What’s Changing (and Not!) in Season 2


#1

Hi all,

We have a series of blogs accompanying the release of the upcoming Battle of Dazar’alor raid, the new Mythic Keystone season, and the new PvP season, offering deep dives into each of those features. But in the meantime, the community clearly has a ton of questions (and some confusion) about exactly what is and isn’t changing. Should you be spending or saving your bonus rolls? What should you expect from the weekly Mythic Keystone cache next week? What’s up with the Azerite vendor?

For those of you who played Legion , the process will largely be familiar, though in Battle for Azeroth we’re trying to align the opening of a new raid tier with the start of new PvP and Mythic+ seasons, to avoid some of the awkward item-level leapfrogging that we saw during Legion (e.g. the Mythic Keystone cap repeatedly going up to 15 and then back down to 10). Here’s a succinct summary of what is and isn’t changing next week, when Battle of Dazar’alor opens on Normal and Heroic difficulties, and PvP and M+ Season 2 begin:

Overall

  • The maximum possible item level will go up by 30, from 395 to 425.

Warfronts

  • Arathi/Stromgarde rewards will remain as they were previously.
  • Darkshore rewards will go up by 15 item levels, so that the outdoor world boss and the once-per-cycle quest both award item-level 400 gear.
  • The power of all enemies in the Darkshore Warfront will also go up by roughly 15%, and the item level required to queue for Darkshore will go up from 320 to 335.
  • Special note: The two Darkshore changes will only take effect after the current Warfront cycle has ended. So if Alliance is attacking Darkshore in a given region when Season 2 begins, and has 3 days left in that attack cycle, that Darkshore will still give Season 1 rewards.
    • This is being done to avoid any unfairness to people who had already completed the Warfront or done the world boss just prior to the season rollover.

Kul Tiras and Zandalar World Content

  • Emissary weapon and armor rewards will scale up to 385 (based on a player’s own item level), up from 370.
  • The loot from Kul Tiras and Zandalar world bosses will remain item level 355, on par with Normal Uldir.
  • The rewards for in-progress emissary quests may reroll or update when Season 2 begins, though the quests themselves won’t reset or change.

Dungeons

  • The item level of rewards from max-level Normal, Heroic, and Mythic dungeons will go up by 30. Baseline rewards will be 340 from Normal, 355 from Heroic, and 370 from non-Keystone Mythic.
  • Difficulty of Heroic and Mythic dungeons will also go up by roughly 30%; Normal dungeons are unchanged.
  • Mythic Keystones will go down by an additional 3 levels when the season transition occurs, to account for this difficulty increase. So if you do an 11 this coming week, instead of getting a Level 10 keystone when Season 2 starts, expect a 7.
  • Mythic+ rewards will also go up by 30 item levels; however, during the first week of Season 2, rewards from end-of-run chests will be capped at Mythic 6 quality (item level 385), and the chest you open next week will contain Season 1 rewards if you do a Mythic+ run this week. (So, for example, if you do a Mythic 10 during the final week of Season 1, you’ll get a Season 1 item level 380 piece and 60 Residuum from your first Season 2 chest.)
  • The weekly cache that becomes available in the second week of the season will not be affected by this cap, so if a player does a Mythic 10 dungeon during the first week, they will get a Mythic 10 reward (item level 410+) from their cache the following week.

PvP

  • Season 2 rewards from rated PvP sources are 30 item levels higher than they were in Season 1, including Conquest rewards and the weekly chest.
  • End-of-match rewards will be capped at 385 during the first week of the season, to maintain parity with other endgame systems until Mythic Battle of Dazar’alor becomes available.

Azerite Armor

  • All epic Azerite armor of item level 370 or higher, obtained from Battle of Dazar’alor, world quest emissaries, Season 2 dungeons, or Season 2 PvP, will have a fifth outer ring with additional spec-specific traits.
    • This outer ring only requires a Heart level of 15 to access.
  • Titan Residuum is not reset or capped between seasons.
  • The Residuum vendor will offer item level 385, 400, and 415 pieces for sale in Season 2.
    • A random item-level 385 token costs 165 (as it does today)
    • A random 400 costs 675
    • A random 415 costs 1725
    • A specific item-level 415 armor piece costs 7150
  • Just as Residuum costs roughly triple with each 15-ilvl tier, so will rewards:
    • Disenchanting an item level 400 Azerite piece yields 115 Residuum
    • Disenchanting an item level 415 Azerite piece yields 365 Residuum
    • A weekly cache for a Mythic 4 in Season 2 awards roughly the same 60 Residuum that a Mythic 10 did in Season 1; a Mythic 10 in Season 2 will award ~625 Residuum

Heart of Azeroth

  • Artifact “Knowledge” will resume accruing as soon as Season 2 begins, increasing the effect of AP earned by 30%.
  • That will be the first of ten increments. Knowledge will again pause after the week of March 26th.
  • Note that the Heart of Azeroth currently has a maximum level of 50. This cap will increase in the Rise of Azshara update, along with significant changes to the underlying system.

Miscellaneous

  • Seals of Wartorn Fate are not being reset, and the same currency will work for Battle of Dazar’alor and Season 2 bonus rolls; the cap on how many can be held at once remains at 5.

If anything remains unclear or seems to be missing from the above, please let us know and we’ll try to clarify as soon as possible.


Gear System. Who thought of this?
The 370 wpn Emmisarry today
Item level on weekly cheats afer 22nd patch release
Plead to Alliance regarding Darkshore donations
Will we get new ilevel cap from m+ weekly next weekend?
Horde get 400ilvl reward from Darkshore warfront
Ilvl 400 Emissary Cache scaling
Why do we have loot specialization?
Darkshore Warfront Item Level
New allied races isnt out with the patch tommorow
Weekly chest next season
Will ilvl gains get an upgrade?
Cache Loot for Specialisations
Horde get 400ilvl reward from Darkshore warfront
Blizzard, we want proper communication
Come back after a brief break, what have i missed?
Titan residuum from weekly chest
#2

(Looksmaxxed) #3

Who else shed a tear when reading this? All that saving we did so far…and it means nothing!

:smiley: :smiley: :smiley:


#5

XDDD

EKS DEEE. and how are we supposed to buy this? LMAO, farm M+ for 10 weeks straight while mythic raiding. sounds great!

its fine tho, other option is rolling a dice.

yeah definitely quitting lol,

maybe get game developers instead of lawers and game will go somewhere


#6

I pray you’re working hard on 8.2.

Because this expansion /patch / season ain’t it chief. :sleeping:


#7

Im thinking, league of legends.


#8

Thanks for posting. Just a couple of questions.

  • Will Uldir gear have the 5th azerite ring too in season 2?

  • Will the Aspirant and normal Gladiator transmog be available to buy from a vendor once season 2 goes live?

Thanks


#9

From what I see on forums, you’re way too nice of a guy for league lol. They will eat you alive ! Stay pure!


#12

I have 17 permabanned accounts in league lmao, and i peaked on chall/high master. im far far away from nice :joy:


#13

Lol nice backtrack :rofl:


#14

Just remove residuum and bring back ML ???


#15

Lmao sh**T dude, I figured the anger subsides once you get past gold :sweat_smile:.

Would never have guessed though, there is a beast in there after all!


(Kard) #16

Thanks for the info.


#17

Yet again you fail to bring back the vendor for pvp/arena?? Wake up? No wonder people are quitting. Dont know why I play this game anymore


(Huntorz) #18

What about Uldir Azerite gear? Will Uldir turn into a completely abandoned raid once BoD goes live? No mention of 5th ring on Uldir gear.


#19

We knew that saving would be kinda pointless. I’m just sad it will take 2-3 weeks for a roll on the slot machine or like 11 weeks for a single item. By that time people will be decked out in raid gear, or if not raiding only manage to maybe get 2 specific bits before new raid and new ilvl bump.


#20

The original post has been updated with some information about the Heart of Azeroth and Artifact Knowledge.


(Bruuz) #21

Maybe you should sprinkle some residuum throughout activities?
Finish a normal dungeon, get 5 residuum, 10 for heroic, mythic 0 gives 20 residuum, and it goes up +5 per Key+.
A petbattle won gives 1 residuum.
Finishing an island expedition gives 10, warfront 20, etc, etc.

At least that way you can work towards something and have a fair idea of how long that work is going to take.


#22

8.0 conclusion: azerite gear is too hard to acquire and too random, let’s add a vendor.
Result: It will take 11 weeks of M+ runs to target a specific azerite piece with the residuum from weekly M+ caches, anything azerite below ilevel 400 is almost worthless for scrapping. Looks to me that mythic level raiders are the only ones that will manage get get enough currency together to purchase 3 specific pieces within a reasonable timeframe and by then, they won’t need them anymore. Everybody else is stuffed. Doesn’t look like a particularly effective solution to me…

I was on the edge, but 8.2 better bring Ion shooting rainbows out of his behind, a gold bar in my real life mail with a letter of apology for producing scrap and being totally disconnected with the playerbase from Blizzard and free Taliesin&Evitel pets in-game. Other than that, I’ve got enough gold remaining for 3 tokens, without farming more and that will be the end of my nearly 15 years of WOW, as the current iteration of the game doesn’t deserve my real life money…

As stated above, if you want to draw people into all content, make it all reward various degrees of residuum and also maybe make some other, harder to acquire slots (weapons, trinkets, rings?) purchasable with it. This system has proven itself so often before. It gives players clear goals and ways of actually reaching them, while also encouraging them into content they would otherwise ignore.


#23

“roughly triple”… 675 (for 400ilvl) / 165 (for 385ilvl) = 4,1.
realy?, you dont want us to buy 400ilvl because these make them cost unefficient.
As a prot Pala in M+ i need 3 specific items. But i cant wait 25 weeks until i got my 3. 415… so buying 400ilvl rnd items is better… but thanks for making this harder than you said you would.