Its pretty crippling, sets us to be pretty awful
Asap? You mean after 500-1000 Destro warlocks climbed ladder to 3.8k-4k raider io score? Good knowledge of the game you have.
The easiest solution for what appears to be the MDI only issue is to cap rain of chaos at 1 min, so you still can extend it with blasphemy for a little bit, but you canât stack it to the insane levels of 4/5 minutes. RN this nerf is making the spec being unplayable just like it was in 2 entire seasons, because itâs a nerf by about 35-40%'s. Thatâs nuts really.
Also, what if you also revert the 5% aura buff, but keep the buffs from this time around? To the st spells? That + CAPing rain of chaos to 1 minute would make the destro ânormalâ Imo.
It doesnât matter. better to fix it now than never.
But warlock literally did 30-40% more damage than everyone else with a one-button rotation, and one of the highest survivability of all other ranged while also bringing utility. Good, that destruction finally gets destroyed. Demonology is still really strong though.
Hereâs some data from warcraft logs (the dps is the average of all the DPS in the first page) of each spec :
Spec | DPS |
---|---|
Destruction | 26414.33 |
Survival | 23,128.25 |
Windwalker | 20773.46 |
Demonology | 18589.9 |
Marksmanship | 18582.23 |
Fury | 18119.1 |
Outlaw | 17380.09 |
Fire | 17222.15 |
Subtlety | 17201.04 |
Frost (Death Knight) | 17098.33 |
Enhancement | 16629.46 |
Havoc | 16487.2 |
Elemental | 16049.86 |
Frost (Mage) | 16001.37 |
Arms | 14997.8 |
Arcane | 14638.8 |
Assassination | 14142.48 |
Beast Mastery | 14009.22 |
Retribution | 13872.67 |
Unholy | 13852.32 |
Shadow | 13650.59 |
Feral | 13631.96 |
Balance | 13525.92 |
Affliction | 11949.1 |
35-40% nerf to destruction warlock would bring its dps around : 15848.6 and 17169.31
Just for fun, letâs look at Tanks :
Spec | DPS |
---|---|
Guardian | 11318.9 |
Blood | 11,108.90 |
Protection (Paladin) | 10136.3 |
Protection (Warrior) | 10074.6 |
Brewmaster | 9872.1 |
Vengeance | 9775 |
Take a look at the M+ timed key participation by class statistics. Here they are for +20 keys and higher.
- Tanks:
https://raider.io/mythic-plus-rankings/season-sl-3/all/world/leaderboards-strict#role=tank:mode=unique:minMythicLevel=20:maxMythicLevel=99
- Look at how similar the participation is for all tanks, with the exception of prot warrior. Prot warrior shouldâve been buffed; the others are fine.
- Healers:
https://raider.io/mythic-plus-rankings/season-sl-3/all/world/leaderboards-strict#role=healer:mode=unique:minMythicLevel=20:maxMythicLevel=99
- Discipline priests and mistweaver monks are hardly played at all. They need M+ buffs.
- DPS:
https://raider.io/mythic-plus-rankings/season-sl-3/all/world/leaderboards-strict#role=dps:mode=unique:minMythicLevel=20:maxMythicLevel=99
- DPS balance appears to be the worst. Look at how many specs are hardly played at all at M+20 and higher.
So why did Blizz focus on tank balance when tank balance is already very good compared to healer and DPS balance? And why didnât they buff prot warriors?
Of course, participation and balance are different things. Some specs might have low participation because they arenât fun to play or because the community has a negative perception of it, even though itâs actually strong. But low participation levels are a good indicator that something is wrong with a spec.
I disagree. It matters, especially during the start of a season.
Balancing issues should he addressed as a high priority as PUG groups will only invite meta. It was substantially easier to get ksm or 3k rating by playing meta while waiting for hours in the queue as outlaw, feral or ret.
Iâm glad they donât give a damn about MDI and nerfed it though. All the streamers and no lifers on Twitter are crying and I love it.
Kinda true. Briefly checked few of his keys done at 20+ lvls, and all of those keys had destro wl in, I guess now that he has reached his achievements for portals and such, he may be in rebellion against those filthy warlocks. kekw
Why do you sound like Amber Heard during her trial ?
Balance/Feral Druids/Arcane Mages/Arms Warriors/Affliction Locks/Shadow Priests/Ret Paladins donât even get to play M+, because Destruction/Survival does double their damage. And who said, that M+ should be balanced around Meta-Rerollers, who wanna cheese high rating? They can try to get 0.1% next season tooâŚ
The thing is, that the crowd will always try to optimize their chances to clear the key on time, regardless of whether it is a +15 or a +30.
In season 1 Balance druids were all that was played in the keys and destruction warlocks would have hard time to get in. Balance stayed for entire season, destro didnât got any major love.
Don´t worry I know Blizzard will want to keep killing the game by pandering to Northern European mythic raiders with 2000 twitter followers called something like Echo-Babeekatz who tweet @ Blizzard constantly saying how cool it is that the raid is too difficult for 99.9 % of the playerbase.
Yes, it was known that WL and Surv are totally busted 6months ago in BETA, people were doing keys on those classes and doing 2x more DPS than anything else.
So where were devs then? Did they really not see this?
You are saying nobody in blizzard knew WL and SV were doing 2x more dps than others, they just found out now 3 days ago. Someone opened twitch and saw a WL doing 50k overall. So this was their first notice of the problem, 3/4 into the season. Well congrats to them.
Nah itâs been op for so long, why bother now with MDI and s4 coming up. Do it all then.
Can you pls revert Defensive Stance nerf already, Arms needs only 1 change and thatâs it.
Or make it 10% damage taken and given reduction instead of 10% damage taken reduction / 20% damage given reduction, so that we wonât regret pressing D stance which is our only damage mitigation option as Arms. Ignore Pain requires sacrificing too much dps in most situations.
We donât have self heal, our mobility is limited after execute charge nerf, we only have 1 real defensive ability which is Die By The Sword. You nerfed intervene we are terrible at peeling too now. Why do you have to make a spec pitiful when you fix the other one.
They were
And why wouldnt you invite destro? Why play 5 mwn dungeon when you can play 6 man.
Its lovely how destro locks acting like the whole world is spinning around them and that every single timed dungeon i this entire season was a succes because of their godlike skill and pressence⌠WellâŚwelcome to our world dudeâŚlets us know how much fun it is getting into keys as destro if they will become some poop as ppl suggest. Cant wait for these idiotic posts come fron survival hunter which will be " a must have" from now on.
Something will always be meta or strongâŚbut comonâŚdouble the damage of the other classes âŚnot even exagerating. gtfo.
So noo buffs in pve for shadow? Well okay, ty bye you lost a retail player now.
Like really ⌠are you fo real⌠I still struggle in pve to get in to mythic and you do this I dont even play pvp . Am starting to wonder if the carebear is there. . .
Canât you apply this change to shadow in general not just pvp.
Well I had to sit through all this but am finally 3k after a lot of time.
In response to player feedback, we have elected to not make changes to Destruction Warlock this week. We expect to adjust Destruction as well as Survival Hunter with the beginning of Season 4.
Previously in our April 20 tuning, we made adjustments to Destruction Warlock and Survival Hunter to reign in their performance in M+. Those changes did not turn out to do enough, and we need to make further adjustments, but we realize this will have a significant impact on players who have committed time and effort into those specs for the conclusion of the M+ season.
Please prepare for reductions to Destruction Warlock and Survival Hunter damage in high target situations at the start of Season 4.
this is good and just