AV fix boycott

Yes it’s a crying shame we didn’t get that.

Just give us Pre-nerf AV already. I want to get feared off the road and explode on some land mines.

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I already stopped playing AV, it’s too horrible there. Being dragged by the ankles around by the horde while the other ally is goofing around is not fun gameplay for me. Same with wsg, completely unbareable.

The problem is not AV itself,but the windfury totem,damn totemlickers.Fix shamens plz,give them bloodlust instead.

Shamans had both bloodlust/heroism and windfury totem in burning crusade, so that wish of yours might take longer than you’d think.

in every single game alliance run for there lives away from horde, people just dont want to fight they die on there mounts how do you want this to be fixed?

do you really believe if map is reverted [ alliance start from horde side and horde on other side ] you will still win ? no you wont and you will still lose and youll die on your mount and then youll afk at graveyard and receive 400 honor when horde get 4000+ honor. suck it up you chose that faction now deal with it

kongs,hodor frend.

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Well i’m not counting 5 man premades with friends in a 40 man bg. I’m talking about 30+ using AVQ. That didn’t happen on day one because literally every AV game was alliance victory 95% of the time in under 10 minutes.
If you were premading on day 1 then gg time well wasted.

When the wow was released it was the most massive thing happened in gaming history, When you still itself were not playing it there was the guy in your class wearing a metallica shirt with long dark hair, quite quiet and harmless guy you liked to greet and talk with time to time, but in the game where he had this Massive world around him he whacked alliances with his Massive axe playing a Massive Tauren, was the legend in the realm, He tells you about the World of Warcraft in the class room and you get sucked in to the world of it, Running all kind of different areas, meeting awesome people wearing the most top notch armor and you respected them and admired them because their massive accomplishments in the game no matter who they really were makes you see this quiet metallica guy from totally different view, he is not just a quiet guy that likes metal music you see his passion and will power in a shape of a Massive Tauren Warrior. The games audience at the first was those metal heads, nerds and of course role-players not saying there is something wrong of them but they was clearly out of the mass at those time and some exceptions, having different realm to jump on to, play with their kind and enjoy the massive game and massive world around it, not que to the fast phased instances power running it and jumping to the another one alone that they already did in diablo 2 and having the game made all the time more casual friendly, easier and reduced caused that the legends of the realms did not to get shown to everyone because of the layers, they met the people wearing the most best items and still being totally noobs and this is i think blizzard went wrong and i blame what caused this was that Blizzard choosed to obey the masses instead of the orginal fans but now when Blizzard noticed them and gave them their game back and they gets to play it once again, it is insulting to demand changes in it like they did not suffer enough because of the messed up patching.

All this is based in my experiances and my opinions.

Well that goes to show how little you know.
Yes, those “big premades” did happen from day 1. It wasn’t as popular on day 1 as it became just a few days later because it took a couple of days to gather momentum on alliance discords.

Also, back then, you couldn’t queue as “5 man premades with friends”. It was limited to just solo queuing. They brought in the ability to queue as up to 5 people (i.e. group) in the first round of hotfixes in January. Of course, that didn’t really slow down the “big premades” though. Took a couple more hotfixes after that 'til they dealt a proper blow to the EU and NA Alliance premades, while the only thing they said about it was: “Due to unfortunate player behavior.”

Like I said if you were premading on day 1 you were being inefficient and wasting time so gg.
I assumed most ppl weren’t premading because i pugged to exalted and lost maybe 2 games, no point in wasting time to premade.

My original comment was making a point that ppl (alliance) were blasting to exalted on day 1 without premades, because all this AV cry is getting tiresome.

bad map design led to good players abandoning the BG.
good players abandoning the BG led to alliance giving up.
alliance giving up led to multiple AFKers.

the map was the thing that set this all off. now that the good players abandoned the BG you can not just fix the map to solve the problem anymore. unfortunately.

its would still be a move in the right direction.

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Shorter queues than yesterday,boicot isn´t even working.

Can we atleast be a bit honest about this issue. The moment Alliance could not premade any more, the queues went up because it was not good honor/h for the rankers. That left Alliance with mostly under geared players/more causal approach to pvp while horde mostly hade the same players.

In the meantime Alliance pugers tried to continue the 10min rush meta, ridning like headless chicken, refusing to take the fight, rushing IB.
This did not work because horde hade started playing for long games after beeing tired of losing all the time.

Current day: Alliance are still unwilling to play long games unlike the russians who take the fights, commit hard to snowfall gy until its capped before moving to IB.
The russians also defend their base with recallers. In essence they play exactly like horde do with good win rate.

Now please tell me its only the map layouts fault for the claimed 90% loss. I dont claim its 100% fair layout, it might even need a fix but its NOT soley the reason for the current situation.

If Alliance where willing to play the long game. Make sure you go for SF first before you move further south and have recallers who “turtle” the base to buy time like horde do. If you still end up with the same outcome then we have something to talk about. Its not rocket science to communicate how many needs to recall, defend x, y and z - horde do it all the time without having a designated “leader”.
10 minutes zerg rush is never comming back.

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what you conveniently ignore is that once an imbalance happens it will only further increase in a downward spiral. what you believe to be the cause of the imbalance are just symptoms of the actual problem.

you lose 6/10 games because of map? people quit.
you lose 7/10 games because people quit? others quit too.
you lose 9.9/10 games because only the crud keeps playing? <— we are here

it does not matter if you fix the map issue now. the damage has been done.
good/ambitious players will not flock back to AV unless there is clear incentive to do so.

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you lose 6/10 games because of map? give uppers quit.
you lose 7/10 games because people quit? more give uppers quit too.
you lose 9.9/10 games because only the ones that plays for victory keeps playing? <— we are here

Fixed and btw your post is bad in my opinion because you make clear assuments that its because of the map even Fulagubben clearly explained you that its not just because of the map and also do you really want to keep those players in the game to play with you that prefer to cry and quit than the ones that keeps fighting and practicing for greater results

Except there is no map issue.

You have one faction getting massacred in WPvP? People lose faith in their faction.
You lose BGs outside of premades? People then flock to premades when they are interested in trying hard to win.

What you’re left with is people who aren’t interested in trying hard from start to finish in AV, because if winning is what they’re interested in then there are much more convenient alternatives in other BGs. So you’re left with the casual “whatever happens will happen” crowd, who gives up at the slightest sign of trouble.
So because you can’t do premade exploits in AV as easily anymore, of course you get the “winners” flocking to other BGs.

Widespread mindset issues have been the problem plaguing the Alliance side ever since the WPvP chaos pre-BGs.

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Mindset is part of it but I think the biggest part is:

You win 6/10 games as alliance? the “best” players still quit.

It’s terrible honor per hour because you get like 10 times more from doing premades. On horde the difference is smaller so many more rankers mix in some AV between premades. Horde doesn’t mind long AV while alliance wants short AV. All because of the huge difference in queue times.

Again you are conveniently bending the reality to fit your narrative.
It’s true av been a downward spiral for alliance but the reason why, is not what you claim.
Alliance rankers left, horde rankers stayed, alliance winrate continued spiraling down.
So we should change the map because it’s not convenient to get 10 min free wins any longer?

I agree that the damage is done, i tried for weeks in the start of av when alliance premaded to get people to realise we wount win if we dont defend.
And slowly over time horde changed the collective mindset and adapted strategy, i dont claim i did this but i sure as hell contributed with constructive feedback in the bg chat.

I play av for fun to win and at all costs dont let alliance, my enemy get a single scrap.
The map should be 100% controlled by horde south to north when we win.
Im not alone playing av like this, i get lots of whispers if i need help recapping bunkers, stopping alliance killing our lieutenants etc.
I rather take a 15 minute longer game to accomplish it then a half assed win.
The sweetest wins are when alliance reached our base, we manage to recap graveyards behind them and wipe them.
Thats the mindset you are fighting from alot of horde.

explain how the balanced maps of WSG and AB do not show the same win/loss ration then.

this will be a fun read.

you also don’t need to keep trolling or downplaying the problem. blizzard won’t even attempt to fix it. your rigged AV is safe. relax.

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