlier.
Horseshoe Slinger
- Old: [3 Mana] 2/2
- New: [2 Mana] 1/1
Dev Comment: This change should improve not just this card directly, but also any cards that generate Quickdraw cards.