Havenguard - Inspired by the Order of Embers, The Witcher games and books -topped with a little sprinkle of Fairy-Drust!
OOC
Havenguard is an ancient order of highly disciplined hunters who have made an oath to protect Azeroth from any and all kinds supernatural threats - for the right price. An off-shoot of the Order of Embers so to speak.
Travelling throughout the continents on glorious and grueling RP-PvE and RP-PvP campaigns, we’ll be sure to keep you entertained as we hopefully grow. We’re focusing on creating something for every type of character to grow and develop!
We focus on “Story Lines” - Guild created content that takes place over weeks/months that really lets players develop and push their characters to their limits.
Concept
As Kaylí Beck entered her grandfather’s final resting place - a tomb buried beneath the cursed soil of Fallhaven, a cloud of smoke and ash appeared around her, gripping her tightly to the floor. The flaming torch she once held was extinguished as she became engulfed by darkness. The bitter air pulling at her soul, filling her lungs with ice and her heart with stone. She screamed out in pure agony - her whole body being twisted and torn apart, piece by piece by piece. Her sanity slowly draining away as her screams began to tire and crack, her strength withering.
And then suddenly, it stopped.
Kaylí dropped to the floor, gasping for air, begging for light. “Child, I knew you’d come.” The voice echoed throughout the crypt, bouncing serenely around the cavern and as if by perfect timing, illuminating a mass of candles in front of the gravestone of Kedward Beck.
The young girl stretched her arm out, slowly dragging her body towards the light. “You’ve work to do, child.”
“…G-grandfather?” she whispered before losing consciousness.
((Will post more of the creation of Havenguard in a seperate post :> Scroll down to OOC for information about the guild!))
Ranks
Havenguard isn’t about progressing through ranks to gain power. Most members will stay at Inquisitor for the duration of their Drust-hunting career. We treat everyone as equals - GM and Officers are there to push story-lines, keep the peace and have fun just as much as every member. This isn’t a job - it’s a game! The Captain has the final say but you will mostly be left to make your own decisions. Remember, respect works both ways! Salute when necessary, pay attention when required and always do your best!
Unbound - You have begun your adventures with us. You have yet to bind your soul to the Rune-Stone and are merely an apprentice in our ranks. When you’re ready you will be asked to attend the Ceremony - where you will bind your soul and become an Initiate.
Initiate - Welcome to Havenguard. You’ll spend some time as an initiate learning the ropes of what we as an Order do. Your monster-hunting career has just started - aim to impress us with your Roleplay. Show us that you’re committed and driven to excel here! We’re all about story and character progression here - show what makes your character unique and why we -need- you in Havenguard.
Inquisitor - You’ve caught the attention of the Ensign’s. They believe you’re ready to begin your trials and you must prepare! Trial’s are personally catered to what -you- as a character bring to the table. Inquisitor’s are the backbone of Havenguard and are vital in protecting Azeroth from the unknown. Inquisitor’s can pick up their own contracts to hunt - always remembering to pay tribute to Ulfar after each successful mission.
Ensign - The leaders of Havenguard. Ensign’s are trained and respected warriors. They have been chosen to lead within the Order. They focus on the Order’s missions and keep it’s members grounded - a mentor to the masses. Becoming an Ensign is a show of trust - you’ve dedicated yourself to helping the Order push story-content and run events and proven to be a good friend to many.
Captain - The Captain is the right hand of the Marshal. They are bound by blood to the Order - only upon death do their oaths become fulfilled and leadership passed onto the most worthy.
Marshal - The Marshal is the leader of Havenguard.
Sub Ranks
Falconer - Falconers are Order Scouts. They use their skill with birds to provide accurate information of areas and are vital in keeping the Order on the correct paths. Becoming a Falconer is something your character must train for and is a life-binding journey your character and bird must take. ((Falconers who spend time training with their bird will be able to provide more accurate information on the battlefield - or perhaps target bigger and better beasts to hunt.))
Quartermaster - The Quartermaster plays an integral role within Havenguard. They have complete control over the Bank and must keep it fully stocked with ammunition, weapon oils, bombs, food and provisions, and any other items they deem necessary to keep the Order thriving and fit for battle. ((Guild members may sell/purchase wares from the Quartermaster to use in Campaigns that can positively (or negatively) affect their /rolls in combat.))
Potential for more Sub-Ranks in the future. We’re thinking Blacksmiths, Master of Beasts etc.
Uniforms
Your outfit is your own. All we require is that you wear our tabard whilst around Fallhaven and on campaigns!
Remember - you’re a Monster hunter. Try and look the part if you can :)!
Location
Havenguard were created in Fallhaven, Drustvar - and that is where our main location can be found in-game. If you see us roleplaying, come and say hi!
Events
Havenguard will embark on custom campaigns that take place over a span of weeks/months which have been carefully planned out and written to push character progression. We want people to feel they can tell a story with their character. Events are not just randomly forgotten the next day - decisions made can carry over throughout the story.
RP-PvP campaigns are also something we’ll be looking to take part in. As Havenguard see the Forsaken as a scourge to Azeroth and a threat to all life - something that they seek to rid.
Any questions, feel free to hit me up in the thread :D!
Wind’s howling…