CONCEPT
The Forlorn Order is an RP guild uniting Horde-allied Forsaken under one banner, carving out a safe place for themselves in a world where so many look to them with scorn and distrust. Whether personally identifying as Forsaken or otherwise, most free-willed undead seeking to help secure the future for their people are welcome within the Order. There, they can find peace and stability to exist in a fulfilling way, as well as to stand by the others who seek the same. While some of the Order are less than forgiving of their enemies, the main focus of the organization is fostering growth and security rather than vengeance. To allow that, they adhere to a relatively high moral standard (though can be flexible about it if necessary!). The Order begins with taking initiative locally, taking small steps on the long road to rebuild and strengthen the Forsaken as a people. Their means include everything from investigating and neutralizing threats, building diplomatic relationships with external parties, providing supplies and specialists needed for medical care adequate for the unliving, as well as training in combat and various professions.
In short the Forlorn Order is working towards:
- Forming an active RP hub within the Sepulcher, where we are stationed (Feel welcome to drop by for casual RP as well!)
- Establishing mutually beneficial relationships with the rest of the Horde and beyond, building a reputation of loyalty and reliability. Or as much of loyalty and reliability as Forsaken can exercise anyway (Horde, we really don’t seek to backstab you. Sometimes we just have to watch our backside first!)
- Including Forsaken as well as non-human Undead and less military oriented characters/civilians, with equal focus dedicated to less combat oriented aspects of the guild (We have a garden, and a laboratory, and we can have much more with your creativity!)
- Maintaining an honorable stance with external forces. While we are a Horde based guild (IC and OOC), we do not go looking for conflict, and are ready to cooperate with the Alliance if necessary. (At least to the extent one can be cooperative with dem Alliance, ugh!)
STRUCTURE
Although the Forlorn Order is by no means a military organisation, we have a basic structure and ranks to provide stability and focus as well as have figures IC that any members can come to for advice or guidance. Our ranks are organised by field of expertise, and members will choose or be assigned to their respective branch in suitable time to have the best possibilities of developing as well as assisting our purpose.
- Hearts of the Forlorn
Any Mender, Warden, Caretaker or Medic will find their place as the Heart of the Order. They are responsible for the well-being of their fellow members, be it on the field or outside of it. They are to take care not only of physical health by stitching or mending wounds but also mental health by providing support in any way necessary.
Councillor of the Hearts of the Forlorn Order: Doctor Silverfish
- Fists of the Forlorn
Those with military or other combat experience such as Protectors, Guardians, Safeguards will form the Order’s vanguard. They are to take up arms as the first line of defence against any who’d seek to harm our people, and are willing to risk their own lives in the process.
Councillor of the Fists and Blood of the Forlorn Order:
- Mind of the Forlorn
Those wishing to focus their tasks on research of any sort or operate with the means of magic and science are welcomed within the Order as its mind. People that are Archivists, Scholars, Researchers or Spellweavers shall aid with solving any mysteries, providing knowledge in all sorts of fields. They are responsible to conduct any necessary study that may be of their personal interest or to aid the Order.
Councillor of the Minds of the Forlorn Order: Apothecary Rhigel Blackbranch
- Eyes of the Forlorn
The eyes are responsible for gathering intel of any sorts be it during missions or outside of it in more subtle ways. More than often operating from within the shadows they are Scouts, Lookout, Spotters or Runners. Their responsibilities lie with staying alarmed and picking up any possible threats before others and providing warning. The Eyes will be the first deployed during missions to survey areas and obtain information that the Order requires before moving out.
Councillor of the Eyes of the Forlorn Order: Captain Sixtus Rotwild
- Blood of the Forlorn
While the Order has its many branches, the life blood of Lordaeron relies upon the civilians, labourers and those who’s skills cover many paths.
The Blood Branch of the Forlorn Order represents the civilian side of the Order’s ranks, focusing on serving those who feel their skills are best kept known for roles of multiple branches, not serving directly under one. These could be in a non-combat position, as a trader or farmer as well as serving as a home for those that wish to retire into reserve fighters for the Order.
Be it a Jack of all Trades or a humble unskilled volunteer, any and all are welcome to serve in this group, to become accustomed to the order before choosing their more permanent branch, or become one of its representatives.
While this wing of the Order does not have the best fighters, marksman or magi, it offers its ranks to those that have proven to embody what the forsaken of Lordaeron will one day be; a people undivided by rank, skill or mindset.
Councillor of the Fists and Blood of the Forlorn Order:
RANKS
- OOC/Alt
We are an RP-focused guild and do not seek to recruit OOC members. This rank is reserved for characters that have recently joined, and may need some time to level up or polish their character concept before they feel comfortable progressing to the IC interview stage.
Every new recruit of the Forlorn Order will go through a trial period of 3-4 weeks during which we can determine if they are a good fit for the guild. IC cooperation, character communication and OOC sense of community are important to us. Once the trial period is over, a ceremony will be tailored for the character where they will officially ascend into the ranks and receive the guild surcoat.
- Associate
Friends and allies of the Forlorn Order that have aided their cause many times are known as Associates. They do not seek to officially join the group however join the missions and tasks Order undergoes or provide their skills as they find fitting.
We still only accept Undead characters with this rank.
- Pledged
After the inital ceremony new members start at the rank of Pledged. They are provided a tabard to represent the Order, and the opportunity to learn of its ways and get familiar with other members. This is the time for you to decide if the guild concept, RP style and dynamic are to your taste.
- Ardent
Those who have decided on their field of expertise will be promoted to the member rank. They form the bulk of the Order and are willing to stand together, united to fight for a better future for the Forsaken.
- Sworn
The Sworn go above and beyond what is expected of them. Not only do they contribute to the Order’s goals, they are committed to assisting and uplifting their fellow members in whatever ways they can. These exemplary few embody what it means to be Forlorn.
- Exemplar
There are some who have stuck with the Order through thick and thin, facing their fears and even risking their lives in the name of upholding its ideals. To these members the Forlorn are not just a group of like-minded individuals, but a community; a family to which they belong, and will overcome any obstacle to protect and nurture. Any initiative, no matter how big or small, is to be celebrated, so long as it is taken for the good of the Order.
- Councillor
Each of the groups: Blood, Eyes, Voices, Fists, Hearts and Mind has one individual that is to lead them and provide guidance at all times. Those chosen for such tasks have great responsibilities at their shoulders and together they form a Council that is responsible for leading the Order as a whole. The Councillors however aren’t there just to bark orders, they are also guides and friends that any member can come to with any problems or to discuss concerns. They are to ensure that each member within the group is heard and assisted to better their skills, grow as individuals but also as a united community. While some Councillors are more suitable to take command in certain situations they all seek to work together despite differences to pursue the same goal and purpose.
Councillors are also OOC officers/GMs leading guild IC and OOC as such you are free to contact them at any point regarding the guild.
Current Councillors: Rhigel, Silverfish, Rotwild
OOC RULES
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Be respectful and mature towards other guild members
Do your best to be respectful toward other beliefs and opinions even if you may disagree. This means no racism, homophobia, sexism, or other forms of discrimination. If someone asks you to drop the subject it is probably for a good reason. We are all here to enjoy the game and have fun. While friendly banter is most encouraged, members are within their right to speak up if they feel boundaries are being crossed. -
Excessive trolling, harassment, spam, shaming and naming (do not mistake with criticism) is not tolerated
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ERP is not tolerated while representing the guild.
There are numerous appropriate spaces for getting your rocks off with strangers on the internet; World of Warcraft (rated 12+) is not one of them. -
Respect other people’s RP styles
The Warcraft universe is home to countless inconsistencies, retcons and loopholes that leave many aspects open to interpretation. Please keep in mind that other players will have headcanons and roleplay styles different to your own. While we will never mandate that you play with anybody you don’t want to, you are required to be polite and respectful in your refusal. -
Basic roleplaying etiquette.
Do not metagame/god emote, follow World of Warcraft lore to the best of your knowledge, accept that IC actions can and will have consequences*, and do not conflate IC actions, comments, opinions, relationships, etc, with those of the player behind the character.
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- Severe punishments (e.g., banishment from the order, life-changing injuries, character death) will NEVER be delivered without prior OOC discussion.
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- As a guild stationed in the Sepulcher we highly recommend you to complete quests of the Silverpine Forests to avoid phasing.
CONTACT
If you are interested in joining the guild or have any questions feel free to contact any of our officers (Foulwater, Rhigel, Silverfish, Rotwild).
FAQ
Q: Do you recruit non human Forsaken?
A: Yes we do! We do however want to keep the Forlorn Order majority human Forsaken, so there is only a limited number of spots for other races. Contact one of our officers with your concept to check for availability and to see if your concept would be a good fit.
Q: What about San’layn characters?
A: San’layn characters are a no-go. Same goes for liches and any other powerful previous Scourge aligned character concepts that aren’t Death Knights.
Q: Do you have a dresscode?
A: Nope, wear whatever you like! We wear tabards on multi-guild campaigns, but that’s it!
Q: How active am I expected to be in the guild?
A: We operate with a soft 2 nights per month minimum expectation. Real life of course comes first though, so if you have a month where you are struggling to meet that minimum, just let us know.
Q: Do you accept warlocks, death knights, and necromancers?
A: Even though we probably fall on the “good” side as far as the Forsaken go, we’re still very much a Forsaken guild. We accept all classes.