Class Tuning in Progress – 16 December

We have the final PvP adjustments for this week, going into effect with weekly maintenance in each region:

Player versus Player

  • Demon Hunter
    • (Conduit) Unnatural Malice’s effect is reduced by 50% in PvP.
  • Mage
    • Arcane
      • (Legendary) Arcane Harmony may only reach a maximum of 10 stacks in PvP (was 15).
  • Rogue
    • (Conduit) Reverberation effectiveness reduced by 50% when engaged in combat with enemy players (was a 30% reduction).
    • (Kyrian Covenant) Echoing Reprimand initial damage reduced by 50% when engaged in combat with enemy players.
    • Assassination
      • Nightstalker increases damage dealt while Stealth is active by 25% (was 50%).
    • Subtlety
      • Cold Blood (PvP Talent) damage is now properly reduced by effects such as Versatility.
      • Shadow Blades now deals an additional 30% damage against enemy players, (was an additional 40% damage).
      • Nightstalker increases damage dealt while Stealth or Shadow Dance is active by 8% when engaged in combat with enemy players (was 12%).
  • Pelagos Soulbind
    • Combat Meditation Mastery value reduced by 50% in PvP, and duration increased by 50% in PvP.

We’re internally testing the following slate of adjustments, with the goal of implementing these changes during scheduled weekly maintenance (December 16 in this region).


Tank Specializations

  • Threat generation for all Tanks increased by 10%.

Death Knight

  • Unholy
    • Mastery: Dreadblade effectiveness reduced by 20%.
  • Blood
    • Blood Boil damage increased by 10%.
    • Heart Strike damage increased by 15%.
    • Marrowrend damage increased by 10%.
    • Death Strike damage increased by 5%.

Demon Hunter

  • Havoc
    • All damage abilities increased by 5%.


  • Balance
    • Starfall damage reduced 6%.
    • Balance of all Things [Legendary] now causes Eclipse to increase your critical strike chance with Arcane or Nature spells by 40%, decreasing by 8% every 1 second (was 50% crit, decreasing by 10% per second).


  • Marksmanship
    • Aimed Shot damage reduced by 5%.
    • Arcane Shot damage reduced by 5%.


  • Assassination
    • All damage abilities increased by 5%.


  • Restoration
    • All healing abilities reduced by 4%.
    • Healing Rain reduced by an additional 10%.


  • Destruction
    • Chaos Bolt damage increased by 22%.


  • Arms
    • Mortal Strike damage increased by 20%. Damage reduced by an equivalent amount in PvP.
    • Slam (Rank 3) now increases Slam’s damage by 50% (was 25%).
  • Fury
    • All damage abilities increased by 5%.

As we test, the above are subject to change before Wednesday. If we do have further changes, we’ll update here as soon as possible.

As always, this is not a comprehensive list of all adjustments we might make to the game. In particular, we’re considering tweaks to several classes’ Torghast powers. You’ll find our updated hotfixes post here, including all changes made to the game soon after they’re implemented.

Thank you for your feedback!


You missed Sub Rogue category.


Finally some DH love …


Thanks for buffing rogues, they’re currently garbage in PvP. :upside_down_face:


In PvP, we’re looking into specializations that may have some high-damage conditions.

Again, we’ll update you as soon as we’re set on adjustments to that.


Nice, warlock and rogues buff… Buffing S tier classes, as usual :x


OW HELL NAWH ! OWWW HELLL !!! NAWH !!! XDDDDDDDD gg arena as a ret now.


Did they miss frost dk in pvp oo?


Just started a Shaman ( lv 47 ) with the main Goal of Healing. Why you do this man?!


Because shaman is way too good and they try to balance it?


Resto was overperforming. It’s a small well deserved nerf

I seriously didn’t saw a single Shaman Resto in the Heroic and Mythics ( including + ) I did.

I assume they kick a* in Raids, but they are none-existent in Mythics+


They gave it the cold shoulder :hushed:


5% for havoc being at the bottom is not good enough. We need a target buff to our sustain ST dps specifically.
Instead of just adjusting that aura buff knob, which I hate, you might want to target specific spells for buff our sustain ST.

Also, the design of the class is lacking, consider asking a dev that knows the class well and at high level to get on designing the major rework of havoc that is inevitable. We have communicated at lenght during beta and while we understand that there was no time for a rework, I am hoping that you have planned one for one of the future major patches.


I did just some m+ so far and i think i had 2-3 shamans, not sure, but man they kept me alivr on pulls where i was already preparing myself for repair bills. They got nice utility, strong healing, and dmg is fine too.

Also they are strong in pvp

"overperforming’ … for once resto is shiny a bit … nerfbat fast … heaven prevails … resto sham is good … huge NO NO … tx blizz.
back to the usual op druid and pallies .


Yes please daddy


Where are MM nerfs? They are absolutely broken in m+.


My dudes at Blizzard, I hope the Fury buff is just some sort of testing the water and will hopfully be a bit bigger and more realistic regarding the current state of Fury Warriors. Thank you.