[PCU/H-RP] The Bilgewater Cartel - Military, Merchants, Missions and Moolah! 💰

That’s RIGHT pal, the Bilgewater Cartel is always hiring, and our new Global Interests branch is now hiring everyone within reason!

*With our new Freelance citizenship and merger schemes, we now offer a limited number of positions to people of all races within the Horde and unlimited positions to Goblins, Orcs and Forsaken looking to work for the most ruthless and profitable cartel on Azeroth; whether you’re a merchant, soldier, engineer or scientist. *

*Sure there’s danger, a lab experiment running rampant here, an archaeological expedition gone wrong there, gang wars, everywhere, but I’m gonna say it now, it keeps things interesting and that’s what we got our Battalion for. *

Our brave soldiers who go on dangerous missions and fight alongside other forces of the Horde with the power of our war machines at their backs all across Azeroth to protect us, the Horde and our bottom line.

So what are you waiting for, find a Bilgewater Cartel representative today and ask if we have an opening for someone of your skills. Think big, think bold, think profits, think Bilgewater!

If you can make it here, you won’t wanna make it anywhere else.

Heya folks,

After a lot of discussion, we decided that with the state of the Goblin community being as it is, we’d expand the concept of the Bilgewater Battalion to cover the entire Bilgewater Cartel. This opens the guild up to accept Goblins from all walks of life, whether they be merchants, scientists or soldiers! We’ve also expanded our scope a bit to accept more races of the Horde into our civilian/freelancer ranks so long as the guild remains predominantly Goblin themed. However, to help people better understand our new direction, here’s a bit of a FAQ:

Is this Umbrella Guild taking over the entire Goblin RP Community?

YES! MUAHAHAHAHAAAA!

But seriously, no, we by no means intend to take over the Goblin community and we still profusely encourage people to make new Goblin themed RP guilds as there’s nothing better than multiple guilds all making RP together. The way that the Bilgewater Cartel works is that you can be as involved in the guild as you wish; whether you just use it as a vanity tag to stop other guilds from trying to poach you while you make deals or you want to get in on our guild event action, we’re here to support you and fully support new Goblin guilds popping up.

Is the Battalion GONE?!

Nope, the Bilgewater Battalion is very much still alive, still here, and the majority of the events in our guild will still be themed towards the exploits of the Bilgewater Cartel’s favourite haphazard gang of enforcers and weapons testers. The Bilgewater Battalion side of things is still very much present with a revised rank structure that rewards activity and plenty of missions ranging from covert operations to pitched battles with other guilds and a great selection of more crazy capers from our members and officers alike!

We also at times go on campaigns, both PVE and RP/PVP with other guilds where we take part in large battles with our machines of war backing us up. However we do not participate in pure PVP battles.

What events will there be for more civilian RP?

I’m glad I asked, the civilian side of this guild is more geared towards casual RP, whether this be running shops and businesses or trying to sell stuff to people on the streets. However, our goal is also to expand the Bilgewater Cartel’s interest, so civilian characters can expect to not only be invited to various events such as markets and auctions that will come part and parcel with the Bilgewater Harbour hub project that will hopefully be posted up with this new guild thread, but there will also be a chance for adventure! These adventures can range from running caravans of supplies to Bilgewater outposts and trade partners across Azeroth to helping with sealing trade deals or plundering the tombs across Azeroth. Civilian characters will even have a chance to join in with the campaigns we go on, as we’ll always need caravans running supplies and people back in camp plying their trades and making sure everything’s ship shape!

What is your event schedule like?

Our event schedule is quite random as we like to mix in social days with event days and ensure that people with any sort of schedule get to attend events. However, we do commit to having at least three events a week and at maximum five. Due to the Bilgewater Harbour hub, we’ll also be having one pure social event each week for all of those who join us for the more civilian, social RP.

What are the Rules?

Getting down to the more administrative side of the guild, the rules of our guild are simple:

  • Do not OOC in spatial channels eg. say, yell or emote- this applies even to clarifying things happening in RP, it’s best to just use whispers or guild and raid chat!
  • We have zero tolerance towards ERP within the guild. If we catch you ERPing it will result in immediate removal from the guild as we don’t want erotic acts where children can find them. We also don’t condone erotic descriptions in RP profiles nor lust bars in TRPs.
  • Please respect other Roleplayers and don’t run around on mounts/disrupt RP.
  • We don’t like drama in the guild and will act upon it when it arises, so please try to keep up a friendly atmosphere within the guild and our discord.
  • We also request that people be respectful towards peoples opinions. Therefore please only use TRP’s pronoun indicators as intended and understand that we have zero tolerance towards homophobic, transphobic or racist views.

Attendance Rules:

We run by a month based attendance system. If you don’t show up for fifteen days, we demote to citizen rank. If you don’t show up for thirty days, we will unfortunately have to remove you from the guild.

These rules mean showing up for RP, not logging in and out. Furthermore, if you log in for one day it will only stop your attendance timer temporarily. You’ll have to log on relatively regularly for at least a week before we remove the attendance timer. This way we can keep our numbers as a true reflection of the guilds actual size.

Ranks:

Citizen/Recruit: As our entry rank, the rank citizen/recruit is for everyone who just wants a cool tag for their Goblin character or is freshly recruited into the Battalion. Citizen/recruit is the rank most are demoted to before being removed from the guild, but it’s also a civilian rank for all of those who are just employed by business owners within the Bilgewater Cartel.

Freelancer: The Freelancer rank is for all of those people who consider themselves allies of the Bilgewater Cartel, whether it’s in the capacity of being a merchant paying Bilgewater protection money, a mercenary who prefers the regular chaos the Bilgewater Cartel pays them to help sort out or a contact/information broker on the Cartel’s payroll…

Merchant: Merchant is our basic civilian rank within the guild. As a merchant you’ll either be making sales for someones business, running your own business or out on the streets trying to pedal your wears! Merchant characters will be supported with plenty of RP opportunities, from help setting up a business to prime picks of stalls at our markets to having the opportunity to join caravans and campaigns as supporting tradesfolk.

Representative: The highest civilian rank there is, representatives make up a board of advisors keeping the Executives and military officers informed of goings on and backing them up with their skills. Our representative openings are as follows:

  • Greasemonkey Union Representative
  • Public Relations Representative.
  • Sales Representative.
  • Legal Representative.

Technician: Whether you’re a lab technician, engineer, scientist or simply a technician around town, the rank of technician is open to all of those interested in science and engineering RP! The Bilgewater Cartel and those they ally with are known for their wacky inventions and concoctions, so as a technician expect to be paid for your trade. This rank rests between being a civilian and Battalion rank, as in times of war the Cartel will always need our war machines and crazy chemical weaponry!

Private: The basic Battalion rank if you aren’t an engineer, scientist or haven’t proven your own special skills, a Bilgewater private is a soldier of both the Cartel and the Horde- but mainly the Cartel. Expect to get dragged into all of our wacky missions and gripping campaigns, and when you’re not doing so, go out on patrol for any crime in the Harbour!

Enforcer: Enforcer is an honourary rank given to people with specific sets of skills that make them invaluable to the Battalion. This rank recognises a persons accomplishments both in and out of character by telling them they’re in charge if there’s no officer around!

Officer: The military officers of the Battalion make up the main officer core of the guild. Although the OOC officer core is made up of various people including some enforcers and representatives, the Sergeants, Lieutenant and of course the Captain are the people the Executive can trust to keep things from falling apart in their absence.

Executive: The Executive (me) is the commander in chief of both the unit of the Battalion ordered to support their branch of the Bilgewater Cartel’s business and military ventures but also the person in charge of ALL of the staff. Supported by their officers, they run a loose- tight ship!

Recruitment:

People of any race can obtain the citizen, freelancer or merchant roles seen as it makes sense that the Bilgewater Cartel would want merchants and employees of all sorts of races.

However! From there on out the ranks become stricter, with the representative ranks being exclusively Goblin, Technican, Private and Enforcer ranks being for Goblins, Forsaken, Orcs and Vulpera and the top officer rank being Goblins, Forsaken and Orcs only.

This is because we want to remain predominantly a Goblin themed RP guild and will be limiting recruitment of other races if we’re lacking in the Goblin department. We also remain true to the races we see working for the Bilgewater Cartel in game in the Battalion at least, with the Vulpera remaining in the Battalion because our gracious Executive does not want to declare Vulpera too chaotic even for the Bilgewater military! Nooo…

If you wish to be recruited, please contact me, an officer or enforcer in game. You can also use the guild finder or find us out and about most days, so seek us out if you want to join in on the action!

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Great guild!
Join in, you need this guild! Its a great Goblin guild with great people and surely has humor in it!

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All the best for this project, good luck!

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A compact package of explosive goblin RP.

Bilgewater is the only true goblin cartel, the rest can beat it.

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WILDCARDS !
:diamonds::clubs::spades::hearts:

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Mind your own business if you know what’s good for yous :japanese_goblin::money_with_wings:

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These guys are very cool, yeah. Recommended for some Goblins, to be kill- ahem, worked with. :slight_smile:

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This guild made me into the beast I am today.

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Recent reports show stirrings amongst Forsaken engineers, scientists and apothecaries, especially those who aren’t too fond of being around Orgrimmar all of the time with the Undercity being gone and all, prefer the company of the far more lively Goblins of Bilgewater Harbour or at least have their own vision that the 52nd Wildcards Division of the Bilgewater Battalion is especially interested in making openings within their ranks for them.

That’s right folks, at the moment we’ve found that whilst we’re doing well on the Goblins and Orcs front of our ranks we only have our most loyal and long serving member of the guild Gravenfield as our resident Forsaken right now. It would be great to see some more people who want to play Forsaken who are maybe more interested in engineering and science as well as pursuing their own goals joining the Battalion in the near future!

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Great buncha folks. Can highly recommend.

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En route from Stormsong Valley to Stormheim, the ‘Firewater’, one of the ships in the Bilgewater Cartels trade fleet, is carrying a crew of Goblins and- Gnomes?!

It seems that the Rustbolt Resistance and to an extent Gazlowes Grease Monkeys are trying to play some kind of cruel joke or are testing the 52nd Wildcards and the Arclight Association this week; teaming them up in pursuit of stopping one of King Mechagons advisors who has fled to Stormheim in hopes of commanding the secrets of the Titan Technology found there.

Mechanized safety boxes and Gnomish paranoia clashes with Goblin overindulgence and ingenuity as the two races can quite frequently be found bickering after only just managing to keep themselves from levelling a tortollan camp the moment they met. However, cracks can be seen in their cast iron distaste towards each other as similarities are found between the long suffering Captain and Superintendent, the units resident idiot savants and even the talkative pun machines!

Whatever happens, this expedition to Stormheim is DEFINITELY going to be interesting!

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I’ve got my eyes on you… filth…

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Science ehh. Am call necromancer and dark arts study science then. Prehabs add engineer parts ehehe.

The waves of the dangerous oceans are broken by a Bilgewater transport steamer chugging through with a giant hole in its side, most of the deck and cargo holds are completely loaded with scrap metal and various Gnomish devices which have been looted from a camp swiftly abandoned by their fairweather friends in Stormheim. Reports come that the Battalion were successful in their mission, both Bilgewater and Horde commanders relieved that the Goblins managed to keep themselves from blowing up the Gnomes long enough to complete their mission and gain the favour of Mechagon, proud to be the first Battalion unit to be granted with access to loot- errh, explore the island which holds such mechanical wonders. They also bring with them some kind of titan data orb which brims with power and information, what secrets has it got to tell the unit? Either way, the Battalions military training paid off; the Gnomes, whilst bringing much to the expedition in the ways of technology and means of overcoming their Mechagonian brethren, proving no match for the Battalions superior firepower in various spats which broke out during their cooperation, and eventually, surrendering the orb to them.

Something tells the Battalion that they haven’t seen the last of the Arclight Association who have left them with mixed feelings after the Stormheim interlude, but either way, they’re returning home with another success under their belts!

We’ve had a great deployment alongside the Arclight Association during our time in Stormheim and are indeed on our way back. We’ll be chilling in Orgrimmar in the coming days, but we have a lot coming up, including a bit of a project to stimulate RP in Bilgewater Harbour as its local bruisers and some more skirmishes against Gnomes and Night Elves alike, all happening next month!

As always, recruitment is OPEN. We’re always looking for more Goblins, Orcs and Forsaken to join our ranks, and even some Alliance races on Gallywixes payroll to provide us with some much needed information…

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These lads are very swell and cool. The GM knows what they’re doing and are not opposed to getting suggestions and all that good stuff.

Though they’re not a MEGA guild, they’re a mega good guild.

heart

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Join. Get hugs from Klonk. Klonk likes hugs. :slightly_smiling_face: :slightly_smiling_face:

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THE ROYAL APOTHECARY SOCIETY CALLS UPON ABLE BODIED FORSAKEN ENGINEERS, CHEMISTS AND APOTHECARIES TO PARTICIPATE IN OUR CONTINUED COLLABORATION WITH THE BILGEWATER MILITARY:

On the basis of positive results from sending engineers and alchemists to assist the units of the Bilgewater Battalion on a trial basis which saw blight advancement, deployment and siege weaponry effectiveness and production rise exponentially; the Royal Apothecary Society has ruled that a larger number of Forsaken alchemists and engineers are to enlist with the Bilgewater Battalion in order to collaborate with their minds further. Any Forsaken who chooses to divide their loyalties between the Dark Lady and our allies within the Bilgewater Cartel have our undivided support so long as they remain effective in their craft.

Any and all Forsaken wishing to assist the Bilgewater Cartel must be willing to work under the command of their kind and approve of their methods and practises. The Captain of the Bilgewater Battalion unit heading this scheme, Doctor Jastor J. Trautfizzle, implores that one of the greatest benefits of working with his Goblins is that you shall gain access to their laboratories and engineering works as well as gain research funding based on yielded results.

Glory to the Forsaken, and the Horde!

That’s right folks, as the Bilgewater Battalion head off to Ashenvale to face the Night Elves and the Gnomish Aircorps we would love to see more Forsaken RPers join us for a different flavour of Forsaken RP which will allow your character to interact closely with more ‘lively’ characters and see the Bilgewater Cartels antics through the eyes of a Forsaken.

If you’re interested and you’re a Goblin, Orc or ESPECIALLY Forsaken, don’t hesistate to message me or one of our officers about recruitment!

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Rain poured and lashed down upon the roof of Silverwind Refuge, betraying the calm serenity which had pervaded the hunting lodge the night before. The glistening waters had lost their glow, and a group of Goblins and an Ogre slept in hammocks in hopes of getting some sleep after a night of skirmishing and sabotage.

Lillian Gloamford, however, was awake. Emerging from a cloud of blight she looked up at the killdozer which acted as the mobile command centre for the Skunkworks; a facility which was the brainchild of the Goblins and Forsaken, the diluted, easy to mix form of blight which was created there proving efficient in forcing natures attendants and critters to forgo the defence of their woodland homes before the Goblin shredders moved in. Now however, the facility was in a state of chaos. The blight vats had been shattered and the pressure valves had been jammed, causing blight to form in an uneasy, emerald fog around the Skunkworks as she observed the killdozer which seemed to have also been left heavily damaged by the Gnomish Aircorps who had sabotaged the facility earlier in the day.

The rain falling down caused some of the blight to pool and harmlessly soak into the fertile soils, Lillian registered it as one less problem to concern herself with as she trudged through the ichor tainted puddles wearing her plague mask and hood to protect herself from the gas and the lashing rains.

Climbing the towering structure and watching her footing as she did so, she had to be careful to avoid slipping on spilt oil, and upon reaching the control room she was met with an array of consoles which she found difficult to pull the fake lid off of to reach the back up systems. Goblin technology, to her, was ingenious but complicated. The alchemist had always looked forward to extending her studies into engineering however, and she saw the Battalion as her chance.

As she set to work on restoring the command centres self repair systems and checking which rock-it! turrets remained functional, but as she did so she was left to her thoughts. The Bilgewater Battalion were a strange group to work in the service of, although some beings such as the Ogre abhorred the concept of working with the ‘deadies’ and ‘corpses’ others seemed to see past their resignations and remain amicable towards her kind. Working here was an entirely different experience to working with her fellows in the Forsaken military. What was a simple choice for the average Forsaken unit caused debate and bickering amongst the Battalion, between overexcited Goblins, the more eccentric Forsaken such as risen drust witches and of course the Ogre who had tried to kill everyone in the unit by now; things were chaotic.

However Lillian found them, interesting… It made her feel alive to work with these Goblins, they were lively and there was always something different to the dull occurring. She had almost had double the ideas she would have within a month within a few days of working with these Goblins, but in a sense, she felt lonely. She hoped more of her Forsaken colleagues would come to join the Battalion, and aid her in showing that not all Forsaken are prepared to sacrifice their allies for the sake of victory.

Her face sterned. Enough of that. She had a job to do, and at that she continued work on repairing the Skunkworks throughout the cold and rainy night.

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The Battalion are back in Orgrimmar/Bilgewater Harbour after a semi-successful skirmish against the Gnomish Aircorps and their allies! Whilst the Gnomes have been pushed out of Ashenvale having failed to build the radio tower they were sent here to construct, the Battalion have succeeded in building theirs albeit at the price of Silverwind Refuge being damaged and the nearby Skunkworks being completely wrecked by sabotage.

Now we’re putting the spotlight back onto personal story events and training sessions with the research grant competition to find a new chief scientist underway and aid to supply to Silverwind Refuge as we try to make it fully operational again.

As ever, recruitment is OPEN; and we’ve got quite an interesting story coming up which will make Forsaken characters question some things that will either reaffirm their loyalty to the Dark Lady or continue to drive them down a different path during their time with the Battalion…

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Lillian had gone ahead of the rest of the Battalion. She had given Grazzik strict on precise orders as to how to convey the rest of the Wildcards from Orgrimmar to the camp which she had set up in the Howling Fjords. She had set up a makeshift lab, with efforts managed to pitch some tents and even managed to set out the landing zones. Though after she had decided that the Battalion were not going to arrive and prepared to write a strongly worded report to the Apothecarium, her radio crackled into the sound of the Interns cackling and screaming, “You’ll all pay for pushing Grazzik around!”, seeing saw her units flying machines appear over the horizon before nosediving into the nearby forest causing almighty explosions to go off and shake the cliffs which the camp was perched upon.

Watching further, assuming that the Battalion would eventually reach her position, she soon saw gouts of smoke pouring up from the forest, fel flames consuming everything as spiders skittered and spirits screeched. The work of Captain Trautfizzle and the rest of the Battalions forces no doubt. Smoke clouded out the aurora borealis which hung over the Fjords, before suddenly she heard gunshots and screams of various Battalion members, from Grazzik, to Jastor himself…

She waited and waited, and no one arrived… Packing up the camp as laboriously as it was to unpack it, Lillian took her skeletal steeds reigns, and went in search of the 52nd Wildcards, to discern their fate and maybe, just maybe, see this mission to save Professor Gravenfield through…

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