So…
This is tunning vers. + your current MMR system!
WHOLE BLIZZARD FANS…DESERVE…THE GAME BE MOST EPIC GAME EVER MADE IN GAMEIBG HISTORY AND THIS GENRE!
“SMASH WHOLE COMPETITIONE”!
“WHO WANT THAT?!”…
“I CANT HEAR YOU”…
“I WANT SHOUT LOAD”…
I would gave you many and a lot improved and smart different ideas,mechanics,rules,new modes,new quests…
1st:…
New Match Macking stric requiment mechanics:
Players would not be matched by devisions ,only by Rank ( Bronze,Silver,Gold,Diamond,Platium,Mater,Grand Mater)! Why?! I would explain detaily with factors,reasons (too late down n my topic).
Rankeds only show or info what is place at player (or to where player climb up)!
With like new " Survival lvls",they would be 5 !
They would looks like now current heroe lvl and account lvl.
How would work explainations:
Depence from player KDA % ratio(Kiil ,Assist,Deaths) would calulated his % after game end or be transffered into these new “Survival lvls”
With this cheme table:
1 lvl 0- 20 death % ratio ( 0- 3 deaths)
2th 20-4 D % ratio ( 3-6 deaths)
3th 40-60 D % ratio( 6-9 dearhs)
4th 60-80 D = rario( 9-11 deaths)
5th 80- 100 D % ratio ( 11 - over 15 deaths)
After game end this new system calulated system program ,caluclate death % ratio and would be trasffered into this temporary " Survival lvl".You must created 2 versions ,one is Main is only in Ranked other is temporary is only in Unranked!
System would colect all temporary Survival lvls to until play only in Unranked 3 days ingame time ( 72 hours).Thats are so many games.Of course depence a lot from player.
This would personaly calculated per player account.
WELL EXPLAINED INFO ABOUT 10 PLACEMENT GAME WHEN START NEW SEASON:
Blizzrd team…to now you miss to explain at whole playerbase how many won games required we safe our own achieve league,devisione
That was your big mistake to explain at everyone players that,espectacly new players.
You must add pop up window when be pointed with game mouse,
Info to be well,clearly,detailed explanations,how many games need to won games to safe our last own achieve from last season.
For an axample 5 won games to safe our own last achieve league or decisione and for an axample if player 10 won games ,how further will win extra points or one more add devisione.
Please do it! Players not need to.search this info in network!!
NEW ENCOURAGE STRICT RULE CLASS PLAY OR LIKE COMPLATE QUEST IN RANKED ANS UNRANKED:
Worn on count played times per every class 20 % each played with strict requiment rule or to be lile quests ! Than not mean players would be limited to pick 1 heroes per class during draft phase!!
In this 72 h or 30 games strict rule in Unranked and 168 h or 100 games in Ranked if player complete this requiment would be rewarded with “+ 5 won games”. THIS NEW RULE OR QUEST WOULD BE VALID ONLY WHEN 168 h end in Ranked and Unranked!.AND NOT VALID PLAYERS WOULD BE MATCHED + " SURVIVAL LVLS" + HIS OWN ACHIEVE LEAGUE"!!!
Work on show info in personal account ,players check how many times, % is played every class!.
If player decide dont follow this rule ,then wouldnt be rewarded with these " +5 won games"!
Whole idea is clue a lot with " Survival lvls" to preven players stack this " 1st Survival lvl" and to me matched only with such “exploid,cheated” players. And would encorage a alot playe all classes and to earn extra won games! And would.prevent play to play heroes wich are high survival like Abathur,Lili,Nova,Chromie all supports. And this new encourage rule would ,encourage players to learn all heroes very well. To now playerbase think some heroes had high win rate a chance or can “carry”.
And this mean offeset players wich decide to play mostly with many heroes from one same class ,cross check with players wich decide to complete this reward rule or quest ,to play balanced class heroes. Or that mean both sides or be balanced. To now players decide to play mostly one same heroes from one same class and that cause somtime unbalanced win rate!.
So?!
Work on new count timer only for Ranked Hl and Tl would be sapated timers!. And work on same count timer for Unranked
After 3 days( 72h ingame timeplayed) calculated system will calculated all Survival lvls depence how many lvls is achieve one player.
Like that :if player had more for an axample 2 lvl ,system totall would be 2lvl or 1lvl or 3lvl or 4 lvl or 5 lvl .
After so many games will start real matching with same lvl in Ranked BUT created strict requiment for Ranked to be unlocled ,until players complete 72 h playtime only in Unranked !! But limit Ranked play for 168 h,after time is complete it,RANKED IS LOCKED for this stric requiment 72h played in only Unraked!!
System would search same lvl. You can created second versione search /Matching system . Depence from queue timer max be 3 mins. If system cant find players with this “Survival lvls” …system would info players queue times is off and work on tick box wich be pop up window displayed and ask players this : " Timer is off,do you like continue system search 1 lvl “Survival lvl down?!, " There is our different modes :” TL,HL,QM,Unranked if not want wait long time" .Depence of course from personaly " Survival lvl".
Players would be NOT searched/matched by 5 devsiones,Like this current version They will be matched too late when be total calculated " Survival lvl" and with by depence achieve Rank(Bronze,Silver,Gold,Diamond,Platuim)
Abour Master and Grand Master leagues would be same(players will increase his places by this new MM mechanics!
That why suggest new earned increased Personaly Ranked Point system ,depence from achieve these 20 achievements!:
Wich be rewarded with increased Ranked Points by importance!
Cheme Table:
1st :From Bronze max for MVP would be 300 start be lower "-1 " per every from these 20 achievements. I would I rank in importance:
1st :MVP achievement: max 300 ranked points
2 .Main healer 299 R.P.
Soak :298 R.P
3.Hight assists numbers: 297 R.P.
4.Hight streack kills: 296 R.P.
5.This achievement wich heal to survive any heroe( i dont know what is axact name):295 R.P.
6.Hight XP : 294 R.P.
7.Escape artist : 293 R.P.
8.Hight numbers get objectives: 292 R.P.
all rest 12 achievements i dont know what are!
To 8 achievement are much more important than all rest.
After that with this cheme table points would be decreased per “-10” points Silver,Gold,Diamond,Platium,Master, Grand Master.
Whole idea to be increased points to offset 1 lose game. Or that mean
In Bronze league players.must offset 1 lose games with 2 won games and so …on so…on
Silver 3 win games agains 1 lose game
4 win vs 1 lose game - Silver
5 win games vs 1.lose game - Gold
6 win games vs 1 lose game in Diamond
7 wins games vs 1 lose game in Platuim
8 wins games vs 1 lose game in Master
9 wins games vs 1 lose game in Grand Master
200 points for 1 lose game
Every devisione are with 1000 ranked points.
Only with this way we can offest loses game and terrible players,luck situacions, this closest 50 % win rate,depence drafts,choosen talent builds,real life factors,perosnal human qualityes,emotions and so on …so on…
So about this huge controversial discussion to be full reser whole system or not…
I can suggest 2 solutions:
With strict requiments:
Allow players freedom again ,if player hate or dislike to be full reset his current rank (from old system).
Then make out/ encourage them to enter in Ranked PTR a least 1 month and low % games in QM and vs AI!
And work on or paiting new amazing skin models 1 each per class or heroe,to looks like " King of HoTS" for everyone players wich will enter in PTR and new mounth model (of course should be define his model to looks.like impresive,amaizing)
If player want to be reset his ranked system… would rewareded in life servers with same model skin + new model mouth + booster xp + 2000 shards!
Of course you must work on count log on timer. PTR test time will be 3 moths!
So…explanations why this current MM not work perfect…
Whole idea for these “Survival lvls” , Increased ranked points is …
Like in our real life sports players must first training long time until go tournaments or in game players would correct his personal " Survival lvls" because players cant play with one same way in every game. Reasons are: human qualityes,feels,emotions,real.life stuffs,how fast one player improve himselfs first.like human ,then in game,depence what different games play,gamer xp,ages…so in…so on…peoples can spend long time in game or to have free long time.
I know very well many peoples would start “shout” load and complain like that
“What is this so stupd Ranked requiment?!"
“We not want make out us to play with force way”," I will unstall the game"," You are so stupd,wih such force requiment you woyld lose more players and then really your game would be huge disappont and fail”"
So…if you continue think with that way…then the game never be a lot better than all rest DoTa games!!
THEN EXPLAIN AT ME,HOW YOU WOULD BE TRAINING YOUR GAME SKILL BETTER OR BE IMPROVED?!?!?! OR TO CORRENT YOURS " SURVIVAL LVLS?!?!?! HOW?!??!
STOP BE SILLY AND THINK ABOUT HOW REAL LIFE SPORTITS FIRST TRAINING LONG TIME,AND THEN GO AT TOURNAMENTS.
THAT IS ALMOST SAME WAY!!
To be preven to be exploided/cheated this " Survive lvls" by heroes Chrimie,Lili,Abathur,Lt. Morales,Murky,Nova,Muradin,Dehaka,Varian,…plaerbase should continue bann them!.
With this way players would be set wich play are so carefuly wich are not and will be saparated!
In this current MMR huge mistake is players are fast,hurriedly matched by teporarity complete some of these 20 achievements,less games ,mix players wich play little not careful,depence from luck factor,mistakes,miss banns,afk-ers,rages,feeders,blamers,how feel one human,…
NEW PENALTY ROLES,POINTS,MECHANICS DETECT SYSTEM PROGRAMS:
For Ranked:
If player miss his banns for Ranked + "-100 "(-200 for lose game ; new incresed personaly ranked points) ,no matter won or lose game!.
If player do not pick needed class.Cause that you must work in new detect system program like in QM!.
Player would be penalty with “-600” r.p. if is
lose game if is won game “-400 r.p.”!
With limit count times for mistakes ,not picked need class would be 3 times,penalty would be only in 30 Unranked playes games,Ranked is locked until player complete this new penalty rule!
NEW PUNISH/LEARN TO SURVIVE/LEARN TO PLAY RULE.FOR RANKED
Work in new count limit deaths program wich count personaly into player acccount ,over 10 deaths (or like this 5 "Survive lvl!) with limit count times 10 . Ranked is locked until.player stric penalty rule in Unranked 30 games in QM 20 games.
NEW STRICT REQUIMENTS FOR RANKED!:
Players would forced lvl up to 15 lvl,5 heroe each per class,70 % played in Unranked ,30 % in Quick Match! Ranked is locked until this requiment will be complete! Or Unranked and QM would be like training for new players!
NEW PENARLY AFK REPORT SYSTEM:
For Ranked
Work onn new code word " Cheat AFK" ,this should be clearly explained in report system.
Cheat AFK.mean if player just run around in base and do not add in fights.
Inv or requit more yours peoples.wich be like judging referees ,who his work is only to watch these replays. I know very well what cost this. NONE , I WOYLD REPEAT NONE need explain at me what mean that!!! (My work is similar!),but make to replay be file attachment from PC files,but until that replay should be edited timer where exactly this player do this " Cheat AFK".This should be dataily ,clearly explained into AFK report system.program!
Then player should punish manualy!
About For Unranked , QM penalty would be different to play only 10 games vs AI!
More ideas from my old topic :
https://eu.battle.net/forums/en/heroes/topic/17617065129?page=1 1.
(Pick some of them and think about these ideas and long time!)
NEW HARDCORE MODE!
Idea is again my old topic
NEW RANKED QUESTS:
Such quests can help/ assist a lot for one player to improve his game skill,xp
NEW QUICK MATCH MODE:
Just work in QM be like prechoosen heroes search system program with strict rules ,1 heroe each per class ranges,melee. If player is alone ,must prechoosen 9 heroes,if players are full 5 group,leader would do that.
Work on tick box(click tick box) on every heroe.
Work in heroes be saparated of 10 groups,melee.warriors,bruser melee,melle supports,range supports,range assassins,mellew assasins,range specialists,melle specialits.
Work on count timer 15 sec to b3 choosen 1 heroe,after when be choosen heroes by these rules all rest heroed from same groups are locked.
Wok on reset option to unlock all groups heroes.
Do not be then longer queue,then you can work cross search system program( EU, NA, Asia) ,but with 2 versiones!
1 is normal ,other is …to be choosen from players with tick box(click tick box).
To prevent players wait long time.
TALENT HEROES BUILDS VARIATIONS CLEARLY EXPLAINATIONS:
Work on all builds heroes variations to be detaily info explained in this list option with all talents. Yes,we know exist websites for that,but would be a lot better to be playerbase be clearly info!. In this info can be detaily explained wich talents buolds are better(depence from choosen heroes or drafted)! Even you can work on penalty/rewareded Ranked points system. Yes,this cost long time decions for you.
Blizzard team…wait you more hard work and ling time! As you know that very well.
Come on created it let us to test it in PTR few moths!!
“MAKE HEROES OF THE STORM MOST EPIC GAME IN GAME HISTORY AND GAME IDUSTRY EVER”!
So?!.. Im sorry for my worst grammar english langueg!
If someone have questions…feel.free…